repoSpaceUsurperUnitycancel

5,204 Commits over 2,710 Days - 0.08cph!

7 Years Ago
bullet movementMode Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity bullet targetPosition lerping Better codegen error logging Updated Facepunch.ExpressionStrings Fixed codegen of Type constants Whitelisting for members accessed in ScriptFuncs CallMethod whitelisting Merge branch 'master' into dynamic-music
7 Years Ago
CallMethod whitelisting
7 Years Ago
Whitelisting for members accessed in ScriptFuncs
7 Years Ago
Fixed codegen of Type constants
7 Years Ago
Better codegen error logging Updated Facepunch.ExpressionStrings
7 Years Ago
bullet movementMode Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity bullet targetPosition lerping
7 Years Ago
Figuring out how dynamic music should be composed
7 Years Ago
Fixed some unit form data being reset to default incorrectly
7 Years Ago
more bullet PerUpdate stuff, unit BaseHp default value fix
7 Years Ago
shield effect stacking size player gun vibrates when touch pixel tweaking when bullet current move direction is set Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity reworking some bullet param lerping cleaned up bullet fixed bullet/pattern mirroring issues bulletAngle property for homing bullets removed bullet redirecting fixed lerping between PerUpdate and keyframe values more PerUpdate properties on bullet merge merge
7 Years Ago
Fixed Repeat action error
7 Years Ago
Fixed errors caused by playerPos being overwritten
7 Years Ago
Updated Facepunch.ExpressionStrings Added support for aliases in func param definitions
7 Years Ago
Changed JsonSerializer default value handling Working on json default value fixes Fixed error in Stage_Planets
7 Years Ago
Removed random WebSocketSharp reference
7 Years Ago
Fixed typo causing weird FSM state changes
7 Years Ago
shield break effect shield break 2 parts, some more bullet keyframe timing properties powerup DespawnLastBullet powerup funcparams fixed bulletNum removed some comments from testunit.fsm
7 Years Ago
passive repel powerup TestStage is scripted stage Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity shield visual effect fixed testunit part json removed non-json TestUnit and TestStage powerup onPreventDeath fix pixel respawn bug
7 Years Ago
Example song config / samples json Added SongConfigData and SongSampleData classes Working on Song / SongManager
7 Years Ago
Can now specify individual sizes for part placements
7 Years Ago
bullet handler add force function player_behaviour and fsm player onUpdate callback some music stuff
7 Years Ago
some trail params player funcparams file
7 Years Ago
Added KeyframeProperty<T> for bullet keyframes Example of PerUpdate mode usage for a bullet keyframe property stageTime is now defined in stage properties
7 Years Ago
Removed NUnit reference
7 Years Ago
Deserialized lists and dictionaries are now automatically cleared
7 Years Ago
Can now pass Func<T> parameters to CallMethod actions
7 Years Ago
Better logic to choose a method in FsmCallMethodAction
7 Years Ago
player body shape funcs in config file
7 Years Ago
fixed octopus stage config player
7 Years Ago
player gun data reworking player gun - aiming reworked more of player gun some cleanup of old gun stuff
7 Years Ago
StageFsm / UnitFsm code gen
7 Years Ago
PatternRecipe code gen
7 Years Ago
Fixed possible error when updating generated funcs
7 Years Ago
player body color params
7 Years Ago
crosshair params in json
7 Years Ago
powerup calls Fsm.FixedUpdate even when deactivated, if needed Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity cleaned up powerup player sprite with quad rather than tris crosshair uses quad removed triangle removed diamond lines player body params in json
7 Years Ago
Fixed exception in MenuStage
7 Years Ago
CallMethod code gen
7 Years Ago
Got rid of unnecessary conversions in codegen Working on code gen for CallMethod params Merge branch 'master' of SpaceUsurperUnity Added Fsm.HasActions
7 Years Ago
powerup issue Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Updated Facepunch.ExpressionStrings Fixed FsmValue codegen Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
unit laser controlling methods player death effects in config fixed a bug with bullet size multiplier changed octopus laser angle
7 Years Ago
playerShoot powerup uses bullet angle for aiming renamed frameNum to spriteNum removed stage_bulletreactions powerup onAcquire callback renamed powerup iconFrame to iconSpriteNum PlayerData, initialize player movement from json player core specified in config stage config species which player config to use laser data laser set in json turns on
7 Years Ago
ScriptFunc code gen working for more fields
7 Years Ago
Stage and unit config ScriptFunc code gen working
7 Years Ago
Fixed error on non-scripted stages
7 Years Ago
Updated Facepunch.ExpressionStrings Added FuncParams to define what parameters are available for script funcs Switched Stage, Unit and Bullet to use FuncParams Removed unused GetBulletRecipePaths() ScriptFuncCodeGen now works fully with bullet recipes
7 Years Ago
CallMethod action can now store return value in a ParameterCollection
7 Years Ago
redirect powerup, removing more bullet reactions
7 Years Ago
removing some bullet_reaction stuff slow motion powerup, fixed bullet hotloading