repoSpaceUsurperUnitycancel

5,204 Commits over 2,710 Days - 0.08cph!

7 Years Ago
fixed bullets not ignoring collision with source pxc BulletRecipe is now HotloadedData removed Custom stage and Custom unit PatternRecipe is now HotloadedData stop caching bullet recipes for now SpriteAnimRecipe is now HotloadedData tweaked snake pattern
7 Years Ago
stage.SpawnBullet circle skew is now based on distance not velocity make sure bullets referencing other bullets in the same volley arent gettin a reused pool bullet instead
7 Years Ago
bullet onHitPlayer callback renamed some bullet properties (pxc -> pixel) transform pixel effect when bullet hits pixel pixel splash damage effect from json Spark pixel effect from json bullet lifetime finished callback; bullets with 0 lifetime never expire player shoot pattern with json powerup powerup can remove effect bullets when finished
7 Years Ago
bullet onKeyframe action bullet hurtPlayer func stage SpawnPowerup method for bullets to call bullet trying to call player method Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity
7 Years Ago
Started fixing C# code gen of expression strings
7 Years Ago
Support for deserializing objects for CallMethod parameters
7 Years Ago
Updated Facepunch.ExpressionStrings Now using `rand.Int` / `rand.Float` in scriptFuncs Now using `rand` instances in script funcs Merge branch 'master' of SpaceUsurperUnity Fixed error after merge
7 Years Ago
powerup charge decay Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity powerup effect bullet removed some bullet vars removed bullet blinking when despawning bullet target pos func, simplified bullet Init params bullet targetDirection func bullet targetDirection -> targetAngle, simplified some bullet code
7 Years Ago
Made it easier to debug diverging rand calls
7 Years Ago
Fixed string interpolation with CallMethod parameters
7 Years Ago
Custom unit / stage / powerup properties can now be any type
7 Years Ago
Updated Facepunch.ExpressionStrings Replaced SetInt and SetFloat actions with a generic SetValue
7 Years Ago
Fixed hotloading of event handlers in unit config
7 Years Ago
Added sfx.json Replacing SfxType with string idents All sfx are now loaded from json
7 Years Ago
Fixed running action sets on FSMs without current states
7 Years Ago
powerup levels, powerup player hit callback removed vignette again debug drawing methods called from json powerup callbacks
7 Years Ago
added final form to howietest boss
7 Years Ago
Better exception logging for CallMethod actions Updated Facepunch.ExpressionStrings Can now use a list of FsmActions in event handlers in unit configs
7 Years Ago
Fixed setting sfx for pixels in unit configs
7 Years Ago
Changed how pixel data properties are specified in unit configs
7 Years Ago
Updated Facepunch.ExpressionStrings
7 Years Ago
Added FsmActionExecutor Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
pattern property funcs bullet uses parametercollection Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity bullet pattern properties (w/ issue) removed debugs
7 Years Ago
added another form and made some tweaks to existing form
7 Years Ago
playing around with an idea while trying to learn
7 Years Ago
Updated Facepunch.ExpressionStrings
7 Years Ago
Added HowieTest stage Added default value for FormData.BaseHp
7 Years Ago
Can now specify unit part dimensions with `size`, `width`, `height`, or `area` Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
more bullet property reworks, fixed pixelchunk not having velocity reworked bullet color lerping lots more bullet property funcs Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity more bullet property funcs
7 Years Ago
Updated Facepunch.ExpressionStrings
7 Years Ago
Added SetFloat action, renamed SetIntValue to SetInt Added support for custom float properties Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
replacing bullet recipe properties with funcs
7 Years Ago
Updated Facepunch.ExpressionStrings
7 Years Ago
Updated Facepunch.ExpressionStrings
7 Years Ago
Updated Facepunch.ExpressionStrings
7 Years Ago
Fixed FsmValue<string> parsing when not using interpolation
7 Years Ago
Simplified finding CallMethod target Only attempt to load unit FSM if not null
7 Years Ago
unit disconnect pixel chunk method Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity powerup v2, powerupdata powerup properties powerup fsm
7 Years Ago
Current Fsm is now passed to FsmAction.Execute Added FsmRemoteControlAction
7 Years Ago
Fixed possible exception in ScriptedUnit Fixed using integer literals for floats in FSM json
7 Years Ago
Fixed Octopus third form
7 Years Ago
Changed how unit parts are positioned in json
7 Years Ago
unit respawn function, can respawn only pixels of a certain category hide vignette on menu stage tweaked hurt vignette, fixed timescale init bug
7 Years Ago
Updated Facepunch.ExpressionStrings Switching to using ParameterCollections for FSMs Custom unit properties specified by json are working Can now use custom properties in scripted stages Fixed FSM Repeat with a delay of 0
7 Years Ago
Added `player` variable for unit / stage ScriptFuncs
7 Years Ago
Added `partExists(type)` function to be used in unit FSMs
7 Years Ago
Can now specify dependencies between units in json Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
fixed camera shake position accumulating first volley of pattern has no delay again rename upate to update screenShake unit event
7 Years Ago
Can now use scripted stages in the level select menu
7 Years Ago
Working on StageIDs accomodating scripted stages Can now play scripted version of Octopus