repoSpaceUsurperUnitycancel

5,204 Commits over 2,710 Days - 0.08cph!

7 Years Ago
Implemented IntModulo
7 Years Ago
Got rid of unnecessary goto state actions
7 Years Ago
Implemented FixedRandomWait Implemented waiting after a MethodCall Implemented CallMethod repetition
7 Years Ago
Implemented IntAdd FsmAction Implemented SetIntValue FsmStateAction, better action handling
7 Years Ago
First pass of generating FSM jsons
7 Years Ago
Started work on generating JSON for existing FSMs
7 Years Ago
Example FSM json
7 Years Ago
border warning in-bounds range is smaller invasion ships check lower bounds tweaked invasion ship2 movement invasion ship 3 Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity invasion boss Unit_Behaviour
7 Years Ago
Can now restore default bindings
7 Years Ago
Input bindings are now saved / loaded
7 Years Ago
Input remapping mostly working again, need to fix negative axes Fixed rebinding negative axes
7 Years Ago
Fixed error when clicking on button prompts Now shows category changing button prompts in overall leaderboard
7 Years Ago
Fixed controller D-pad button prompts
7 Years Ago
Fixed button prompts not showing negative axes properly
7 Years Ago
reworked unit bounds checking unit disable callback; invasion ship respawn when one disables invasion ship stays in bounds horizontally but leaves vertically tweaked invasion ship spawning, speed in tweaked invasion ship colors, border warning fixed some pxc animation bugs fixed another pxc anim bug fix player gun length Added HotloadParametersAttribute Merge branch 'master' into rewired
7 Years Ago
Added HotloadParametersAttribute
7 Years Ago
fixed some pxc animation bugs fixed another pxc anim bug fix player gun length
7 Years Ago
reworked unit bounds checking unit disable callback; invasion ship respawn when one disables invasion ship stays in bounds horizontally but leaves vertically tweaked invasion ship spawning, speed in tweaked invasion ship colors, border warning
7 Years Ago
Working on reimplementing input rebinding
7 Years Ago
Fixed possible cause of vibration getting stuck on in some cases
7 Years Ago
Added replay actions / bindings Re-implemented replay input Fixed possible NRE Re-implemented vibration
7 Years Ago
Added game keyboard bindings Added game mouse bindings
7 Years Ago
Re-implemented game inputs
7 Years Ago
Added gameplay controller bindings Added action definition code generator
7 Years Ago
Button prompts now default to keyboard bindings Re-implemented clicking on button prompts
7 Years Ago
Re-implemented LeaderboardUI input Added keyboard bindings for menu navigation Fixed keyboard navigation
7 Years Ago
invasion stage fixed pixel reflection size issue check to make sure bullet length/width doesnt lead to divide-by-zero on first frame null check and delete enrageTimer, should stop Fuse enemy from crashing on death fixed unit bounds checking ship1 rotation when shot fixed powerup collection affecting player bullets repel bullets correctly slows more at center of radius Merge branch 'master' into rewired
7 Years Ago
check to make sure bullet length/width doesnt lead to divide-by-zero on first frame null check and delete enrageTimer, should stop Fuse enemy from crashing on death fixed unit bounds checking ship1 rotation when shot fixed powerup collection affecting player bullets repel bullets correctly slows more at center of radius
7 Years Ago
invasion stage fixed pixel reflection size issue
7 Years Ago
Re-implemented options menu navigation Fixed repeating axis controls Re-implemented ButtonOptionsItem input Re-implemented SliderOptionsItem input Re-implemented ToggleOptionsItem input Re-implemented ComboOptionsItem input
7 Years Ago
Got controller button prompts working again
7 Years Ago
disconnected pixels are separated into multiple chunks if they arent connected to eachother filling brake flipped correctly brakes affect movespeed touching a pixel doesnt kill you immediately mostly failed attempts to solve some collision issues fix unit scale player gun disabled while touching pixels merge tube wall bg opacity correctly set to 0 player bullets reflect off tube walls pixelgroups can scale more properly fixing some pixelgroup/pxc RenderPosition stuff reworked camera shaking filling speeds in fixed filling pixel groups changed tube wall shape tube filling base class spawn both kinds of filling dont erode or have recentlly-disconnected effects for pixel chunks after enemy is destroyed tube only rotates diagonally filling2 pixelgroups filling3 other filling pxcs ribs stage ribs boss switches between 2 anims Merge branch 'master' into rewired More button prompt re-implementation
7 Years Ago
ribs stage ribs boss switches between 2 anims
7 Years Ago
changed tube wall shape tube filling base class spawn both kinds of filling dont erode or have recentlly-disconnected effects for pixel chunks after enemy is destroyed tube only rotates diagonally filling2 pixelgroups filling3 other filling pxcs
7 Years Ago
Working on re-implementing button prompts
7 Years Ago
Action handler update dispatching More input re-implementation Fixed confirm UI input
7 Years Ago
tube wall bg opacity correctly set to 0 player bullets reflect off tube walls pixelgroups can scale more properly fixing some pixelgroup/pxc RenderPosition stuff reworked camera shaking filling speeds in fixed filling pixel groups
7 Years Ago
Added menu navigation actions Added joystick mapping for menu actions Added PlayerAction helper Got rid of fixed input mode code Started working on re-implementing menu input
7 Years Ago
disconnected pixels are separated into multiple chunks if they arent connected to eachother filling brake flipped correctly brakes affect movespeed touching a pixel doesnt kill you immediately mostly failed attempts to solve some collision issues fix unit scale player gun disabled while touching pixels merge
7 Years Ago
Removed InControl, working on eliminating usages Purged all InControl stuff
7 Years Ago
filling spawns from all tube angles check if filling has reached end of tube filling brakes updated incontrol (with issues) Fixed this james Updated .gitignore Made OneAxisInputControl.PendingTick public again Added Rewired trial
7 Years Ago
Updated .gitignore Made OneAxisInputControl.PendingTick public again
7 Years Ago
Fixed this james
7 Years Ago
filling spawns from all tube angles check if filling has reached end of tube filling brakes updated incontrol (with issues)
7 Years Ago
7 Years Ago
Now working in Unity 2017 Unity 2017.2.1p3 Now using experimental .NET 4.6 API Updated Jenkinsfile Updated Facepunch.Unity Fixed changed Facepunch.Unity usages Merge branch 'unity2017'
7 Years Ago
player hitbox shadow tweak misc changes refined camera control for gamepad; create tube stage tube walls tube filling pixel chunk pixels fade out properly now, calls SetPixels only once per frame bullet impact reflected across normal; tube filling movement tweak
7 Years Ago
Updated Facepunch.Unity Fixed changed Facepunch.Unity usages
7 Years Ago
Updated Jenkinsfile
7 Years Ago
Now using experimental .NET 4.6 API