repoSpaceUsurperUnitycancel

5,172 Commits over 2,496 Days - 0.09cph!

6 Years Ago
added fuse stage to menu, changed some sfx diff fuse enemy fixed line particle jitter
6 Years Ago
score submitted and replay archived after fade to black
6 Years Ago
line particles from bullet patterns have their start times simulated like bullets bullet patterns can specify a charging color bullets define whether they are positive on each keyframe pixelgroups glow a lot as they are charging patterns fixed freezing bug when getting max powerups
7 Years Ago
fixed a pxc background opacity issue
7 Years Ago
fuse enemy spawning positions fix pxc background tint
7 Years Ago
units can set custom bounds unit went out of bounds callback simplified changing sfx pitch based on remaining health slow down unit spawn, dont animate unit pxcs when destroyed cached some pixeldata properties effect on pxc background for recently disconnected pixels
7 Years Ago
vibrate when starting/ending reversecontrols effect tweaked some vibration values
7 Years Ago
properly find pixelgroup center offset even with irregular shapes
7 Years Ago
fixed a position issue when pixelgroups are scaling; fixed a renderposition issue reduced pixelgroup jitter further with scaling tweak reduced some redundant pixelgroup calculations change player trail widths over time
7 Years Ago
reworked pixelgroup position code
7 Years Ago
fixed lasers hitting inactive units, etc calculate unit render angle change unit alpha when overlapping other units
7 Years Ago
change target bullet graphics temp effect that shoots pattern where player is aiming reverse controls temp effect control tweaks
7 Years Ago
clear temp effects bullet effect quad spritesheet -> 4096x4096 temp effect shoot pattern
7 Years Ago
cancel temp effect timers properly diff bullet effects can have diff graze strength
7 Years Ago
temp effect bullet visuals some temp effect cleanup quads made up of 4 tris instead of 2 bullet wobble octopus repel bullet uses temp slow effect
7 Years Ago
player temp effect handler temp effects control a bullet
7 Years Ago
unit facing vector can power up fuse laser with bullets
7 Years Ago
fixed pixel chunk rotation units handle facing direction rotating, pxcs require a unit pxc offset works with facing direction rotation unit RotateToFace method
7 Years Ago
Rotation overhaul Fixed camera shake Merge branch 'master' into rotations Merge branch 'master' into rotations Fixed Rotation.Normalize Merge branch 'rotations' of SpaceUsurperUnity into rotations reset player camera on stage restart
7 Years Ago
Fixed Rotation.Normalize Merge branch 'rotations' of SpaceUsurperUnity into rotations
7 Years Ago
pxc collision works mid-rotation Merge branch 'master' into rotations
7 Years Ago
clamp pxc animation frame fixed planet rotation fixed pixelgroup rotation Merge branch 'master' into rotations
7 Years Ago
pxc collision works mid-rotation
7 Years Ago
fixed planet rotation fixed pixelgroup rotation
7 Years Ago
Fixed camera shake
7 Years Ago
clamp pxc animation frame
7 Years Ago
Rotation overhaul
7 Years Ago
Fix for build error
7 Years Ago
Changed how diagnostics reset, added diagnostics to Unit
7 Years Ago
Removed old code analysis system for determinism Working on being able to immediately see which values diverge Merge branch 'master' into diagnostics Finished off basic divergence testing Merge branch 'diagnostics'
7 Years Ago
Finished off basic divergence testing
7 Years Ago
can rotate pxc 90 degrees during gameplay
7 Years Ago
stage debug unit hovering can drag units around in debug mode fuse stage boss & laser fuse stage enemy pxcs visually rotate pxcrotation calculations increased replay aiming angular precision Merge branch 'master' into diagnostics
7 Years Ago
pxcs visually rotate pxcrotation calculations increased replay aiming angular precision
7 Years Ago
stage debug unit hovering can drag units around in debug mode fuse stage boss & laser fuse stage enemy
7 Years Ago
Removed old code analysis system for determinism Working on being able to immediately see which values diverge
7 Years Ago
Can now use the fast forward / slomo UI buttons again
7 Years Ago
Player name auto-hides with the replay timeline
7 Years Ago
Added #if UNITY_EDITOR guards around Utils.DivergenceLog
7 Years Ago
Timeline now shows while playback speed is not 1 Fixed divergence caused by bullet pattern elapsed time not being reset properly Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
fixed turret target not using form 1 attacks fixed wheel form 3 prereqs Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity GetEdges works on pxcs with no anchors
7 Years Ago
Replay progress bar only shows if the cursor is over the game window
7 Years Ago
Better replay diagnostic formatting so it works with diff tools
7 Years Ago
Now logs replay diagnostic data when a test divergence frame is specified
7 Years Ago
Added standalone guard around steamworks api usage
7 Years Ago
Moved hijack button Added player name and recording date to replay playback
7 Years Ago
Progress bar now auto-hides if the player doesn't move the mouse for a while Fixed leaderboard entry selection showing when not in focus
7 Years Ago
fixed options menu depth
7 Years Ago
incremented gamemanager
7 Years Ago
show oldest powerup before destroying it