repoSpaceUsurperUnitycancel

5,204 Commits over 2,710 Days - 0.08cph!

7 Years Ago
fixed robot prereqs fade ropes for hidden units fade ropes in and out
7 Years Ago
rope start and end color Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity tweaked rope visuals shield rope flows from prereq to dependant can highlight ropes
7 Years Ago
Overall leaderboard time alignment now matches level leaderboard
7 Years Ago
Trying out showing 1 decimal place for times in leaderboards
7 Years Ago
Added sounds to options menu
7 Years Ago
Added antialiasing option in video settings SMAA now defaults to ultra quality
7 Years Ago
fixed old pixel positions when restarting anim
7 Years Ago
refactored pixels/pixelgroup spawning removed some comments
7 Years Ago
moved a couple classes into their own files simplified unit spawning refactored some unit form stuff for clarity some more unit form refactoring
7 Years Ago
Replay validater works in -nographics mode
7 Years Ago
Fixed FuseBoss divergence
7 Years Ago
Fixed FuseEnemy2 divergence Fixed possible incorrect validation average frame time reporting
7 Years Ago
Added some timing data to validation
7 Years Ago
Experimental replay validation batchmode thing
7 Years Ago
Can now slow down divergence tests Now always using the same random seed in Init() Now automatically looks for debug versions of replays Fixed another source of PlayerTempEffect divergence
7 Years Ago
Removed some red herring determinism assertions TempEffectSlow determinism fix
7 Years Ago
fixed moving wall level pixel connections Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity remove powerup behind player instead of in front RopeNode class, fixed a bug when units Bounds isnt set properly
7 Years Ago
Gradually closing in on the cause of the divergence
7 Years Ago
Fixed some diagnostics false positives
7 Years Ago
Added a bunch more divergence diagnostics
7 Years Ago
Can now test divergences between a specific range of frames Added timescale determinism assertion Fixed watched values being discarded
7 Years Ago
fix unit bulletPatternHandler null ref
7 Years Ago
hide cursor when switching to controller
7 Years Ago
made free mouse aiming the default
7 Years Ago
pause after victory to prevent sfx ear rape
7 Years Ago
Fix for fuse stage divergence Divergence diagnostic improvements
7 Years Ago
Fixed options menu being behind the leaderboard Added more replay diagnostics Merge branch 'master' of SpaceUsurperUnity
7 Years Ago
fixed unit position divergence
7 Years Ago
incremented version
7 Years Ago
reworked fuse boss/laser laser wall power indicator new attack for fuseenemy2, balance tweaked fuseboss colors
7 Years Ago
Clicking on RESTART in the menu now calls the right method Fixed possible divergence
7 Years Ago
Possible fix for fuse divergence
7 Years Ago
added fuse stage to menu, changed some sfx diff fuse enemy fixed line particle jitter
7 Years Ago
score submitted and replay archived after fade to black
7 Years Ago
line particles from bullet patterns have their start times simulated like bullets bullet patterns can specify a charging color bullets define whether they are positive on each keyframe pixelgroups glow a lot as they are charging patterns fixed freezing bug when getting max powerups
7 Years Ago
fixed a pxc background opacity issue
7 Years Ago
fuse enemy spawning positions fix pxc background tint
7 Years Ago
units can set custom bounds unit went out of bounds callback simplified changing sfx pitch based on remaining health slow down unit spawn, dont animate unit pxcs when destroyed cached some pixeldata properties effect on pxc background for recently disconnected pixels
7 Years Ago
vibrate when starting/ending reversecontrols effect tweaked some vibration values
7 Years Ago
properly find pixelgroup center offset even with irregular shapes
7 Years Ago
fixed a position issue when pixelgroups are scaling; fixed a renderposition issue reduced pixelgroup jitter further with scaling tweak reduced some redundant pixelgroup calculations change player trail widths over time
7 Years Ago
reworked pixelgroup position code
7 Years Ago
fixed lasers hitting inactive units, etc calculate unit render angle change unit alpha when overlapping other units
7 Years Ago
change target bullet graphics temp effect that shoots pattern where player is aiming reverse controls temp effect control tweaks
7 Years Ago
clear temp effects bullet effect quad spritesheet -> 4096x4096 temp effect shoot pattern
7 Years Ago
cancel temp effect timers properly diff bullet effects can have diff graze strength
7 Years Ago
temp effect bullet visuals some temp effect cleanup quads made up of 4 tris instead of 2 bullet wobble octopus repel bullet uses temp slow effect
7 Years Ago
player temp effect handler temp effects control a bullet
7 Years Ago
unit facing vector can power up fuse laser with bullets
7 Years Ago
fixed pixel chunk rotation units handle facing direction rotating, pxcs require a unit pxc offset works with facing direction rotation unit RotateToFace method