716 Commits over 212 Days - 0.14cph!
MeshBuilder is matrix based
Mesh Builder, matrix mode
Pipe fixes
Jump update
Vector3.GetClosestLookRotation( rot )
Facepunch.Procedural
Facepunch.Highlight latest
Default pipe textures (shitty)
Jump update
Fix hang when trying to open unity project
Remove junk
Highlight on default camera
Export ChaseNpc
Export HelpfulNpc
Fixed ChaseNPC not chasing all players
Removed Tub.Outline
Highlighter cleanup
Highlighter WIP (pending cleanup)
Jump/CrouchIdle animations
Fixed player on Jump map
DamageFlash Test
Can punch CarryMask
Fixed NREs in BaseCarryEditor
BaseHurtable emits takedamage
Added go.GetOrAddComponent
Crates carryable
Tweaked interpolator, trying for smoother
PlayerNames NRE
TextMeshPro enforced clusterfuck
MainMenu using TMP
Don't make the HUD persistent
Derive PlayerAnimation from CitizenAnimation, cleaner
Fixed ghost bouncing, rotation wrong
Hide player names if ghost hidden (spectating a player)
2018.2.3f1
Constants
Package updates
Added HttpImage
Nicer workshop mission info fetching, loading icon
Cable texture fix again
Smarter turning
Fixed AABB asserts in screenshot mode
Update rope if end point move, fixed texture scale so it appears to stretch
NetBrownian fixes
Boid Test
Cloud Test
Quality settings
WaterSplash
Fixed Ground Button
Clouds
Added Perlin to Facepunch.Unity
Added NetBrownian
Don't do NetPosition preview if playing
Citizen animation ground speed is based on localPosition, instead of world position
CharacterController try to stay above ground if on pitching/rolling surface
Latest Jump map
Use Citizen Hold Type
Coin pickup effect
AudioSourceModifier
Ball bounce tweaks
Updated Props from Citizens repo
Lighting affects water shader
Flame Tweaks
Latest Citizen
Player animation cleanup
Added Skeleton.GetTransformSlow( name )
Store common bones on Player
Fixed ScreenshotCamera
Fixed how player hands are placed when carrying with both hands
Carry object hand IK
Throw exception if layers change.. reminder
Fixed water showing in front of world UI
Temporary highlight effect
Noclip lets you fly through shit (!)
Pressing F in designer mode gives noclip
Tweaked stepping down and jumping to feel less clumsy
Jump progress
Designer Mode
Fixed gibs not floating
Fixed NRE in Buoyancy when gibs are destroyed
Moved Cable
New Water
Can set gib life in SpawnGibs()
Updated Jump
Exports
EditorSpawnOverride (ctrl + shift + s)
Jump wip
Decals
Nicer trigger hiding
Delete TriggerGeneric
Add ButtonTrigger
EnableParticleSystem Behaviour
Export ButtonTrigger
Add fire trigger to Demo Hurt
Disable Texel Density by default
Added Matt's collectables
Jump map WIP
Show horrible smileys on mission icons to indicate how completed it is
Fix UniqueIdentifier when in Scene
MissionButton, UpdateProgress
vote screen shows % votes, animates