branchTub/mastercancel

716 Commits over 212 Days - 0.14cph!

2 Years Ago
MeshBuilder is matrix based
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2 Years Ago
Mesh Builder, matrix mode Pipe fixes Jump update
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2 Years Ago
Vector3.GetClosestLookRotation( rot ) Facepunch.Procedural Facepunch.Highlight latest Default pipe textures (shitty) Jump update
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2 Years Ago
Fix hang when trying to open unity project
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2 Years Ago
Designer Key is F1
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2 Years Ago
Export Fixes
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2 Years Ago
Remove junk Highlight on default camera Export ChaseNpc Export HelpfulNpc Fixed ChaseNPC not chasing all players
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2 Years Ago
Removed Tub.Outline Highlighter cleanup
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2 Years Ago
Highlighter WIP (pending cleanup)
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2 Years Ago
Jump/CrouchIdle animations
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2 Years Ago
Fixed player on Jump map DamageFlash Test Can punch CarryMask Fixed NREs in BaseCarryEditor BaseHurtable emits takedamage Added go.GetOrAddComponent Crates carryable
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2 Years Ago
Fixed PushGround
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2 Years Ago
Tweaked interpolator, trying for smoother
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2 Years Ago
PlayerNames NRE TextMeshPro enforced clusterfuck MainMenu using TMP Don't make the HUD persistent Derive PlayerAnimation from CitizenAnimation, cleaner Fixed ghost bouncing, rotation wrong Hide player names if ghost hidden (spectating a player)
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2 Years Ago
2018.2.3f1 Constants Package updates
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2 Years Ago
Added HttpImage Nicer workshop mission info fetching, loading icon
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2 Years Ago
LOD fixes Guard dogs
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2 Years Ago
Latest props
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2 Years Ago
Citizen Latest
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2 Years Ago
Cable texture fix again Smarter turning
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2 Years Ago
Fixed AABB asserts in screenshot mode Update rope if end point move, fixed texture scale so it appears to stretch NetBrownian fixes Boid Test Cloud Test Quality settings WaterSplash Fixed Ground Button Clouds
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2 Years Ago
Carry Hand Guides
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2 Years Ago
Added Perlin to Facepunch.Unity Added NetBrownian Don't do NetPosition preview if playing Citizen animation ground speed is based on localPosition, instead of world position CharacterController try to stay above ground if on pitching/rolling surface Latest Jump map
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2 Years Ago
Added NetPosition
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2 Years Ago
Use Citizen Hold Type Coin pickup effect AudioSourceModifier
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2 Years Ago
Coin
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2 Years Ago
Ball bounce tweaks Updated Props from Citizens repo Lighting affects water shader
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2 Years Ago
2018.2.2f1
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2 Years Ago
Flame Tweaks Latest Citizen Player animation cleanup Added Skeleton.GetTransformSlow( name ) Store common bones on Player Fixed ScreenshotCamera Fixed how player hands are placed when carrying with both hands Carry object hand IK Throw exception if layers change.. reminder
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2 Years Ago
Fire Shader
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2 Years Ago
Designer Mode Help
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2 Years Ago
Fixed water showing in front of world UI
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2 Years Ago
Temporary highlight effect
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2 Years Ago
Noclip lets you fly through shit (!)
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2 Years Ago
Pressing F in designer mode gives noclip
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2 Years Ago
Tweaked stepping down and jumping to feel less clumsy
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2 Years Ago
Jump progress Designer Mode
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2 Years Ago
Fixed gibs not floating Fixed NRE in Buoyancy when gibs are destroyed Moved Cable New Water Can set gib life in SpawnGibs() Updated Jump Exports
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2 Years Ago
Cable/Rope
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2 Years Ago
Cable test
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2 Years Ago
EditorSpawnOverride (ctrl + shift + s) Jump wip
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2 Years Ago
Export GroundBreak
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2 Years Ago
Decals Nicer trigger hiding Delete TriggerGeneric Add ButtonTrigger EnableParticleSystem Behaviour Export ButtonTrigger Add fire trigger to Demo Hurt Disable Texel Density by default
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2 Years Ago
Crate/Box props
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2 Years Ago
Added Matt's collectables Jump map WIP
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2 Years Ago
Better mission progress
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2 Years Ago
Show horrible smileys on mission icons to indicate how completed it is
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2 Years Ago
Fix UniqueIdentifier when in Scene MissionButton, UpdateProgress
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2 Years Ago
vote screen shows % votes, animates
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2 Years Ago
Nicer respawn
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