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716 Commits over 212 Days - 0.14cph!

6 Years Ago
Stand up straight when pushing
6 Years Ago
Fix multiple PhotonView's on prefab
6 Years Ago
Tweaked player animation with pitch + yaw, walking backwards
6 Years Ago
EventMap serialization cleanup
6 Years Ago
Editor uses TriggersEventAttribute
6 Years Ago
IC
6 Years Ago
2018.1.4f1
6 Years Ago
GroundPlatform fix
6 Years Ago
Melee basics
6 Years Ago
massive animation pack Holdtype hacks
6 Years Ago
Can shoot mummy, fixed animation fps dependancy
6 Years Ago
Removing IFeeder, IConsumer, Carry is a BaseEntity
6 Years Ago
Crosshair, gun aim mode experiment
6 Years Ago
Fixed spectate mode when finished
6 Years Ago
Fixed level vote countdown not speeding up once everyone voted
6 Years Ago
Spectate player when spawning dead instead of spawning as a ghost 20 meters under the ground Fixed "killed by a bear" message on joining dead
6 Years Ago
Show who spectating Moved Array.Random to Fp.Unity because it uses UnityEngine.random Fixed player spectate camera centering on feet
6 Years Ago
GroundButton
6 Years Ago
Can add a male socket to female socket in editor
6 Years Ago
Extract velocity from position, mass changes which side pulls Also fixed damping being applied multiple times and some multiplayer stuff
6 Years Ago
Rope rendering
6 Years Ago
Made the rope a lot more usable * supports multiple nodes, with branching * players can (kind of) swing on it * can be attached to other objects to hang it or to move things around (like towing he car)
6 Years Ago
Snotfarm fixes Fixed error when playing scene without mission
6 Years Ago
Friendly NPCs have a hat on NPCs keep their hats when they die
6 Years Ago
MoveControlled - lag fix/hack
6 Years Ago
Fixed not properly triggering NPC events
6 Years Ago
TakeOwnership takes instead of asks
6 Years Ago
Compile fix Try not to fuck with ViewIds too much
6 Years Ago
NetAnimation pause when selected, show a wireframe preview instead Added Event RunInEditor, for previewing event triggers
6 Years Ago
Possibly fixed CitizenAnimation being frame rate dependant
6 Years Ago
Tweaked dynamite effect order, to avoid delay between effect and actions
6 Years Ago
Attempt to disable prediction on buttons/inputs
6 Years Ago
Touching MeatFactory
6 Years Ago
AssignSceneViewId fixes
6 Years Ago
NRE when spectating ragdoll and it gets deleted Custom, simpler AssignSceneViewId
6 Years Ago
Fixed fire networking fuck up
6 Years Ago
Cleaning up SyncTransforms
6 Years Ago
Teleport if too far away & added INetworkStatic
6 Years Ago
Changed sync to UnreliableOnChange
6 Years Ago
Making EventMap more modular
6 Years Ago
IPunObservable not needed on MaleSocket
6 Years Ago
Inventory sync
6 Years Ago
Fixed player double death throw exception if Trying to DestroyEntity we don't own
6 Years Ago
Skeleton System fixes TriggersEventAttribute Added GetComponentInParent( out ) extension BaseEntity has TriggerEvent built in Mummy model BaseNpc serialize state ChaseNPC has ChaseIf, defines which entity types it should chase ChaseNPC triggers mummy animation BaseEntity die event Mummy ragdoll Hurt trigger can hurt all entities
6 Years Ago
Adding BaseEntity Consolidated Facepunch.Unity.EditorTools & .Editor Added TimeUntil Chasing Monster
6 Years Ago
ObjectiveCarry can be stolen and/or not allowed in vehicles
6 Years Ago
Updating packages so fresh installs can actually open the project Re-enabled post process and video recording in DevTest
6 Years Ago
Explosion force, punch force (wip/placeholder)
6 Years Ago
Experimenting with a rope item
6 Years Ago
Fix carry state not syncing properly