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716 Commits over 212 Days - 0.14cph!

6 Years Ago
Jenkinsfile 2018.1.3f1 project version 2018.1.3f1
6 Years Ago
BinaryReaderExtensions, BinaryWriterExtensions DamageInfo dan be serialized Fixed bomb/waterbottle damage taking not working across network EventDefinition can spawn ragdolls Citizen NPCs can die
6 Years Ago
Don't interp from zero on spawn
6 Years Ago
Fixed unable to get NPC to stop following when not MC Fixed Npc Citizen root motion sinking
6 Years Ago
Follow interactions should work over net now
6 Years Ago
Sounds, mouth move hack
6 Years Ago
Skeleton Skin NRE fix Updated Citizens Helpful NPC base
6 Years Ago
Should be able to join own game again
6 Years Ago
Punch Fix Merge branch 'master' of Tub
6 Years Ago
Fix cannon smoke spawning at wrong position
6 Years Ago
Add the postprocessing back
6 Years Ago
Make the cannon more accurate in multiplayer by switching owner
6 Years Ago
Fix fire not killing you when you sit down
6 Years Ago
Fixed the player not staying with the seat in multiplayer Can interact with something while flying the plane, add launcher interactable to spawn things Made the EveryoneDead condition not get stuck if respawns are enabled Add fire level
6 Years Ago
Fixed the networking
6 Years Ago
Allow changing camera positions when in seats
6 Years Ago
Fixed a bunch of things syncing transform when they didn't need to (might fix some recent bugs?)
6 Years Ago
Pause animation preview when editor is paused
6 Years Ago
Tutorial lever cleanup
6 Years Ago
Boolean Animation Female Sockets can be Locked
6 Years Ago
Sentry Pass
6 Years Ago
NRE in NetAnimationControlled Animation system poc
6 Years Ago
AvoidAbility Cleanup Socket line distance test AnimationEvent -> Facepunch.EventMap EventDefinitionDrawer EventMap Event editor cleanup
6 Years Ago
Tweak active line animation Trace the throw line indicator
6 Years Ago
Inidcator shader (inverted z test)
6 Years Ago
Socket line indicators
6 Years Ago
If we're a prefab, embed the animation clip in it Tub.Indicators
6 Years Ago
Camera refactor
6 Years Ago
Screenshot Mode Override fix Moved IInteractive NetworkerEditor NRE fix
6 Years Ago
MountAbility
6 Years Ago
BaseCarry implements IInteractive, so Sight doesn't have to do anything special, and they can handle their own pickup
6 Years Ago
Added SightAbility
6 Years Ago
Added TouchAbility
6 Years Ago
PunchAbilkity
6 Years Ago
Fixed unable to turn off sync positions
6 Years Ago
Play Carry refactor Throwing handled by BaseCarry Drop handled by BaseCarry
6 Years Ago
Note reserved ids Photon v1.87 -> 1.90 Upgrade fixes
6 Years Ago
Serializer Fixes Facepunch.InlineAnimation -> Facepunch.ObjectAnimation
6 Years Ago
InlineAnimation detects if being used in multiple places, shows Instantiate button
6 Years Ago
Animation event wip
6 Years Ago
NetAnimation tweaks, editor preview
6 Years Ago
Toggle Button, multiple clips Merge branch 'master' of RoomLevel
6 Years Ago
Add some images for raft so its not just a white square
6 Years Ago
NetAnimation, NetAnimationControlled
6 Years Ago
Fixed editor NREs in wireframepreview Inline Animation test
6 Years Ago
Zero out velocity when entering seats so you can't use them as trampolines
6 Years Ago
Fix players showing up on tab menu twice
6 Years Ago
Fixed the plane gaining too much speed when spinning
6 Years Ago
Rotate player camera with plane movements instead of being fixed to plane orientation
6 Years Ago
Now a biplane, with animated flaps