repoarcadecancel

3,393 Commits over 273 Days - 0.52cph!

8 Years Ago
Removed networking implementation copied from Rust.
8 Years Ago
Plagiarizing utility code from Rust.
8 Years Ago
Added `FacepunchNative.dll` and `FacepunchNative64.dll`.
8 Years Ago
Now using RakNet.
8 Years Ago
Some cleanup of the Arcade unity project, started working on a networking prototype.
8 Years Ago
Fix for `MissingMethodException` in web player builds.
8 Years Ago
[zombies] if a zombie tries to path to inaccessible spot, attacks nearest structure to them
8 Years Ago
Giving up on LuaTest for now.
8 Years Ago
Loading / packaging custom assemblies from a game's root directory seems to work.
8 Years Ago
Fixed sending message payloads that contain arrays.
8 Years Ago
Trying out games referencing DLLs.
8 Years Ago
Fixed using statements being marked as unused when building with `--webplayer`.
8 Years Ago
Fixed another standalone build error.
8 Years Ago
Merge branch 'master' into deploy
8 Years Ago
Fixed error in standalone builds.
8 Years Ago
Assemblies are no longer signed for embedded builds.
8 Years Ago
Merge branch 'master' of arcade
8 Years Ago
[zombies] soldiers can attack structures
8 Years Ago
That was completely the wrong file to commit.
8 Years Ago
Tweaked loading text.
8 Years Ago
Attempt to fix mysterious `MethodAccessException`.
8 Years Ago
Attempt to fix embedded player runtime error.
8 Years Ago
Documentation updated during deployment build d146493b-69a7-4fb0-a262-75c77810224b.
8 Years Ago
Documentation updated during deployment build d146493b-69a7-4fb0-a262-75c77810224b.
8 Years Ago
Fixed some errors when building the embedded player.
8 Years Ago
Fixed temp game assembly attempting to be deleted before game unloads when packaging to a file, causing an exception.
8 Years Ago
[zombies] refactoring so that soldiers can target structures
8 Years Ago
[zombies] added BaseEntity subclass
8 Years Ago
removed deleted Debris class
8 Years Ago
[zombies] create debris when wall is damaged or canceled
8 Years Ago
Fixed return type of `RectI.GetBounds()`.
8 Years Ago
[zombies] added a variant for wall damage
8 Years Ago
[zombies] each type of ammo does diff amount of damage to walls
8 Years Ago
[zombies] walls show damage
8 Years Ago
[zombies] walls can take damage from gunshots and be removed
8 Years Ago
fix in premake script
8 Years Ago
Fixed some compilation errors for web player builds.
8 Years Ago
Documentation updated during deployment build 014380cb-6c1e-424d-8b9c-a8cdf25b8f1b.
8 Years Ago
Documentation updated during deployment build 014380cb-6c1e-424d-8b9c-a8cdf25b8f1b.
8 Years Ago
Removed passwords from key pairs.
8 Years Ago
Added key pairs for assembly signing.
8 Years Ago
`Lidgren.Network.dll` is no longer copied to `Unity/DevKit/Assets/Plugins`.
8 Years Ago
Switched to Mazing for deploy test.
8 Years Ago
Re-implemented resource hotloading.
8 Years Ago
Removed hardcoded path to mono used for testing.
8 Years Ago
Some cleanup.
8 Years Ago
Can now load games from script files again.
8 Years Ago
Security restrictions actually work.
8 Years Ago
Merge branch 'master' into sandboxing
8 Years Ago
Security restrictions seem to be working.