repoarcadecancel

3,393 Commits over 273 Days - 0.52cph!

11 Years Ago
Rewritten Stage.Add and Stage.Remove so that additions / removals are queued until it is safe to apply them.
11 Years Ago
Added Stage<TGame> class extending Stage for convenience.
11 Years Ago
Added Stage<TGame> class extending Stage for convenience.
11 Years Ago
Cabinet screen data is replicated to everyone on the server and gets rendered on the their cabinet screen. Added crosshair
11 Years Ago
Cabinet screen data is replicated to everyone on the server and gets rendered on the their cabinet screen. Added crosshair
11 Years Ago
Massive refactor, start of coroutines.
11 Years Ago
Massive refactor, start of coroutines.
11 Years Ago
Fixed up coroutines and added a test.
11 Years Ago
Fixed up coroutines and added a test.
11 Years Ago
Implemented perspective independent anti aliasing on cabinet screens.
11 Years Ago
Implemented perspective independent anti aliasing on cabinet screens.
11 Years Ago
All most recent DLL builds.
11 Years Ago
All most recent DLL builds.
11 Years Ago
Preparing for merge.
11 Years Ago
Preparing for merge.
11 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Resources/GameAPI.BudgetBoy.dll Resources/GameAPI.dll Resources/GamePackager.exe Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll Unity/Assets/Resources/Games/Test.bytes
11 Years Ago
Merge branch 'master' of arcade into js-scripting Conflicts: Resources/GameAPI.BudgetBoy.dll Resources/GameAPI.dll Resources/GamePackager.exe Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll Unity/Assets/Resources/Games/Test.bytes
11 Years Ago
screens are now replicated properly to all connections (only one screen at a time for now) changed GameAPI to light up the screen when IsControlled and IsRemoteControlled
11 Years Ago
screens are now replicated properly to all connections (only one screen at a time for now) changed GameAPI to light up the screen when IsControlled and IsRemoteControlled
11 Years Ago
Fixed some implicit truncations and a nonsense error during GLSL translation.
11 Years Ago
Fixed some implicit truncations and a nonsense error during GLSL translation.
11 Years Ago
Cabinet screen anti-aliasing fix.
11 Years Ago
Cabinet screen anti-aliasing fix.
11 Years Ago
Fixed screen brightness not changing when controlling a cabinet.
11 Years Ago
Fixed screen brightness not changing when controlling a cabinet.
11 Years Ago
Removed junk function from cabinet screen shader.
11 Years Ago
Removed junk function from cabinet screen shader.
11 Years Ago
added Abs to Mathf
11 Years Ago
added Abs to Mathf
11 Years Ago
screens are networked and displayed on the correct cabinet now, had to give cabinets their own ids because all ids in bolt are not shared across client and server
11 Years Ago
screens are networked and displayed on the correct cabinet now, had to give cabinets their own ids because all ids in bolt are not shared across client and server
11 Years Ago
Merge branch 'master' into networking Conflicts: GameAPI/GameCabinet.cs Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll Unity/Assets/Prefabs/Cabinet.prefab
11 Years Ago
Merge branch 'master' into networking Conflicts: GameAPI/GameCabinet.cs Unity/Assets/Plugins/Editor/GameAPI.Editor.dll Unity/Assets/Plugins/GameAPI.BudgetBoy.dll Unity/Assets/Plugins/GameAPI.dll Unity/Assets/Prefabs/Cabinet.prefab
11 Years Ago
fixed prefabs that got broken during merge
11 Years Ago
fixed prefabs that got broken during merge
11 Years Ago
fixed error when a cabinets game is set to None
11 Years Ago
fixed error when a cabinets game is set to None
11 Years Ago
almost done porting Mazing
11 Years Ago
almost done porting Mazing
11 Years Ago
added the other enemy type
11 Years Ago
added the other enemy type
11 Years Ago
base.OnUpdate() now no longer needs to be called in Entity extending classes for coroutines to work.
11 Years Ago
base.OnUpdate() now no longer needs to be called in Entity extending classes for coroutines to work.
11 Years Ago
Implemented basic gameplay recording to base64 string.
11 Years Ago
Implemented basic gameplay recording to base64 string.
11 Years Ago
Added record button bindings.
11 Years Ago
Added record button bindings.
11 Years Ago
Implemented demo playback.
11 Years Ago
Implemented demo playback.
11 Years Ago
Added coroutines to stages (and abstracted them to be easily added to any IUpdatable).