3,393 Commits over 273 Days - 0.52cph!
Rewritten Stage.Add and Stage.Remove so that additions / removals are queued until it is safe to apply them.
Added Stage<TGame> class extending Stage for convenience.
Added Stage<TGame> class extending Stage for convenience.
Cabinet screen data is replicated to everyone on the server and gets rendered on the their cabinet screen.
Added crosshair
Cabinet screen data is replicated to everyone on the server and gets rendered on the their cabinet screen.
Added crosshair
Massive refactor, start of coroutines.
Massive refactor, start of coroutines.
Fixed up coroutines and added a test.
Fixed up coroutines and added a test.
Implemented perspective independent anti aliasing on cabinet screens.
Implemented perspective independent anti aliasing on cabinet screens.
All most recent DLL builds.
All most recent DLL builds.
Merge branch 'master' of arcade into js-scripting
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Resources/GameAPI.dll
Resources/GamePackager.exe
Unity/Assets/Plugins/Editor/GameAPI.Editor.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.dll
Unity/Assets/Resources/Games/Test.bytes
Merge branch 'master' of arcade into js-scripting
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Resources/GameAPI.dll
Resources/GamePackager.exe
Unity/Assets/Plugins/Editor/GameAPI.Editor.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.dll
Unity/Assets/Resources/Games/Test.bytes
screens are now replicated properly to all connections (only one screen at a time for now)
changed GameAPI to light up the screen when IsControlled and IsRemoteControlled
screens are now replicated properly to all connections (only one screen at a time for now)
changed GameAPI to light up the screen when IsControlled and IsRemoteControlled
Fixed some implicit truncations and a nonsense error during GLSL translation.
Fixed some implicit truncations and a nonsense error during GLSL translation.
Cabinet screen anti-aliasing fix.
Cabinet screen anti-aliasing fix.
Fixed screen brightness not changing when controlling a cabinet.
Fixed screen brightness not changing when controlling a cabinet.
Removed junk function from cabinet screen shader.
Removed junk function from cabinet screen shader.
screens are networked and displayed on the correct cabinet now, had to give cabinets their own ids because all ids in bolt are not shared across client and server
screens are networked and displayed on the correct cabinet now, had to give cabinets their own ids because all ids in bolt are not shared across client and server
Merge branch 'master' into networking
Conflicts:
GameAPI/GameCabinet.cs
Unity/Assets/Plugins/Editor/GameAPI.Editor.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.dll
Unity/Assets/Prefabs/Cabinet.prefab
Merge branch 'master' into networking
Conflicts:
GameAPI/GameCabinet.cs
Unity/Assets/Plugins/Editor/GameAPI.Editor.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.dll
Unity/Assets/Prefabs/Cabinet.prefab
fixed prefabs that got broken during merge
fixed prefabs that got broken during merge
fixed error when a cabinets game is set to None
fixed error when a cabinets game is set to None
almost done porting Mazing
almost done porting Mazing
added the other enemy type
added the other enemy type
base.OnUpdate() now no longer needs to be called in Entity extending classes for coroutines to work.
base.OnUpdate() now no longer needs to be called in Entity extending classes for coroutines to work.
Implemented basic gameplay recording to base64 string.
Implemented basic gameplay recording to base64 string.
Added record button bindings.
Added record button bindings.
Implemented demo playback.
Implemented demo playback.
Added coroutines to stages (and abstracted them to be easily added to any IUpdatable).