Re-enabled item/equipment interactions in context menu on self/selected unit
Disable RMB to flag for harvesting, context menu includes player command flags if they're configured for it
Unlocks can define required unlocks for UI display, negates other requirement checks (still builds a string if there's no override)
Reduced or removed stamina drains from various effects (temperature, encumberance)
Removed goal failure activity.
Set up crafter needs items need with conditions.
Evaluating condition groups with an entity uses a blackboard owned by the utility instead of the non blackboard overload.
Unit indicator has optional overhead icon, action def can toggle their overhead icons in data
Jobs no longer use station assignment/ownership
Added action visual FX support
Added context menu data debug in UI widget inspector
Added combat target line + highlight for selected units