repobeforecancel

19,298 Commits over 1,614 Days - 0.50cph!

7 Years Ago
Even more.
7 Years Ago
Some more work on the unit selection logic.
7 Years Ago
Working on unit specific mechanics.
7 Years Ago
Fiddled around a bit with batching settings, but to no avail. Looks like it's broken in b4 :-/
7 Years Ago
bakey bakey
7 Years Ago
Camera Controller now choose itself what to disable when UI is in Modal state. Thus we now smoothly ease to a stop when the radial menu pops up while we were moving, for instance.
7 Years Ago
More work on cleanup. UIManager can now expose InModalState, which in turn PlayerController enables when opening the radiual menu, thus preventing the Camera Controller to receive input. Might be we'll want the Camera Controller to control itself what is enabled and disabled when UI is in modal state, but at least this is a first step.
7 Years Ago
Lightmaping on whitebox and island_small_1
7 Years Ago
Build Settings are now loaded for subscenes automatically and forwarded into GameScreen, even in built runtimes.
7 Years Ago
Bugged me that this line was there :D
7 Years Ago
Fixed issues related to playing a build version.
7 Years Ago
Cleanup all the things even more
7 Years Ago
More cleanup
7 Years Ago
Cleanup step, taking out a lot of deprecated ngui stuff.
7 Years Ago
Added a frame pan to Camera FreeMode, while holding middle mouse button
7 Years Ago
Added movement to Camera Free Mode... seems to have fixed the transform resets too..!?
7 Years Ago
Added a smoothing function to the edge scroll timeout on grab, so that the edge scroll timeout isn't a on/off but rather a smooth transition from 0 to 1.
7 Years Ago
Added a timeout of the edge scrolling when performing a grad. Change the parameter under Edge Scroll of Camera Controller.
7 Years Ago
Diagonal edge scroll movement.
7 Years Ago
Added icon, branding and replaced cursor. Tweaked prefabs.
7 Years Ago
Scene cleanup and some tweaks.
7 Years Ago
Smooth camera controlling for Land View implemented. Added a hack right now for Free View, and Unit View is not yet implemented.
7 Years Ago
Missed a bit
7 Years Ago
Added a dev grey material with grid texture. Tweaked some of the PlayerController speeds.
7 Years Ago
Missing metas
7 Years Ago
Some more asset cleanup. Work on radial menu UI.
7 Years Ago
Cleaning up in Player Controller, basically separating out into Camera Controller / Camera Model / Player Controller / etc.
7 Years Ago
Adding a speedtree test (not working)
7 Years Ago
Cleaning up assets a bit.
7 Years Ago
Moving towards more defined "what is unity components and what is totem components" for our player controller.
7 Years Ago
Removed all menu items, replaced with a new game button.
7 Years Ago
Main menu and loading screen UI tweaks.
7 Years Ago
Sceneupdates
7 Years Ago
Cleaned up PlayerControl camera stuff a bit, kinda broke the smoothing though...
7 Years Ago
Prefab and scene updates for consistency
7 Years Ago
Updated Main Camera Prefab a little
7 Years Ago
Added basic screen edge scrolling with smoothing.
7 Years Ago
Apparently I missed some things
7 Years Ago
Updated island 2 assets. Added Tom's Terrain Tools.
7 Years Ago
Some minor changes to AI.
7 Years Ago
More work on AI, almost ready to do some runtime testing now.
7 Years Ago
More work on the AI solution, this time focusing on the AI Manager, adopting ideas from Rust's AIHandler, but also working it in more tightly with how Totem works.
7 Years Ago
More work on Behave/AI. Babysteps: reading, watching tutorials, more reading and then some doing.
7 Years Ago
Experimenting a bit with setting up Behave and smart objects.
7 Years Ago
Exported new island with better splat and tree guide for more testing of MegaScatter. Getting better results now, but not great yet.
7 Years Ago
Nuked temperate canyons scene. Added another test island. Added MegaScatter plugin for terrain workflow. Added utility script to replace terrin splatmaps.
7 Years Ago
Started on Behave integration and setting up the first actual experimental structure in the Behave editor.
7 Years Ago
Updated to Unity 5.0.3 beta, which seem to have changed some meta files. Checking in and hopefully won't cause too bad conflicts if any.
7 Years Ago
Added Behave to the project
7 Years Ago
Setting GameScreen to only load a single subscene until we have issues revolving offsetting scenes and navmeshes solved. Added a simple NavAgentDummy for testing.