repobreakincancel

100 Commits over 61 Days - 0.07cph!

8 Years Ago
Initial project check in
8 Years Ago
Updated ignore list
8 Years Ago
Added game state
8 Years Ago
Added a couple more pickupable items
8 Years Ago
Cleaned out junk folder, deleted a lot of unused stuff
8 Years Ago
Cleaned out materials from items folder
8 Years Ago
Added prototype dash
8 Years Ago
deleted some unused scripts, changed some item costs
8 Years Ago
Added quick stunned vfx prefab
8 Years Ago
merged
8 Years Ago
added materials
8 Years Ago
Copied over Rust's asset importer (don't import materials/anims by default) Changed existing models import settings
8 Years Ago
Updated materials in prefabs Locked players during intro
8 Years Ago
Jenkins and steam stuff
8 Years Ago
Fixed missing UI shader
8 Years Ago
FP integration
8 Years Ago
removed splash
8 Years Ago
public branch?
8 Years Ago
Started refactoring contract stuff
8 Years Ago
Contracts now spawn every 20 seconds
8 Years Ago
Fixed timer
8 Years Ago
FOV projector doesn't effect TransparentFX
8 Years Ago
Dash VFX
8 Years Ago
Initial knockback, placeholder stunned vfx
8 Years Ago
Updated T joint thickness
8 Years Ago
Players drop items on collision
8 Years Ago
Don't toss item on collision
8 Years Ago
Dropped items in collision have velocity set to 0
8 Years Ago
Added palceholder stunned vfx, removed animator from playermodel
8 Years Ago
Added animations folder (implement if there's time)
8 Years Ago
Merge from PlayerCollisions
8 Years Ago
Make held items use same physmat as players (was getting stuck on corners)
8 Years Ago
Added intro level
8 Years Ago
Updated contracts with fail state and fail timer
8 Years Ago
Reduced height of walls again (maybe do an xcom style see through walls in the future?)
8 Years Ago
Rough end of round star score
8 Years Ago
Added Multi-Level scene Made fov based on player height Scaled walls below ground Added playerblocker layer
8 Years Ago
Added new levels to build Made kitchen chair not cost 0
8 Years Ago
Added descriptions to level select
8 Years Ago
Added quit / retry after results
8 Years Ago
culled fovmesh from maskcamera in level02
8 Years Ago
Changed round time and score
8 Years Ago
Temp removed retry
8 Years Ago
Re-addded level3 and added to build
8 Years Ago
made lobby spawn player previews, made contract clipping distance larger
8 Years Ago
First pass at FOV shaders / effect
8 Years Ago
Added colour tint to shader
8 Years Ago
Added cut through FOV render
8 Years Ago
Cleaner add players menu
8 Years Ago
Added colors and controller icons. Added Level select as separate menu. Player previews are maintained throughout scene changes.