repobreakincancel

100 Commits over 61 Days - 0.07cph!

7 Years Ago
fix for LOS mesh being too low
7 Years Ago
Changed volume of music, made music pause on level finish and reset on level start
7 Years Ago
Main menu quit
7 Years Ago
Other levels use new FOV method
7 Years Ago
Only move player when grounded
7 Years Ago
Added ground check
7 Years Ago
AI can catch player, resets position for now
7 Years Ago
Added contract in/out animations (not implemented yet) added temp music (missing from other commit)
7 Years Ago
Added AI prefab Moved pause to gamemode
7 Years Ago
Merged
7 Years Ago
Made objects scale in item preview (rough implementation), added first pass music controller
7 Years Ago
Basic look around for AI
7 Years Ago
Fixed dash emitter
7 Years Ago
Updated nav mesh, added door block
7 Years Ago
Removed some unused stuff
7 Years Ago
First pass on basic AI
7 Years Ago
Security guard model
7 Years Ago
Game mode refactoring
7 Years Ago
Added a bunch of items, and random color for books
7 Years Ago
Basic patrol AI
7 Years Ago
New FOV prefab
7 Years Ago
Added transition Made GameInstance a singleton! Fixed obstacles layers in Level01
7 Years Ago
Added basic transitions
7 Years Ago
Commented out EdgeThreshold stuff temporarily
7 Years Ago
Additive Culled shader
7 Years Ago
Merge from main
7 Years Ago
Changed to using linecast for detecting LOS of item
7 Years Ago
Merge from player pickup changes
7 Years Ago
correct obstacle layer on player prefab
7 Years Ago
Moved emissive material logic to the item script, picking up and dropping items work, needs cleanup
7 Years Ago
cleanup
7 Years Ago
More reliable method of prioritising target item (needs cleanup), items not in line of sight can't be selected
7 Years Ago
Added FP integration
7 Years Ago
Updated FOV test shader
7 Years Ago
Fixed post game back to menu buttons
7 Years Ago
Added prototype level with hand in volume on moving platform
7 Years Ago
Added scene view sync (third party) Make items drop from above if they fall out of the world added intro time to coop game mode (so we can skip it when testing)
7 Years Ago
Controllers pause inputs setup. Pause button now toggles on controllers and keyboard
7 Years Ago
redid build settings (fix not building?)
7 Years Ago
Pause menu buttons do their stuff
7 Years Ago
Added pause menu Added pause state and gamestart state (separate from InPlay state)
7 Years Ago
Merge from Player&LevelSelectRework
7 Years Ago
removed playerarrayID and just use playerID for everything
7 Years Ago
Added playerarrayID to playerinstance
7 Years Ago
Added min player warning to player select
7 Years Ago
Player models spawn with same colours as in player select menu. Gameinstance uses array instead of list to store player prefab references
7 Years Ago
fixed NRE on back button in playerselect
7 Years Ago
fixed nre
7 Years Ago
made keyboard inputs be "Keyboard1" to account for how controller strings are handled (checkin if playerinstance is controller or keyboard)
7 Years Ago
Added level manager prefab. Setup levelSelect scene