1,877 Commits over 1,157 Days - 0.07cph!
Initial Check in of the art database, moved from SVN
Added Redneck character model and textures
Added WIP racquet for Redneck character. Mesh and textures still need tweaks and adjustments.
Added/updated Redneck racquet and textures
Commit from svn! Go Plastic!
Committing code and assets to plastic
Exposed serve and smash in anim viewer
added textures and updated jail building
Added volleys and force idle
Can now force animator into the serve idle state
Testing new hit mechanic by checking ball pass point slightly infront of player
Added Ape character folders, game mesh & initial ready anim
Added ape racket testures
Added ape metas and added test rigged character to anim viewer scene
Attempting to improve shot returns - fixed move position for smash
finished jail building, starting on rackets building, added wooden framework
Changes to camera path needed for b14
Added gamepad trigger support required for Xbox
Cleaned up the rackets folders
Improved hit point on racket
textured up rackets building, added outhouse, well and derricks
Added initial Ape serve anim test source file
putting together court scene, added wooden boards and structures
lengthened handle on racket
Added 1st pass Ape serve anim
Updated anim viewer scene
exported wild west scene to fbx
Adding test scene to source control
added lightmaps to wild west textures folder
cut up wooden planks a bit
Added Sample Assets to test project, added coloured shadow shader
Testing coloured shadows with deferred shader
added start on metal grate and scaffolding
Moved some script files, folders need a proper cleanup, added debug refill for special move meter.
re-esported serve with new system in place
Updated to latest Amplify Motion
added updated wild west scene, added shader forge lightmapped rock shaders, tweaked light intensity and position.
Added Marmoset skin shader to Elvis. Added Skyshop generated hdri cubemap, tweaked lighting to match in anim-viewer scene.
added metal girders and cut in mesh for grating to wild west scene
Mouse sensitivity changes