repogarrysmodcancel

459 Commits over 1,553 Days - 0.01cph!

11 Days Ago
Fix mistake in russian.lua (#1837) Incorrect form > ВЫБЕРЕТЕ ОБРАЗЕЦ Correct > ВЫБЕРИТЕ ОБРАЗЕЦ The word “выберите” expresses a wish, request, or order. In this context, the verb form of the imperative plural is used. https://russkiiyazyk.ru/orfografiya/pravopisanie/kak-pravilno-pishetsya-slovo-vyiberete-ili-vyiberite.html
13 Days Ago
TTT: update Russian translation (#1835)
23 Days Ago
TTT: PT-BR translation updates (#1829)
27 Days Ago
TTT: update Spanish translation (#1828)
42 Days Ago
Fixed duplicator and saves not working Fixed an issue with constraint.GetAllConstrainedEntities Fixed constraint.GetAllConstrainedEntities returning all entities constrained to world if the given entity is constrained to world
56 Days Ago
Added g_SpawnMenu:GetCreationMenu() Added CreationMenu.GetCreationTab & GetCreationTabs Added spawnmenu.SwitchCreationTab( id ) Made spawnmenu.SwitchToolTab work Added 3rd argument to spawnmenu.ActivateToolPanel Save game map workshopID stuff Adds duplicator.FigureOutRequiredAddons Required Workshop addons for duplicator
56 Days Ago
Attribute CS:GO lobby map to CS:GO (#1824) makes "Other" empty by default again
56 Days Ago
Fixed a Lua error with DTree_Node DComboBox's dropdown works better on modal panels Disallowed Shadow shader to be used as rope material
2 Months Ago
TTT: add more validation to corpse commands - Prevent spamming of "call detective" command. Thanks to #1822 for suggesting a similar fix. - Make sure cmds act on player corpses only - Cleanup
2 Months Ago
TTT: more updates to PT-BR translation (#1820)
2 Months Ago
TTT: update German translation (#1818)
2 Months Ago
Better implementation of Player.IsUserGroup (#1819)
2 Months Ago
Fix gmod_camera being dependent on tickrate (#1816)
2 Months Ago
TTT: PT-BR translation updates (#1815)
3 Months Ago
Fixed XSS vulnerability in loading screen. (#1814) Using the method `.text` rather than `.html`, since the method `.html` does not escape html entity characters.
3 Months Ago
TTT: updated the Russian localization (#1813)
3 Months Ago
Fixed DownloadingFile in loading screens duplicator copies lua-set colors and material override Fixed 0 width constrains creating errors Fixed Lua errors with default scoreboard Prevent 2 or more players from 'driving' a single entity Make use of IsConCommandBlocked Makes blocked concommand errors include proper stack. Fixed duplicated constraints not getting correct player obj
3 Months Ago
Add xalign to draw.WordBox (#1809) * Add xalign to draw.WordBox * Also add yalign Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
3 Months Ago
Fix errors from GetInt() when text entry contents aren't numeric (#1808) * Fix errors from GetInt() when entry isn't numeric Co-Authored-By: blu <75856885+bludotbat@users.noreply.github.com> * Update dtextentry.lua Co-authored-by: blu <75856885+bludotbat@users.noreply.github.com> Co-authored-by: Rubat <robotboy655@gmail.com>
3 Months Ago
TTT: add a player mic volume slider to the scoreboard (#1804) * Adds a player mic volume slider to the TTT scoreboard * Add Brazilian Portuguese translation Co-authored-by: Tiagoquix <30274161+Tiagoquix@users.noreply.github.com>
3 Months Ago
TTT: fix table.Shuffle Did not shuffle the first couple elements of the list as much as it should (note that this is not used for traitor selection or anything critical).
3 Months Ago
TTT: fix propspec_allow_named setting not taking effect The propspec_allow_named flag on the ttt_map_settings entity was being overwritten. The default for all maps is still to disable it as maps will expect this at this point, and non-TTT maps that could allow named entity propspec possession are rarely played in practice.
3 Months Ago
Voice scale support for base/sandbox Improvement to dupe bounding box world constraints fix colored ropes support More accurate bounding box for dupes Permissions & "remember my choice"
3 Months Ago
3 Months Ago
TTT: fix low-karma autokick evasion (#1803)
4 Months Ago
TTT: add missing accents to Brazilian Portuguese (#1801)
4 Months Ago
TTT: update the Brazilian Portuguese translation (#1799)
4 Months Ago
Fix reliance on the sandbox gamemode for DoF (#1798) * Update super_dof.lua Co-authored-by: Rubat <robotboy655@gmail.com>
4 Months Ago
TTT: show language names correctly in menu The lowercased version of the name is now only used for the convar values etc. Settings menu shows the original name.
4 Months Ago
TTT: tune shotgun headshot damage Changes to FireBullets mean all shotgun bullets can headshot (instead of only half). To compensate, reduce the short-range headshot multiplier from 3.1 to 2. TTT: give shotgun very small accuracy boost Change in bullet tracing theoretically impacts shotgun accuracy (though it was not super noticeable to me) so this is a slight boost to compensate
4 Months Ago
Updated killfeed translations Fixed visual issues with Spawnmenu's Save/Dupe icons Removed the "Ping < 60" server rank adjustment New detectable problems Description for local dupes/saves/demos Addon menu improvements "Select all" works as expected when there's an active filter Floating addons can no longer be selected Fixed a JS error when disabling/enabling selected addons Added addon count to the filter menu NEXTBOT:OnTakeDamage Removed physgun freeze hack for jeeps This is done in-engine now Fixed a small issue with duplicator library Line 67 More responsive controls for "noclip" Drive properly Bounding box for currently active dupe in Duplicator tool
4 Months Ago
Micro optimization to player:__index (#1796) If the value in the entity table is nil, it would return nil anyway, so we don't need to check it.
5 Months Ago
Prevent Weld save its Constraint to global table (#1792)
5 Months Ago
Move DrawBokehDOF function to global (#1747) The "DrawBokehDOF" function is now global to allow it to be called everywhere (like the other built-in effects).
5 Months Ago
Fixed Lua error in Hoverball tool Fixed regression with gamemode search DNumSlider text color adjustments Default values for Super DOF sliders Added ability to clear Lua errors per category/group Added ability to clear Lua errors per category/group in the Problems menu Minor tweaks to the Problems panel Do not complain about dxlevel 90
5 Months Ago
TTT: fix "select language" strings in translations (#1788) * french.lua * japanese.lua
5 Months Ago
Update .gitignore to allow players to use their Garry's Mod install to suggest changes easier. (#1774) update .gitignore to allow players to make their gmod install use github repo code
5 Months Ago
SpawnIcon Re-Render all fix Removed debug output from one of the Problem fixes Limited sv_loadingurl to http(s) Fixed Lua errors when searching addons using special symbols Server Browser improvements Made the "Future version" tag less visually prominent Fixed up positioning of the inverse filter buttons for gm categories Made the flag filters be per gamemode, not global, to avoid confusion and prevent "soft locking" the filters Improvements to UGC thumbnails Increased the size of the checkbox for addon sub selection, added some spacing for the addon name on the thumb to avoid accidental clicks when aiming for the checkboxes. gmsave system improvements Force disable point_viewcontrol entities on save load to avoid softlocking Fixed loading a save from main menu not restoring the player position Updated default checkbox style for Awesomium Yucky fix, but the visuals now match modern Chromium and scale properly. Added ENT:GetSoundInterests Adjusted invisible physgun beam prevention
6 Months Ago
Added 2 new arguments to CanTool hooks Fixed Lua errors when gm_loading map crated phys_magnet Stack for ErrorNoHalts in numpad library Slider notch color improvements Added DSlider.Set/GetNotchColor Added SKIN.colNumSliderNotch DNumSlider now colors the notches and the DTextEntry text to match the slider label Improved slider notch rendering Ensure all notches have at least 1 pixel between each other Fixed the last notch not rendering for sliders with a range that isn't a whole number
6 Months Ago
Fixed addon subcategory pagination Added 'extended' to default Derma fonts
6 Months Ago
6 Months Ago
Minor optimization with the PlayerWeaponColor matproxy Fixed an issue with resizing drag'n'dropped spawnicons It was trying to relayout the container the icon was initially created on, no the container the icon is currently in Update vgui_showlayout.lua
6 Months Ago
6 Months Ago
Minor optimization with the PlayerColor material proxy * Update player_color.lua Co-authored-by: Rubat <robotboy655@gmail.com>
6 Months Ago
Fix for the motor tool's torque axis garrysmod-issues/issues/4882 Server flag filters and minor visual improvements Also fixed unreachable servers being filtered out by default filter values Hopefully improved performance of map icon loading Only loads the current page, not all pages
6 Months Ago
Update of some broken/obsolete links (#1782) Over the time, some links notably those of the wiki and the changelist have disappeared.
6 Months Ago
New Server Browser features Gamemode categories Server flags Outdated flags More filters/sorting options Changes to Problems button in menu state Minor changes Fixed beta branch/version text link in the main menu Added new string for Any/All aspect ratio
6 Months Ago
Problems tab for the Problems menu + Localization Fixed brushes not being target-able by properties point_template entity translation for kill feed making sure all lua files are identical between github and plastic Fixed "Disable sprays" being unclickable sometimes Due to it being covered up by the label above it Improved performance of translation system in main menu Fixed a typo in code
6 Months Ago
TTT: add Japanese language (#1781)
6 Months Ago
Fix cookie lib hash (#1779) test code: ```lua local key = "test" local function printState() PrintTable({ realval = sql.QueryValue( "SELECT value FROM cookies WHERE key = " .. SQLStr(key) ), cached = cookie.GetString(key), }) end cookie.Set(key, 1) -- set initial value printState() -- ok. cached but not commited so realval is nil for now timer.Simple(31, function() -- wait cache ttl (time to live) period -- Update cached value immediately but don't refresh cache's ttl so it's expires -- At this point, we also schedule a commit to the DB cookie.Set(key, 2) -- Because the caches ttl is expired, the cookie.GetString function should request a value from the DB -- But as we remember, in the previous step we just scheduled a value update -- It has not been commuted so the cache will be updated with the wrong value and contain the wrong value for the next 30 seconds printState() -- realval and cache values are both "1" -- Wait for scheduled commit timer.Simple(2, function() -- As stated before, cache now and for the next 30 seconds (28 seconds) will be wrong printState() -- We have "1" for cached value and "2" for real value in database end) end) ```