repogarrysmodcancel

806 Commits over 2,771 Days - 0.01cph!

Today
Minor cleanups
Today
Optimize ```ents.FindByClassAndParent``` (#2167) Optimizes this function by about 25%
Today
remove server is full rating penalty (#1697) Since servers just abuse this and find ways to make it not matter, should just remove it.
Today
Updated FGD files Remove redundant category from npc_tf2_ghost Minor cleanups Fixed Entity.DoNotDuplicate not affecting saves properly Do not save singleplayer tool ghost in saves Restore CameraProp's keybinds on level transition This really needs to be done for all tool entities
Today
Updated deprecated CPanel calls (#2184) * Made NumSlider automatically pick the convar value. * Added PropSelect method to controlpanel. * Replaced "AddControl" with non-deprecated code. * Added dedicated method to select rope material. * Various fixes to suggestions * Minor changes * Minor clean ups * Fix Balloon tool having broken model selector * More cleanups * Added ControlPanel:ComboBoxMulti --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
4 Days Ago
Improve skypaint matproxy performance (#2107)
4 Days Ago
Use `render.PushRenderTarget` and `render.PopRenderTarget` instead (#2180)
4 Days Ago
Rounding out the news panel (#2185)
4 Days Ago
Add tool copying (#2186)
5 Days Ago
Use a local variable in gmod_tool (#2188)
5 Days Ago
Added Missing Strings (#2153) * Missing Strings * Added Missing Strings (Properties) * Deleted Unused String "Creations" * Update weapons.lua * Update getmaps.lua * Update game_hl2.lua * Update postprocess.lua * Update main_menu.properties * Update spawnmenu.properties * Revert Back Changes * Revert Back Changes * Update sent_ball.lua * Update spawnmenu.properties * #ent.editors * #ent.editors * #ent.editors * Added more missing strings (#1) * Update spawnmenu.properties * Update entities.properties * Update base_vehicles.lua * Update base_npcs.lua * Update spawnmenu.properties * Update npc_tf2_ghost.lua * Update cl_init.lua * Update custom.lua * Update getmaps.lua * Update entities.lua * Update npcs.lua * Update postprocess.lua * Update vehicles.lua * Update weapons.lua * Update edit_sun.lua * Update edit_sky.lua * Update edit_fog.lua * Update game_hl2.lua * Update sent_ball.lua * Update weapons.lua * Update entities.lua * Update npcs.lua * Update vehicles.lua * Update postprocess.lua * Update weapons.lua * Update spawnmenu.properties * Localization: added more missing strings (#2) * Localization: added more missing strings * Localization: added more missing strings * Localization: added more missing strings * Localization: added more missing strings * Updating base.fgd to match base branch * Update gmod_hands.lua * Update gmod_player_start.lua * Update npc.lua * Update player.lua * Update stool.lua * Update weapons.lua * Update sandbox.txt * Update russian.lua * Update control.NewGame.js * Update loading.html * Update base_npcs.lua * Update hook.lua * Update util.lua * Update entities.properties * Update weapon_frag.txt * "C" to " "%+menu_context%" * Revert Back Last Change Will try to implement it. * npc_gmod_nextbot_example → npc_tf2_ghost (#3) * npc_gmod_nextbot_example → npc_tf2_ghost * npc_gmod_nextbot_example → npc_tf2_ghost * crosshair loc commit * typo commit * Update crosshair_setup.lua * Update entity.lua * Update npc.lua I don't even know how this ended up here. * Update base_npcs.lua * Update game_hl2.lua * spawnmenu.category.chairs * Update spawnmenu.properties * spawnmenu.category.fun_games * spawnmenu.category.other * texturize_pp.* * texturize_pp.* in texturize.lua * British Now * New category * spawnmenu.category.other * Update postprocess.lua spawnmenu.category.other * Update vehicles.lua spawnmenu.category.other * Update edit_sun.lua spawnmenu.category.editors * Update edit_fog.lua spawnmenu.category.editors * Update edit_sky.lua spawnmenu.category.editors * Update entities.lua spawnmenu.category.other * Update getmaps.lua Favourites * Update entities.properties * Update npc_tf2_ghost.lua * Update getmaps.lua * npc_tf2_ghost again * Update entities.properties npc_tf2_ghost * Move NextBot to Other Category * Localization: updated some strings (#4) * Localization: updated some strings * Localization: updated some strings * weapon_frag.txt how is this a change hmm * Update getmaps.lua * Update main_menu.properties * Update weapon_frag.txt * Remove useless changes & move stuff to correct places * Restore unnecessary deletion * Fix final issue --------- Co-authored-by: Aram <dragolino6@mail.ru> Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
11 Days Ago
Update .fgd files Fix NPCs in spawnmenu search not having their weapons set Color:SetUnpacked type checking Improve stack traces for existing error() calls Remove NULLs from Entity.Constraints Added debug.getregistry & IMaterial:GetColor implementations Update garrysmod_english.txt
11 Days Ago
Improve file.Write function to return success status (#2178) * Improve file.Write function to return success status * Update file.Append to return success status
11 Days Ago
Fix indentation of the gamemode list items (#2179)
39 Days Ago
Reflect changes to engine.WriteSave Remove useless arguments in spawnmenu/contextmenu internals DAdjustableModelPanel "fix" for when main menu is open Player Model Selector button in spawn menu Update net.lua
47 Days Ago
Revert PR#2089 Causes regressions with spawnmenu help text and other issues Optimize DListView_Line Adjust DButton's text inset when an icon is present 8 px is consistent 4px on each side of the icon
48 Days Ago
Fixed Lua error in DTree_Node Fixed Lua SWEPs not using the correct localization strings Also removed some useless localization tokens from garrysmod_english.txt
48 Days Ago
Cache result of gmod.GetGamemode() in hook.Run (#2075) * don't call a C function in hook.Run * cache gmod.GetGamemode() instead of using GAMEMODE/GM suggestion by @Astralcircle * removed unused declaration
48 Days Ago
Cache result of gmod.GetGamemode() in gamemode.Call (#2157) * Cache result of gmod.GetGamemode() in gamemode.Call * Missing empty line * Formatting
49 Days Ago
Optimize DLabel autostretch behavior (#2089)
49 Days Ago
Adds Entity:AddSpawnFlags, Entity:RemoveSpawnFlags and Entity:SetSpawnFlags (#2138)
49 Days Ago
Localization Support For Crosshair Setup (#2148) * Localization For Crosshair Setup * Lowercase
49 Days Ago
fixed a typo in hudanimations.txt (#2160)
57 Days Ago
Update base.fgd Fixed Grenade weapon trying to emit NULL sounds Do not set `commentary` on map load Bump max_constraints default Force Sandbox tool names lowercase Portal 2 coop spawnpoints Rollermine variants Remove code to set NPC names from spawnmenu for the killfeed Too error prone unfortunately Fix regression with PR #2143 Optimize spawnmenu SWEP autorefresh stuff Fixed loading screen month checking Do not IsValid input in hook.Add NULL entity is still an entity, and it used to work. IsMounted hack to do with Half-Life 2 20th anniversary
58 Days Ago
TTT: Russian localization update - Fixed some typos. - Updated some wrongly localized strings. Initially, some of the changes were from here: garrysmod/pull/2156 (thanks to @Blueberryy ) Merge pull request #2162 from Satton2/patch-1 TTT: Russian localization update
2 Months Ago
Improve performance of ```team``` library (#2144) * Improve performance of ```team``` library Improves many functions of this library, especially GetColor * Compliance with requirements * Remove nil check * Useless check
2 Months Ago
self:GetTable() => meta.GetTable( self ) (#2154)
2 Months Ago
Fix "Bad SetLocalOrigin(x,y,z) on gmod_hands" warnings (#2143) * Fix Bad SetLocalOrigin hands warnings * Update formatting
3 Months Ago
Fixed a typo in a comment in net.lua (#2146)
3 Months Ago
3 Months Ago
Update decals_subrect.txt New version from HL2, adds 2 new decals from Portal 1 Update serverevents.res `player_say` includes `teamonly` field.
3 Months Ago
TTT: check data_static for rearm scripts for use in workshop addons (#2139) Workshop addons can only include data files via data_static, which includes rearm scripts. TTT now checks data_static if no rearm script is present in the maps directory.
3 Months Ago
Remove `weapon_hl2mp_base` from properties Pointless string
3 Months Ago
Updated FGD files Minor cleanups nav_blocked event Last Played iteration in server browser
3 Months Ago
Server browser: Added last played date display Addon Preset search box 360 controller configs have more reasonable binds Move gmod specific language strings from gameui_english To garrysmod_english Localization string for main menu blocked message Minor changes Fixed Lua errors when duplication limits are hit Change how custom spawnpoints are added to GMod So its not 27 duplicated .lua files
3 Months Ago
Fortress Forever + NeoTokyo support: Info_ff_teamspawn (#2044) * Fortress Forever spawnpoint * Added info_ff_teamspawn to player.lua * Update getmaps.lua I almost forgot the getmaps thing for Fortress Forever. * Create info_player_attacker.lua NeoTokyo Attacker spawnpoint * NeoTokyo defender spawnpoint See prior commit * NEOTOKYO spawnpoints, too! * Update player.lua * Update player.lua --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
3 Months Ago
Reduced bits used by net.Read/WritePlayer based on maxplayers (#2078) * reduced bits used by net.Read/WritePlayer based on maxplayers * Update net.lua
3 Months Ago
update german translation (#2132)
3 Months Ago
Check for "icon" to be "ContentIcon" before reading its spawnname (#2137)
3 Months Ago
TTT: fix ragdoll not being created if ttt_dyingshot is on (#2135) Fix assumption of DoPlayerDeath running twice on DyingShot, instead run fully once and prevent future triggers.
4 Months Ago
Localization Support for Options (#2129) * Localization Support for Options - Legal * Add files via upload
4 Months Ago
Make esc block blue + informational instead of a yellow error (#2131)
4 Months Ago
Fixed using wrong translation string in previous commits
4 Months Ago
Localization for NPC and Vehicle tabs Closes garrysmod/pull/2122 Co-Authored-By: Tora <49911006+NovaDiablox@users.noreply.github.com> Added Resistance Turret to spawnmenu Tooltips for Vehicles tab in spawnmenu Lack of these was hiding why the "Car Seat 1 2 3" existed from the players.
4 Months Ago
Use localized entity names for bouncy ball, sandbox editor entities Removed unused variables in Problems panels Removed duplicates in localization files Fixed missing wooden ladder footsteps Jalopy wheel size change for new model So the visuals match with the physics better
4 Months Ago
Remove arguments overloading in surface.SetDrawColor (#2125) * Remove arguments overload * Code styling
4 Months Ago
TTT: Updated Turkish Localization (#2127) * TTT: Quickchat Fix in Turkish * Update turkish.lua * Update turkish.lua * Updated Turkish Properties
4 Months Ago
Localization Support for key bindings. (#2126)
4 Months Ago
Create .editorconfig Lets try and see if this does anything useful
4 Months Ago
Localization Support For In Game Weapons & Items (#2114) * test * Add Properties File * Trying to figure out what's wrong * Update game_hl2.lua * ... * Finally I got it right * Localization Support: game_hl2.lua * Update game_hl2.lua lua/includes/extensions/table.lua:87: bad argument #1 to 'pairs' (table expected, got number) 1. pairs - [C]:-1 2. Merge - lua/includes/extensions/table.lua:87 3. ADD_ITEM - lua/autorun/game_hl2.lua:7 4. unknown - lua/autorun/game_hl2.lua:21 * Update game_hl2.lua * Update game_hl2.lua * Slowy fixing # * ... * Update game_hl2.lua * Fix HL Source Category * Add Back Phsygun * Add HL: Source Ammo * Update game_hl2.lua * Fix Space * Portal Core Ents * Portal Cores * Rework how translations are applied Also no unnecessary changes to order and stuff * Update and rename engine_entities.properties to entities.properties --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>