repogarrysmodcancel

862 Commits over 2,830 Days - 0.01cph!

Today
Undo MAX_EDICT_BITS hack (#2257) It is already a global value in the game, so it doesn't make sense
Today
Fixed a regression in TTT voice chat team colors Fixes garrysmod-issues/issues/6246 Blame garrysmod/pull/2229 Spawn/ContentIcon.Copy copies the tooltip as well For when drag'n'drop copying icons, since copying does not use the same codepath as generating the initial icon
3 Days Ago
Update base.fgd
3 Days Ago
TTT: Update Turkish L10n (Crosshair Settings) (#2249) * TTT: Update Turkish L10n * TTT: Update Turkish L10n Removed loan word Shortened text so it can be seen easily in the gui Better formal expressions * TTT: Update Turkish L10n (Crosshair Settings)
3 Days Ago
TTT: Russian localization update (#2250) * TTT: Russian localization update - Localized strings that were added/updated in: garrysmod/pull/2235 * Update russian.lua
3 Days Ago
Fix accidental global (#2251)
4 Days Ago
Balloon fixes
5 Days Ago
TTT: Add crosshair customisation (#2235)
9 Days Ago
[TTT] Fixed health station having one more health than intended (#2244) * [TTT] Fixed health station having one more health than intended Also cleaned up OnTakeDamage function slightly * Another minor cleanup in OnTakeDamage
10 Days Ago
Fixed killfeed names regression
10 Days Ago
Localize Balloon and Dynamite world tool tips Idea from garrysmod/pull/2166 Drag'n'drop right click menu icons Handle NPC squads overflowing when spawning a lot of them Unify spawnmenu rightclick code & add GM:SpawnmenuIconMenuOpen Idea from garrysmod/pull/2142 but better implementation
10 Days Ago
Minor cleanups
10 Days Ago
Fix team.GetColor() retuning non copy default color (#2243)
10 Days Ago
Minor cleanup env_skypaint FGD inputs Also added Entity:SetNetworkVarsFromMapInput
10 Days Ago
TTT: Fix Spelling (#2242) * ironsight to iron sight * Minor Fixes In Turkish
10 Days Ago
Return nil on file.Read not found as opposed to no value (as wiki suggests) (#2241) https://wiki.facepunch.com/gmod/file.Read suggests that the return data should be `The data from the file as a string, or nil if the file isn't found.` print(type(file.Read("a.txt", "DATA"))) > no value This results in unexpected behaviour, for example trying to tonumber the results of file.Read will error, while this function can normally handle nil values - it cant handle no values. print(file.Read("a.txt", "DATA")) -- nil print(file.Read("a.txt", "DATA")==nil) -- true tonumber(nil) -- no error , returns nil tonumber(file.Read("a.txt", "DATA")) -- bad argument #1 to 'tonumber' (value expected)
11 Days Ago
Port original ear ringing behavior from HL2 to Lua Better default text color for game_text
11 Days Ago
Update base_npcs.lua Remvoed `weapon_shotgun` as default weapon for medic rebels, to give them some identity, add RPG to enemy rebels Unify tooltip code for spawnmenu content icons Prevents extra new line for cases where no extra info is actually added.
11 Days Ago
Mark the RPG Launcher as a Default Weapon for rebels (#2233)
11 Days Ago
2 fixes for NPC icons + ENT.Information support (#2238)
11 Days Ago
Make PLAYER:LimitHit server only (#2240) This feature never worked on the client anyway and never will
11 Days Ago
Better error handling for reworked kill feed Fixes garrysmod-issues/issues/6221
14 Days Ago
Update cl_voice.lua (Formatting)
14 Days Ago
Updated FGD files
14 Days Ago
Updated localization files New map categories Loading screen changes for singleplayer games Remove DOFModeHack from bokehDOF Fixed scrollbars not updating grip position when resized Fixed DTextEntry autocomplete not inheriting derma skin Fix taken from DComboBox DDrawer uses icons instead of `::` text Minor cleanups Deprecated stuff, linter stuff Spawnmenu DDrawer adjustments Spawnmenu categories are no longer being hidden by expanded DDrawer Made the disabled spawnlist editor overlay more closely match the shape of the underlying content Move "Enemy Citizen" NPC to combine category, add info ContentIcon text scrolling Localize "Author: " text in ContentIcon tooltips Allow NPCs to set Author field, and set it for default NPCs
23 Days Ago
Cleaner server list layout code & Better display on small screens (#2210) * Server listings to use a cleaner layout method and improved on very small screens * Add ability to toggle server info, make use of space * Merge garrysmod/commit/46a71ac65a9cacf4c69b1b779820c0e8da7fc73d Merge "remove unused dependencies" garrysmod/commit/46a71ac65a9cacf4c69b1b779820c0e8da7fc73d * Improve text alignment * Close button tweak * Fix merge * reposition close button, make it not cover server name --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
23 Days Ago
TTT: Let TTTLastWordsMsg hook override default behaviour (#2227) - Return true from the hook to disable default behaviour - Adds the original chat text as a parameter
23 Days Ago
TTT: Fix players being revealed as dead if they chat/voicechat at the exact moment of death (#2229)
24 Days Ago
New Localisation Phrases (#2207) * Additional terms * Remove mine/my * add network terms Added Reconnect, Offline, and Online. Did not add as they already exist: Disconnect and Connect
24 Days Ago
Fix DButton:SetConsoleCommand() not accepting vararg (#2223) Makes variable arguments in DForm:Button() function properly.
24 Days Ago
Update AngularJS from 1.1.2 to 1.8.2 (#2190) * Update AngularJS, fix files * Prevent middle-click links breaking menu * Revert "Prevent middle-click links breaking menu" This reverts commit 58db1674d3d4b990a227cd5739c4f436c70c62b7. * Merge garrysmod/commit/46a71ac65a9cacf4c69b1b779820c0e8da7fc73d Merge "remove unused dependencies" garrysmod/commit/46a71ac65a9cacf4c69b1b779820c0e8da7fc73d * Clean up ng-click hyperlink handling * Update menuApp.js (Formatting) * Update spawnmenu panels to use 1.8.2 * Delete common.js --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
25 Days Ago
[TTT] Fixed typo in scoreboard voice panel hide logic (#2226)
25 Days Ago
TTT: Close player volume slider along with scoreboard (#2221) * Close player volume slider along with scoreboard * Re-use HideVolume function * tie volume panel to player row Co-Authored-By: Malivil <Malivil@users.noreply.github.com> * Fix everything * Fixes Lua errors when a target player dies/respawns with a voice slider open (causing the row to be re-created), and then trying to modify the volume * Fixes players dying/respawning while the voice panel is open not closing the associated voice panel when the scoreboard closes * Close all other voice slider panels when opening a new one. There isn't a good reason to allow multiple panels to exist at the same time for different players * This also prevents opening a voice slider for the same player multiple times, which again, there's no point in allowing this. --------- Co-authored-by: Malivil <Malivil@users.noreply.github.com> Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
25 Days Ago
TTT: add ttt_filter_role entity (#2225) - Added ttt_filter_role as a proper filter entity for roles, as an alternative to ttt_logic_role - Updated ttt_traitorcheck.vmf with an example
37 Days Ago
TTT: Fix pistols using revolver reload gesture (#2220)
37 Days Ago
Remove angular-ui, jquery-ui, jquery-color (#2219)
37 Days Ago
Refactor sandbox hints (#2218) * Clean up comments * Stop using deprecated `GetConVarNumber` * Use string.gsub's function mode for binding lookups ``` Lua 5.1.5 Copyright (C) 1994-2012 Lua.org, PUC-Rio > text = "foo %+one% bar %+two% baz %+three%" > function replacer(res) print("replacer!", res) return string.upper(res) end > print(string.gsub(text, "%%([^%%]+)%%", replacer)) replacer! +one replacer! +two replacer! +three foo +ONE bar +TWO baz +THREE 3 ``` * Formatting * Update cl_hints.lua --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
39 Days Ago
Update russian.lua
39 Days Ago
Micro-optimize Workshop Mount VGUI (#2209) * Micro-optimize workshop mount vgui - Remove redundant calls - Cache colors outside of Paint function * Micro-optimize workshop rocket vgui - Remove redundant calls - Remove unused Blast method - Localize to reduce __index calls in Paint method * Remove redundant __index call
39 Days Ago
TTT: Update Turkish L10n (#2217) * TTT: Update Turkish L10n * TTT: Update Turkish L10n Removed loan word Shortened text so it can be seen easily in the gui Better formal expressions
39 Days Ago
Remove # in tool name (#2213)
39 Days Ago
TTT: clarify Health Station usage hint text (#2215) Changed "Press" in L.hstation_hint to hold
43 Days Ago
Fix CS:S not mounted warning (#2204)
43 Days Ago
Remove weapon_cubemap localizations It's an internal weapon that never appears in anywhere user accessible.
43 Days Ago
New bloom preset Do not include notifications library in menu state Case insensitive lua_run code keyvalue Fixed Lua errors with drive library on Camera entity from Sandbox Fixed hoverball toggle button not functioning Undo system localizations Improve handling of localized spawnmenu categories Preserves alphabetical ordering Added "hostile" option to npc_citizen Updated MdlPicker layout in engine tools (Hammer)
44 Days Ago
TTT: Fix C4/Radio sounds not playing outside of PAS (#2203) Replace use of `sound.Play` for C4 sounds, because it relies on `CPASAttenuationFilter` internally which means players not in the same PAS as the C4 could not hear the sounds, even if in close proximity. The attenuation aspect of the filter has been reimplemented in Lua, so that we retain the functionality of only clients within audible range receiving the sound.
53 Days Ago
TTT: Magneto-stick code cleanup (#2200)
58 Days Ago
Further expand on Entity:SetCreator calls in Sandbox
58 Days Ago
SetCreator for NPCs (#2197)
60 Days Ago
Remove math.IsNearlyZero Remove useless panels from Game tab in Options Remove redundant argument from CPanel:NumSlider calls