repogarrysmodcancel
Today
new language stuff DModelPanel clears depth automatically Fixes visual artifacts but may cause issues with stencils fingers crossed there will be none DCollapsibleCategory now can customize its headersize properly And DCollapsibleCategory works better with derma skins Thruster sound changes Makes it reliable to ensure the sound stops when it needs to. Fixed NPCData.Weapons not counting as valid weapons Fixed Lost Coast's fisherman not having his harpoon "Spawn with weapon" feature for NPCs in the spawnmenu Many fixes for custom spawnlist stuff auto refresh no longer breaks saving/restoring it no longer auto selects hidden spawnlists other minor fixes/improvements
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Today
Added prop select model icon creation returns created icon (#1703)
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3 Days Ago
Fixed TTT fgd crashing Hammer when used with Half-Life 2 fgd
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3 Days Ago
Spawnmenu handles no spawnlists much better Added DTree_Node.GetChildNodes and GetChildNodeCount
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4 Days Ago
DTooltip now inherits derma skin of the panel it is opened for
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4 Days Ago
Better solution for DMenu skin inheritance
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4 Days Ago
Make Statue saves via duplicator Also fixed the missing language string "Gravity" property saves via duplicator Get rid of debug thing from errors.lua Fixed NextBot gestures playing at 2x intended speed Removed Toeque Limit from Ballsocket tool as it did nothing Fixed Camera tool tracking players incorrectly Manhack Welder SWEP error checking Removed duplicate DImageButton:SetMaterial DMenu sub menus now inherit parent's derma skin DMenuOption's text has the same inset regardless if it has an icon or not 32 comes from DButton's PerformLayout, assuming icon size is 16x16 Fixed a regression with DScrollPanel
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4 Days Ago
TTT: add Simplified Chinese language (#1701)
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9 Days Ago
Add DButton:SetMaterial & DImageButton:SetMaterial (#1700) * Add DButton:SetMaterial * Add DImageButton:SetMaterial
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22 Days Ago
New text label language string
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22 Days Ago
Added new nextbot hooks Fixed direct calls to :PerformLayout() part 1 Fixed direct calls to :PerformLayout() part 2 These may cause issues, but shouldn't though Minor adjustment to usage of Panel.GetChildrenInRect Motor's force limit is now functional Minor OnLuaError usage changes Just adding a new argument for future use Right click on emtpy spawnlist space to add a new label Hopefully fixed spawnlists sometimes gettiing corrupted Issue is, GetChildren() doesn't always return children in order they were added, which causes massive issues with how DTileLayoyt expects the data. ZPos seems to solve this issue for us. Hopefully this means that the rare instance of spawnlist icon positions getting randomly garbled up when moving stuff around should now be fixed.
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27 Days Ago
TTT: fix duck key while spectating in roaming mode teleporting you to last spectated player (#1696)
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29 Days Ago
Added DLabelEditable.Set/GetAutoStretch, defaults to false Spawnmenu labels stretch to the text that is being entered
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30 Days Ago
Fixed IP blacklist Clamped pp_stereoscopy_size to reasonable values Better main menu background error handing Fixed alpha related issues with DColorMixer DNumberWang.OnValueChanged only runs if value actually changed Let anim SENTs decide their rendergroup automagically Improved random walk for npc_tf2_ghost If people copy, at least copy something decent Thruster smoke effect fixes Only display CSS models for Thrusters if CSS is mounted What are those models even doing here?
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31 Days Ago
remove OnStopDragging call from DragMouseRelease to prevent double-calling (#1695) DragMouseRelease calls dragndrop.Drop() which, in turn, calls panels' OnStopDragging() by having DragMouseRelease also call OnStopDragging() there was a double-call to that function reproduction: a = vgui.Create("DFrame") a:MakePopup() a:SetSize(300, 400) b = vgui.Create("DButton", a) b:Droppable("a") b:SetSize(120, 80) b:Center() b:SetText("drag'n'drop me") b.OnStopDragging = function() print("Dropped @", FrameNumber()) end
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32 Days Ago
Fixed pressing enter in tool search collapsing all categories Fixed wheel ghost spazzing out on moving objects Prop spawn effect for 5 tools Cleaned up PR #1633 Fixed wheel ghost floating above aim pos unexpectedly Thruster fixes & effect improvements Fixed updating of the sound effect while the thruster is active Thruster frees its emitter(s) properly All thruster effects better conform to the thruster model smoke effect now acts more like smoke and more like a thruster effect Removed weird and unused code from Wheel Indicator effect
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32 Days Ago
Removed several unused variables and merged double if statements (#1633) * Removed unused variable * Merged if statements Co-authored-by: Rubat <robotboy655@gmail.com>
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50 Days Ago
Physgun halo works on effects as one would expect Added script_conditions killfeed translation Appears on HL2Ep2 maps DHorizDivider resizes all panels with same cookie name An experiment for the spawnmenu tabs Prevent main menu from showing the same BG image back to back Fix potential Lua errors in RenderSpawnIcon_ functions Fixed Entity.NetworkVarElement not saving properly Stop searching for servers if player exits the server browser Minor adjustment to server blacklist stuff A little icon for when a weapon is selected as NPC wep override
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50 Days Ago
reload LeftWidth cookie on size change (#1689)
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52 Days Ago
TTT: avoid clipping victory text in round report and other fixes (#1677) In short (see #1677 for details): - Round report panel now increases in width to fit the victory text, so that it no longer clips in certain languages - Various fixes and improvements to avoid potential error cases - Some hardcoded tables and colors are now members of CLSCORE so addons can modify them without overriding the whole system. These new members include: `CLSCORE.ScorePanelNames`, `CLSCORE.ScorePanelColor`, and `CLSCORE.WinTypes`
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56 Days Ago
TTT: Optimised streaming of end-of-round report (#1678) * Optimised SCORE:StreamToClients implementation - ``SCORE:StreamToClients`` now compresses its contents before sending it to the client - Optimised sending the event payload in multiple parts, specifically by separating the part-splitting net message from the final arrival message. This introduces a new net message ``TTT_ReportStream_Part``. - Event table sorting now happens after it's read on the client instead of before it's written on the server - Raised the part separation limit to 65529 from 65500 Some additional small changes to the surrounding file: - GetDamageType is no longer converted to a string in kill events as TableToJSON no longer as an issue encoding large integers - CurTime is no longer rounded in events, causing events happening at near the same time to be ordered properly - Changed pairs ``SCORE.Events`` loop to numeric-for New net message specs: - ``TTT_ReportStream``: UInt-16 length, BinaryString[length] data - ``TTT_ReportStream_Part``: BinaryString[65529] data
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59 Days Ago
You can try to join full servers again Merge branch 'master' of garrysmod
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2 Months Ago
TTT: French translation (#1672)
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2 Months Ago
Added missing Stalker NPC sound scripts Footstep sound changes Better Rubber footstep (doesn't cutoff while sprinting with loud clicks), chainlink footsteps are a bit queter now. Funfact - soundscript volume doesn't do anything for step sounds Stanley Parable soundscripts inclusion We don't ship those files, but load them if they are mounted by the player. The soundscapes file is not a mistake. Serverbrowser improvements/fixes Don't bother allowing players to join full servers, they just gonna get kicked. Subtract bots from maxplayers too Fixed a rare JS error
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2 Months Ago
NPC weapons are now sorted alphabetically Also no dupes and switched the text ot use "localized" stuff Also fixed some localizations SuperDOF window repositions itself on screen size change Prevents it from "disappearing" and soft locking the game ENT:OnChangeActivity for base_ai Extra killicons for prop like objects Added GM:CanArmDupe Trim sbox_persist value Extra spaces no longer cause issues of props not saving or loading Clientside Sandbox settings Also added freeze/unfreeze effects to physgun settings Weapons that are NPCUsable are marked in spawnmenu
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2 Months Ago
Added player class Death hook (#1186) * Add a player class hook for PlayerDeath * Add default func for death hook in player_default
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2 Months Ago
Added achievement progress on right-click remove (#1375) * Added achievement progress on right-click remove with the Remover tool
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2 Months Ago
Use GetConVar() for mp_falldamage (#1616) * GetConVarNumber deprecated Updated to ConVar object. * Update player.lua * consistency fix
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2 Months Ago
Make ent:GetPlayer() work after rejoins (#1529) * Allow unsetting the founder of an entity ie ent:SetPlayer(nil) * Make GetPlayer support rejoins If a player disconnects and then rejoins generally entities want to continue as normal.
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2 Months Ago
Add PlayerCheckLimit hook (#1329) * Add PlayerCheckLimit hook * Call hook with limits also * Maxcount should be after count Also message about limit hit with hook results like regular code path * rid of the whitespace Co-authored-by: Python1320 <Python1320@users.noreply.github.com>
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2 Months Ago
Fix up PR#1623 This happens EVERY TIME * Call the hook after undo Owner fix * Apply the Owner fix to undonum * CanUndo only gets the last undo in CC_UndoLast, not the whole table
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2 Months Ago
get rid of the unnecessary whitespace
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2 Months Ago
Use GetText over GetValue for OnEnter
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2 Months Ago
Add hook GM:CanUndo (#1623) * Add hook CanUndo Return false to prevent undo * Fix behaviour when CanUndo returns nil
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2 Months Ago
Unrestrict thin ropes. (#1043) * Unrestrict thin ropes. * Use math.min * clamp to 0.2, that's plenty thin Co-authored-by: Rubat <robotboy655@facepunchstudios.com>
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2 Months Ago
dtextentry: pass the current value through OnEnter (#1576) idk why this wasn't a thing before Co-authored-by: Nathan S <nsinvisblemarions@gmail.com>
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2 Months Ago
Add phys_pushscale to fist force (#1289)
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2 Months Ago
Mass resize/re-render in spawnmenu Delete physics of Toolgun ghosts Disable "drive" option for jeeps Replacement HTML for gui.OpenURL w/out Steam Overlay Fixed Overlay and Motion Blur not working with "poster" well Fixed 1px gap with certain settings of Toy Town effect
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2 Months Ago
Typo fix (#1681) It's "requested" not "requrested".
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2 Months Ago
Fixed cvars.AddChangeCallback identifiers not being unique (#1679)
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3 Months Ago
TTT: fix comment regarding ironsight accuracy bonus (#1675)
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3 Months Ago
Create ping categories to reduce impact of miniscule ping differences (#1671) * Create ping categories 0~60 -> 40, 60~100-> 50, ~100-150 -> 100, ~150-200 -> 150, etc. * Update control.Servers.js
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3 Months Ago
Infinite backgrounds
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3 Months Ago
Server browser improvements & fixes Fixed gamemode search only searching the "folder name" of the gamemode Moved certain code to the file it belongs in Anonymous servers get ranking penalty and their players do not count towards gamemode's ranking Right clicking or mwheel clicking a server copies its IP & SteamID
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3 Months Ago
Read only stuff for Props tab Increased "Save Changes" button width for localization Fixed gmod_hands sometimes floating near map origin Not a perfect fix but at least they don't float no more ENT:StoreOutput works for 2015+ Source maps (Hopefully) More self explanatory persistence text Apparently a lot of people doesn't know how this works or that it exists CollapsibleCategory header has a symbol when collapsed so people know its collapsed and not just empty Duplicator lib is less prone to fail when getting errors Encountering errors while pasting constraints should no longer stop mid pasting and create "un-undo-able" duplications Fixed a crash exploint using NoCollide tool Merged from x64 branch, apparently the fix was there for a while Increased Notifications font for localized text It was actually unreadable in Russian before Fixed certain Utilities panels breaking with spawnmenu_reload Fixed Undo & Cleanup panels in Utilities becoming blank after spawnmenu_reload controlpanel.Get will no longer return panels that are about to be deleted (in the next frame)
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3 Months Ago
Added utf8.sub and utf8.idx (#1400) * Added utf8.sub and utf8.idx * Fixed utf8 error 3rd argument to sub is now optional like regular string.sub * Renamed utf8.idx to utf8.GetChar
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4 Months Ago
Update constraint.lua
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4 Months Ago
Added SetTooltipPanelOverride Toolmenu filters expand categories
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4 Months Ago
Constraint lib minor fixes & improvements Updates "constraints" var on the constraint system when it matters Fixed constraint.Pulley comparing one of its arguments to a global Fixed constraint.Hydraulic's 4th retval always being nil Removed reduntant usage of GetTable() Rid of some unused locals
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4 Months Ago
Add effects.GetList (#1527) Solves garrysmod-requests/issues/1209. Pretty much a copy of [weapons.GetList](garrysmod/blob/394ae745df8f8f353ea33c8780f012fc000f4f56/garrysmod/lua/includes/modules/weapons.lua#L169-L177).
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4 Months Ago
Ammo lib update (#1487) * Bad tbl.name no longer silently fails * Made ammo names case-insensitive.
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4 Months Ago
notification.AddProgress upgrades notification.AddProgress now has an optional 3rd argument - fraction - 0 to 1 value overriding the progress bar animation to show a desired value Adjusted visuals for notification.AddProgress & made them truly infinite Added a 3rd argument to search.GetResults (optional) Create OptionsSubVoice.res sbox_search_maxresults & other search improvements Added sbox_search_maxresults Spawnmenu search prop indexer now uses notification.AddProgress over the old blue progress bar ".mdl" part of models paths is no longer being searched Having your spawnmenu closed during search will automatically update search results next time you open it
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4 Months Ago
TTT: additional language fixes (#1653) Co-authored-by: Perkzitos <30274161+Perkzitos@users.noreply.github.com> Co-authored-by: svdm <svdm@users.noreply.github.com>
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4 Months Ago
TTT: add Italian translation (#1652)
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4 Months Ago
TTT: fixes to Chinese and Portuguese (#1650)
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4 Months Ago
FOF spawnpoint ents FOF maps category Read only ContentHeader no longer editable Use correct rendermode/groups and use actual enums
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4 Months Ago
Spawnmenu UI improvements Translated right click menus for Tools in spawnlists & multiselection right click menu (Community) Tool search in spawnlists now works with localization Spawnicons and spawnlist tools now obey read only parents (such as spawnlist Search) Post Processing icons can now be deleted from spawnlists
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4 Months Ago
TTT: fix "select language" translation inconsistencies (#1649)
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4 Months Ago
Replace Delete with #spawnmenu.menu.delete (#1646)
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4 Months Ago
gmod_language for loading screen
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4 Months Ago
Fix GetEyeTraceNoCursor caching (#1645) * Fix GetEyeTraceNoCursor caching Fixes garrysmod-issues/issues/4430. Also - Use FrameNumber instead of CurTime for caching so that it doesn't clash with prediction - Added skipcache arg to both GetEyeTrace and GetEyeTraceNoCursor for skipping the clientside cache - Check if the PlayerTrace/PlayerAimTrace vars are tables before returning them in-case they're modified by other addons accidentally * Fix styling * Remove skipcache arg
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4 Months Ago
TTT: Fix GetEyeTrace override (#1647) - Only do caching clientside so that it allows lag compensation to retrace - Use FrameNumber instead of CurTime so that it doesn't clash with prediction - Default to MASK_SOLID as the trace does internally, so that traces that explicitly specify MASK_SOLID can use the cached results of traces with no explicit mask
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4 Months Ago
TTT: Remove unnecessary GetWeapons and HasWeapon overrides (#1648)
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4 Months Ago
Main menu fixes/changes Main menu no longer errors if we failed to load API manifest or its fields changed Blacklisted servers display why they were blacklisted in console
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4 Months Ago
Fix error when gamemode has no valid settings (#1643) Fixes error: [MENU ERROR] lua/menu/mainmenu.lua:185: bad argument #1 to 'pairs' (table expected, got string)
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4 Months Ago
Fix default skin to use self instead of SKIN (#1641)
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4 Months Ago
weapon_base doesn't error in NPC hands
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5 Months Ago
Fixed iconless notifications making errors OOPSIE
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5 Months Ago
Fixed NPCs floating Sandbox hints don't show with Camera wep Fixed errors with drag'n'drop Fixes new spawnlist headers erroring Fixed "Make Persistent" option appearing when its disabled Fixed "Make Persistent" option appearing when Persistence is disabled Made sbox_godmode work in singleplayer Clearly tell player which options are MP only Tools can be used on non vphysics brushes You can place buttons on gm_construct mirror and white room, etc. spawnmenu right click menu fixes Fixed unselected icon right click menus changing when anything has been selected in the spawnmenu Translated right click menu for spawnlist headers
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5 Months Ago
TTT: more fixes for Portuguese translation (#1640)
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5 Months Ago
Update .gitignore Spawnmenu resizing saves And changes to make it usable on stupidly low resolutions drag'n'drop selection changes map categories changes spawnlist revert feature DefaultUnderline font changes Also increased width of dropdown in mutliplayer tab to fit the "no workshop downloads" option Updated language files GameUI has the multiplayer tab additions
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5 Months Ago
Updated language files Fixed Snarks not attacking sometimes Read only drag'n'drop stuff You can only copy from readonly drag'n'drop panels. Used for Weapons/NPCs/Entities tabs in the spawnmenu to prevent ability to delete icons and have to resort to restarting the map to get them back
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5 Months Ago
Update usermessage.lua Formatting changes to match the rest of the files
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5 Months Ago
Fix SendUserMessage error when calling clientside (#1626) * Fix SendUserMessage error when calling clientside Though all this is deprecated, the function still shouldn't error when called from the client. I also removed the ``SERVER`` check inside ``usermessage.Hook`` since it never passed due to ``SERVER`` not being localised before the module call. * Update usermessage.lua
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5 Months Ago
Optimized player.GetBy* functions in player.lua (#1628) * Update player.lua * Update player.lua * Update player.lua Style changes.
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5 Months Ago
config_default.cfg reworked (#1632) - Removed `spawnmenu_icon_precache` because it is not a valid command; - Modified the `mp_decals` to the value of `2048` to equal the value of `r_decals` (`r_decals` gets resetted everytime you launch the game, so setting `r_decals` to `5000` will get its value back to `2048` when you relaunch the game, while `mp_decals` still with the value of `5000` because `mp_decals` it is stored in the `config.cfg` file, while `r_decals` is not, and to make both equal, here is the solution); - Modified the value of the `sensitivity` command to the value of `6` instead of `8`.
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5 Months Ago
Offline workshop changes Necessary to display addons names and not error
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6 Months Ago
Link to Garry's Mod wiki pages have changed. (#1637)
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6 Months Ago
TTT: Portuguese translation fixes (#1636)
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6 Months Ago
TTT: Update Portuguese translation (#1635)
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6 Months Ago
Switched icon editor to sliders for skins/bg Delete closecaption files They are pointless here volume to loading screen Co-Authored-By: Nurdism <nurdism.io@gmail.com> DisableClipping restores to oldstate garrysmod-issues/issues/4375
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6 Months Ago
Utilized: Vector and angle `Unpack` metamethods in`util.TypeToString` (#1622) * Utilized: Vevtor and angle `Unpack` metamethods in`util.TypeToString` * Updated: `TypeToString` * Removed: Whitespace
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6 Months Ago
Fix Faceposer forcing hidden flexes to 0 This caused problems with DME eyelids
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6 Months Ago
64bit SRCDS UI theme fixes DListView_ColumnPlain fix for extra panels Fixes garrysmod-issues/issues/4365
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7 Months Ago
Change prop_effects FX on hover
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7 Months Ago
Model keyvalue works on more NPCs
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7 Months Ago
Force 64k char chat limit Updated language files Translate more parts of the game's UI Player model editor (+ search bar and resizeability) Icon editor Lua Errors message Spawnmenu right click menus Workshop mounting/fetching messages Hide subscribe buttons with -noworkshop And display a nice message that we are running in -noworkshop
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7 Months Ago
TTT: Remove unused concommand (#1629)
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7 Months Ago
TTT: fix infinite traitor selection loop in case of bad cvar value See also PR #1624 , but this is simpler.
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8 Months Ago
Sub/unsub for demos/saves/dupes Update main_menu.properties In-game WS save/dupe/demo updating Steam workshop updating, and UI changes to enable that
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8 Months Ago
steamworks.DownloadUGC support Also make demos error nicely on a failure to download from workshop Main menu subsctiptions include UGC UGC = demos/saves/dupes, control.Addons.js got cleaned up a bit Main menu out of engine fixes DlistView.GetSelectedLine returns panel too
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8 Months Ago
Added dupes to main menu
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8 Months Ago
Fix for demo icons being black Goes with the engine changes Change DImageButton's example image To be different from DImage in derma_controls New "publish creation" UI Updated language files
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8 Months Ago
Fix errors from addons on spawnmenu creation Open the tool UI on the first open, not on creation to avoid errors from addons Get rid of steamworks.VoteInfo steamworks.FileInfo already has this info Merge branch 'master' of garrysmod
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9 Months Ago
TTT: Added selector sphere to ttt_traitor_button in FGD (#1620)
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9 Months Ago
Loading screen changes Just minor stuff Fixed Lua errors in Sandbox Control Panels for sliders that use invalid/non existent convars Changed Light Tool max brightness there is next to no visual difference between 255 and 20. Default value for gmod_suit in Sandbox
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9 Months Ago
Some language fixes
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9 Months Ago
Bouncy Ball serverside only DTVar callback
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9 Months Ago
No rate/install buttons for floating gma ignoreZ for material CSS shell sounds/hl1 suit VO fix
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10 Months Ago
Skins/bodygroups for dupe icons
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