repogarrysmodcancel

731 Commits over 2,587 Days - 0.01cph!

8 Months Ago
minor cleanups util.SetPData transition to SteamID64
8 Months Ago
Clean ups PLayer:SetPData transition to SteamID64 This is backwards compatible and will eventually convert all data to use SteamID64
8 Months Ago
Significantly improve the performance of SortedPairs (#2015) * Improve sortedpairs performance * Fix Keys typo, styling consistency
8 Months Ago
Add option to force override child tables in table.Merge (#1951)
8 Months Ago
Add math.tau (#2030) Convenience var for a well-established constant. Improves readability of code for formulas that typically use tau over 2pi. Fixes garrysmod-requests/issues/2216.
8 Months Ago
TTT: added Turkish Language (#2028)
8 Months Ago
Make Sky Editor inherit values of existing sky on spawn Minor code adjustments Fix conflicting addon problem stacking file paths
8 Months Ago
DT/NetworkVar Changes (#1787) This is an attempt to close garrysmod-requests/issues#798. This allows you to omit the slot of DT/NetworkVars, which simplifies DataTable inheritance. ```Entity:IsDTVarSlotUsed(typename, slot)``` and minor optimizations are also included. The DT/NetworkVars slot parameter can either be nil or completely omitted: ``` local ENT = {} ENT.Type = "anim" function ENT:SetupDataTables() self:NetworkVar("Int", 1, "Base1") self:NetworkVar("Int", 3, "Base2") self:NetworkVar("Int", 5, "Base3") self:NetworkVar("Float", 0, "Base4") self:NetworkVar("Float", 1, "Base5") if SERVER then self:SetBase1(1) self:SetBase2(2) self:SetBase3(3) self:SetBase4(4.4) self:SetBase5(5.5) end end function ENT:Initialize() print(self, self:GetClass()) for i=0, 31 do if self:IsDTVarSlotUsed("Int", i) then print("Int " .. i .. " used", self:GetDTInt(i)) end end for i=0, 31 do if self:IsDTVarSlotUsed("Float", i) then print("Float " .. i .. " used", self:GetDTFloat(i)) end end PrintTable(self:GetNetworkVars()) end scripted_ents.Register(ENT, "github_test") local ENT = {} DEFINE_BASECLASS("github_test") ENT.Base = "github_test" function ENT:SetupDataTables() BaseClass.SetupDataTables(self) self:NetworkVar("Int", nil, "Test1") -- backfills Int 0 self:NetworkVar("Int", "Test2") -- backfills Int 2 self:NetworkVar("Int", "Test3") -- backfills Int 4 self:NetworkVar("Int", "Test4") -- uses Int 6 -- Int 0 through 6 are used self:NetworkVar("Float", "Test5") -- uses Float 2 self:NetworkVar("Float", "Test6") -- uses Float 3 -- Float 0 through 3 are used if SERVER then self:SetTest1(-1) self:SetTest2(-2) self:SetTest3(-3) self:SetTest4(-4) self:SetTest5(-5.5) self:SetTest6(-6.6) end end scripted_ents.Register(ENT, "github_test_child") ```
8 Months Ago
Replaced util.TraceLine by util.TraceHull for tool traces. Fixes trace bypassing parented props (#1890)
8 Months Ago
Allow multiple hooks to modify the bullet structure (#1254)
9 Months Ago
Remove TF2 stuff from 360controller.cfg Changes to Options menu Update .gitignore Armor reduction system Added g_ragdoll_maxcount to spawnmenu This is a common issue among players where the cvar is set to 0 and NPC bodies despawn instantly Main menu workshop related changes Add to Favorites function, and vote up/down sync and display improvements Added dummy FizzlerVortex matproxy Fixes some Portal 2 mats to work out of the box Spawnmenu NPC improvements Save and restore NPC (max) health, make the correct NPC spawn when duplicated Read settings/users.txt from MOD path Fix Sandbox gamemode calling SetBodyGroups with nil Code style clean ups Consistency within touched files
9 Months Ago
Add math.Factorial (#1938) * Add a factorial function to the math library * Make everything norm-friendly * Use a loop instead of recursive * Remove recursive from the comment --------- Co-authored-by: Maxime <72105771+MaaxIT@users.noreply.github.com>
9 Months Ago
Fixed Infinite loop on string.Comma when second parameter is numerical. (#2025)
9 Months Ago
Fix GetHighestKey not choosing anything if values are all 0 (#2026) Fixes totally empty gamemodes not using *any* description, instead falling back to internal folder name
9 Months Ago
Add custom icons for tree nodes in some spawnmenu categories (#2001) * Added list for sent category custom icons in spawnmenu * Added list for npc category custom icons in spawnmenu * Added list for vehicle category custom icons in spawnmenu * Added list for weapon category custom icons in spawnmenu
9 Months Ago
Add CanCreateUndo hook (#1685)
9 Months Ago
Make it easier to click on addons in the Addons list (#2018) * Click to check * Add listener only to the Description Remove extra spacing Add removed spacing * Move click handler to the workshopicon
9 Months Ago
Add PreRegisterTOOL hook (#2022) Considering https://wiki.facepunch.com/gmod/GM:PreRegisterSENT and https://wiki.facepunch.com/gmod/GM:PreRegisterSWEP both exist, i figured PreRegisterTOOL should exist too. It'd help with preventing some tools from loading / modifying tools.
9 Months Ago
TTT: Prevent error when NPC fires SWEP derived from weapon_tttbase (#2023)
9 Months Ago
Use Brackets for keys in PrintTable (#1754) To avoid confusion when there is [357] and ["357 "] for example. Example of how that looks: ``` [0.000000 0.000000 0.000000] = Vector [1] = Number [Entity [0][worldspawn]] = Entity ["stringIndex"] = String ```
9 Months Ago
Clear DoF_Ents table on DOF_Kill (#2020)
9 Months Ago
Fixed targetID being jumpy/jittery Clean ups
9 Months Ago
Add sequential parameter to net.Read/WriteTable (#1866) * Add sequential parameter to net.Read/WriteTable * Break instead of return * Update net.lua --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
9 Months Ago
Fixed spawnmenu cursor position resetting in certain cases Reworked killicon library Updated language files Update string.lua
9 Months Ago
UV support for killicons (#1158) * UV support for killicons * Update killicon.lua Change UV material argument to path Change UV coordinate arguments to pixel values Fix improper sizes for UV icons * Changed name to killicon.AddTexCoord --------- Co-authored-by: AwfulRanger <AwfulRanger@users.noreply.github.com>
10 Months Ago
Add string.CardinalToOrdinal (#1509) This would be a useful function to have for anyone who would want to use it. Example: `print( string.CardinalToOrdinal( 111 ) )` Output: `111th` Yes `STNDRD` exists, but it has a stupid name.
10 Months Ago
Add ents/player iterators (#1731) Adds iterators for entities and players which are read-only and cached. The main benefit to this is performance; crossing over from Lua to C and back every function call is slow and creates a new table each call. Closes Facepunch/garrysmod-requests/issues/738. Examples of use: ``` for i, p in player.Iterator() do print(p) end for i, e in ents.Iterator() do if e:GetClass() == "prop_physics" then e:Remove() end end ```
10 Months Ago
Update Team Fortress 2 map categories (#2017) The Scream Fortress update came along, and with it a new map category, zi_. This commit makes the "other" category empty again by adding it.
10 Months Ago
Main Menu changes and additions Disallow making addon presets with empty names Fixed number only names being unable to be deleted Confirmation when deleting addon presets Addon preset importing and exporting
10 Months Ago
Update net.lua (#1106) add net.ReadPlayer/WritePlayer Co-authored-by: Python1320 <Python1320@users.noreply.github.com>
10 Months Ago
Added FGD files
10 Months Ago
Add SWEP/SENT.ClassNameOverride (#1987) * Add SWEP/SENT.ClassNameOverride * Update weapons.lua
10 Months Ago
Reduce player __index calls in animations (#2010) * Reduce player __index calls in animations * Improve backwards compatibility
10 Months Ago
Add HL1 ground turrets (#1926) Added support for spawning the HL1 turrets on the ground, as well as fixing up some comments in commands.lua. --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
10 Months Ago
Half-Life: Source skill config adjustments More physics related killicons Crosshair customization menu clean ups Portal NPCs related changes Duplicator support, spawnmenu spawn position fix "Failed to find any models for this addon" message adjustments Empty out stored outputs for duplications Lua error fix due to recent engine changes Update garrysmod_english.txt Entity:Set/GetColor Lua implementation
10 Months Ago
Update Fistful of Frags map categories (#2013) This now makes the "other" tab once again empty with Fistful of Frags installed.
11 Months Ago
MatSelect improvements (#1872) * Added `MatSelect:Clear` * Added `MatSelect:SelectedItemPaintOver( x, y )` * `MatSelect:AddMaterial*` methods now return the created `DImageButton` * Added `local pnl = MatSelect:FindMaterialByValue( value )` * Added `MatSelect:SelectMaterial( pnl )` --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
11 Months Ago
Minor DComboBox improvements and DComboBox.RemoveChoice (#1851) Utilized the `DComboBox.CloseMenu` method in where appropriate Added `DComboBox.RemoveChoice( index )` --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
11 Months Ago
Change deprecated MousePos function (#2006) * Changed depricated MousePos function * remove redundant call
11 Months Ago
fix number wang passing both strings and numbers to OnValueChanged (#2009)
11 Months Ago
Improve support for non-English messages in `DTextEntry` history (#2008)
11 Months Ago
Small optimisation for sandbox (#2005) * refactor: small optimisation
11 Months Ago
Reduce NPC name translation duplication Fixed malformed HTML Reworked base kill feed Portal NPCs Only populated servers contribute to gamemode name This is experimental and may be rolled back Update ClientScheme.res This is for nav_generate UI More NPC class name translations
12 Months Ago
Direct GM:AddDeathNotice call replaced by hook.Run (#1380) This will allow to hide death notices by returning any value in the hook.
12 Months Ago
Allow spawning Zombine with EP2 mounted (#2004) fixes an issue where if ep2 is mounted but ep1 isnt, zombines wont spawn, despite working with just ep2
12 Months Ago
12 Months Ago
Minor style fix
12 Months Ago
Clean ups Duplicator copies sub materials lua_find* access restriction adjustments
12 Months Ago
Add math.CubicBezier & math.QuadraticBezier (#2002) Cubic/Quadratic bezier curve lerp
12 Months Ago
Slight toolgun improvement (#2003) * Delete an unused variable * Use a variable