repogarrysmodcancel

475 Commits over 1,583 Days - 0.01cph!

1 Year Ago
Update .gitignore Spawnmenu resizing saves And changes to make it usable on stupidly low resolutions drag'n'drop selection changes map categories changes spawnlist revert feature DefaultUnderline font changes Also increased width of dropdown in mutliplayer tab to fit the "no workshop downloads" option Updated language files GameUI has the multiplayer tab additions
1 Year Ago
Updated language files Fixed Snarks not attacking sometimes Read only drag'n'drop stuff You can only copy from readonly drag'n'drop panels. Used for Weapons/NPCs/Entities tabs in the spawnmenu to prevent ability to delete icons and have to resort to restarting the map to get them back
1 Year Ago
Update usermessage.lua Formatting changes to match the rest of the files
1 Year Ago
Fix SendUserMessage error when calling clientside (#1626) * Fix SendUserMessage error when calling clientside Though all this is deprecated, the function still shouldn't error when called from the client. I also removed the ``SERVER`` check inside ``usermessage.Hook`` since it never passed due to ``SERVER`` not being localised before the module call. * Update usermessage.lua
1 Year Ago
Optimized player.GetBy* functions in player.lua (#1628) * Update player.lua * Update player.lua * Update player.lua Style changes.
1 Year Ago
config_default.cfg reworked (#1632) - Removed `spawnmenu_icon_precache` because it is not a valid command; - Modified the `mp_decals` to the value of `2048` to equal the value of `r_decals` (`r_decals` gets resetted everytime you launch the game, so setting `r_decals` to `5000` will get its value back to `2048` when you relaunch the game, while `mp_decals` still with the value of `5000` because `mp_decals` it is stored in the `config.cfg` file, while `r_decals` is not, and to make both equal, here is the solution); - Modified the value of the `sensitivity` command to the value of `6` instead of `8`.
1 Year Ago
Offline workshop changes Necessary to display addons names and not error
1 Year Ago
Link to Garry's Mod wiki pages have changed. (#1637)
1 Year Ago
TTT: Portuguese translation fixes (#1636)
1 Year Ago
TTT: Update Portuguese translation (#1635)
1 Year Ago
Switched icon editor to sliders for skins/bg Delete closecaption files They are pointless here volume to loading screen Co-Authored-By: Nurdism <nurdism.io@gmail.com> DisableClipping restores to oldstate garrysmod-issues/issues/4375
1 Year Ago
Utilized: Vector and angle `Unpack` metamethods in`util.TypeToString` (#1622) * Utilized: Vevtor and angle `Unpack` metamethods in`util.TypeToString` * Updated: `TypeToString` * Removed: Whitespace
1 Year Ago
Fix Faceposer forcing hidden flexes to 0 This caused problems with DME eyelids
1 Year Ago
64bit SRCDS UI theme fixes DListView_ColumnPlain fix for extra panels Fixes garrysmod-issues/issues/4365
1 Year Ago
Change prop_effects FX on hover
1 Year Ago
Model keyvalue works on more NPCs
1 Year Ago
Force 64k char chat limit Updated language files Translate more parts of the game's UI Player model editor (+ search bar and resizeability) Icon editor Lua Errors message Spawnmenu right click menus Workshop mounting/fetching messages Hide subscribe buttons with -noworkshop And display a nice message that we are running in -noworkshop
1 Year Ago
TTT: Remove unused concommand (#1629)
1 Year Ago
TTT: fix infinite traitor selection loop in case of bad cvar value See also PR #1624 , but this is simpler.
1 Year Ago
Sub/unsub for demos/saves/dupes Update main_menu.properties In-game WS save/dupe/demo updating Steam workshop updating, and UI changes to enable that
1 Year Ago
steamworks.DownloadUGC support Also make demos error nicely on a failure to download from workshop Main menu subsctiptions include UGC UGC = demos/saves/dupes, control.Addons.js got cleaned up a bit Main menu out of engine fixes DlistView.GetSelectedLine returns panel too
1 Year Ago
Added dupes to main menu
1 Year Ago
Fix for demo icons being black Goes with the engine changes Change DImageButton's example image To be different from DImage in derma_controls New "publish creation" UI Updated language files
1 Year Ago
Fix errors from addons on spawnmenu creation Open the tool UI on the first open, not on creation to avoid errors from addons Get rid of steamworks.VoteInfo steamworks.FileInfo already has this info Merge branch 'master' of garrysmod
1 Year Ago
TTT: Added selector sphere to ttt_traitor_button in FGD (#1620)
1 Year Ago
Loading screen changes Just minor stuff Fixed Lua errors in Sandbox Control Panels for sliders that use invalid/non existent convars Changed Light Tool max brightness there is next to no visual difference between 255 and 20. Default value for gmod_suit in Sandbox
1 Year Ago
Some language fixes
1 Year Ago
Bouncy Ball serverside only DTVar callback
1 Year Ago
No rate/install buttons for floating gma ignoreZ for material CSS shell sounds/hl1 suit VO fix
1 Year Ago
Skins/bodygroups for dupe icons
1 Year Ago
HEV option for utilities menu cl_enable_loadingurl checkbox Also moved cvar to c++ side because it wouldn't save otherwise DTVar on client stuff
1 Year Ago
Cleaned up sql.lua
1 Year Ago
Add convar that allows players to disable viewing custom sv_loadingurls (#1265)
1 Year Ago
Added sql.IndexExists. (#1105)
1 Year Ago
Remvoe the unused arg from Player.PhysgunUnfreeze
1 Year Ago
Remove unused argument from the PhysgunUnfreeze call (#1604) [`Player.PhysgunUnfreeze`](https://wiki.garrysmod.com/page/Player/PhysgunUnfreeze) doesn't take any arguments.
1 Year Ago
string.NiceSize KiB/MiB/GiB -> KB/MB/GB (#1615)
1 Year Ago
Updated Stack implementation (#1566) * Updated Stack implementation - Moved all data to array indicies for faster access - Pop now errors when given invalid args - Pop now returns the last element it popped (solves garrysmod-requests/issues/217) - Various optimisations, biggest being changing table.remove to direct element removal in Pop * Add PopMulti * Make Pop(num>1) return the last element it popped instead of the first
1 Year Ago
Fixed undonum breaking undo
2 Years Ago
Workshop mounting message stuff Player classes do not reset HP/AP on transition
2 Years Ago
Changes to Toolgun's Screen rendering
2 Years Ago
Spawnmenu opens tool UI on creation GetTool little fix This is for cases where Lua on the Tool Gun hasn't loaded yet.
2 Years Ago
minmax for CreateClientConvar
2 Years Ago
Create .gitignore
2 Years Ago
Allow simple_physics_prop to be ignited Found on some HL2 maps Tooltip handles contents on target pnl removal Default behaviour should be unchanged Set/IsEnabled support for some panels Create hud_textures.txt Only done for the train controls texture Fixed RPG sounds cutting off somtimes Old missed change, the laser sound was cutting off shooting sounds Server unfavorite button BUGBUG: The icons in the server browser offset text, find out why and fix HEV Suit option for Start new game Secondary Ammo HUD fits more digits Weapon ammo types use smaller font
2 Years Ago
COLOR:ToHSL()
2 Years Ago
Add Unpack, SetUnpacked, and ToTable to Color (#996) * Add unpack function to color * Add Color.SetUnpacked/Color.ToTable
2 Years Ago
TTT: switch pairs to ipairs (#1610)
2 Years Ago
TTT: stop bleeding on respawn/death (#1611)
2 Years Ago
Icon editor error fixes Errors when trying to load brush entities from picker. Also loads bodygroups from picker now DListView.SetFixedSize freeze fix Floating .gma display improvements Also fixes [unknown] names for players in some cases