repogarrysmodcancel

717 Commits over 2,496 Days - 0.01cph!

3 Years Ago
3 Years Ago
Minor optimization with the PlayerColor material proxy * Update player_color.lua Co-authored-by: Rubat <robotboy655@gmail.com>
3 Years Ago
Fix for the motor tool's torque axis garrysmod-issues/issues/4882 Server flag filters and minor visual improvements Also fixed unreachable servers being filtered out by default filter values Hopefully improved performance of map icon loading Only loads the current page, not all pages
3 Years Ago
Update of some broken/obsolete links (#1782) Over the time, some links notably those of the wiki and the changelist have disappeared.
3 Years Ago
New Server Browser features Gamemode categories Server flags Outdated flags More filters/sorting options Changes to Problems button in menu state Minor changes Fixed beta branch/version text link in the main menu Added new string for Any/All aspect ratio
3 Years Ago
Problems tab for the Problems menu + Localization Fixed brushes not being target-able by properties point_template entity translation for kill feed making sure all lua files are identical between github and plastic Fixed "Disable sprays" being unclickable sometimes Due to it being covered up by the label above it Improved performance of translation system in main menu Fixed a typo in code
3 Years Ago
TTT: add Japanese language (#1781)
3 Years Ago
Fix cookie lib hash (#1779) test code: ```lua local key = "test" local function printState() PrintTable({ realval = sql.QueryValue( "SELECT value FROM cookies WHERE key = " .. SQLStr(key) ), cached = cookie.GetString(key), }) end cookie.Set(key, 1) -- set initial value printState() -- ok. cached but not commited so realval is nil for now timer.Simple(31, function() -- wait cache ttl (time to live) period -- Update cached value immediately but don't refresh cache's ttl so it's expires -- At this point, we also schedule a commit to the DB cookie.Set(key, 2) -- Because the caches ttl is expired, the cookie.GetString function should request a value from the DB -- But as we remember, in the previous step we just scheduled a value update -- It has not been commuted so the cache will be updated with the wrong value and contain the wrong value for the next 30 seconds printState() -- realval and cache values are both "1" -- Wait for scheduled commit timer.Simple(2, function() -- As stated before, cache now and for the next 30 seconds (28 seconds) will be wrong printState() -- We have "1" for cached value and "2" for real value in database end) end) ```
3 Years Ago
TTT: updates to PT-BR translation (#1771) Changes to the highlights and to the AFK message
3 Years Ago
TTT: fix karma still affecting damage after it is disabled (#1780)
3 Years Ago
Default binds for M4 and M5 keys Example Hammer sprinkle definition
3 Years Ago
Change disabled button border to fit border color (#1778)
3 Years Ago
Fix custom theme issues with DMenuOptions (#1775) Don't call SetTextColor in DMenuOption as it overrides theme colors.
3 Years Ago
TTT: fix ragdoll pinning HUD for innocents (#1776)
3 Years Ago
Added Panel.Get/SetX/Y and changed Panel.Center to use them Fixes garrysmod-issues/issues/4857
3 Years Ago
Fix my oopsie
3 Years Ago
Added the Problems panel New features to Browse > Addons and Games in Spawnmenu New Right click options - Open on Workshop and Create Spawnlist Both Addons and Games now reload when game content is remounted Nicer error handling for Browse > Addons Fixed a bug with DTree_Node when MakeFolder was called on a node whose parent is expanded, forcing the user to collapse and re-expand the parent node for the folder to populate
3 Years Ago
Only save preset groups that changed Fix blacklist case sensitivity Added DTree_Node.OnNodeAdded & GetExpanded Pagination does not disappear when errors happen on page 2+ For addons/dupes/saves/demos/etc Workshop download progress UI improvements Just minor tweaks and removal of useless arguments Main menu tweaks for tiny screens All the buttons now fit on tiny screens and improved the mountable games menu to hopefully prevent questions. Added duplicate controls for NPCs to the NPC tab This should ensure people don't miss these options.
3 Years Ago
Maintain nicer sorting for numbers in DListView column sorting Fixes garrysmod-issues/issues/4850
3 Years Ago
Add a IsScripted check to this hack (#1772)
3 Years Ago
Add spacers to DComboBox's DMenu (#1543)
3 Years Ago
undo: PreUndo hook Update undo.lua Update undo.lua Update init.lua Update undo.lua Merge pull request #1762 from NathanX-S/patch-4 undo: PreUndo hook
3 Years Ago
TTT: fix instant reload of dropped weapon
3 Years Ago
Update cl_init.lua (#1770) * Update cl_init.lua - Removed if statement and replaced it with 'and' and 'or' - Entered 'view' table indexes directly upon creation (line 351) * Revert Reverted local team = ent.Team and ent:Team() or TEAM_ANASSIGNED
3 Years Ago
Fixed exploits to do with the main menu
3 Years Ago
Remove base_ai comment that is not true Fixed spawnmenu tabs erroring due to content w/ no category Use the new undo.AddFunction feature for Statue property Added DProperty_Entity Also made util.StringToType work with "entity" type Editable Entity UI (DProperties) now supports the same UI type names as the DTVar type names. i.e. you can now use "Bool" instead of "Boolean" in Entity:NetworkVar() "Edit" table, etc DTextEntry deletes its suggestions DMenu if the textentry is deleted Deleted auto-sent files from lua/send.txt Main menu maps optimization No longer refreshes the map list multiple times a per "mounted content changed" event, so it should be faster Added callback to gmsave.LoadMap Useful for mods that want something to happen only after all the entities are placed Allow SpawnmenuContentPanel to switch to NULL panel Do not error when SpawnmenuContentPanel:SwitchPanel() is called with an invalid panel. Minor clean ups that don't deserve their own commit
3 Years Ago
Allow returning false in undo.AddFunction to skip undo if it's no longer valid (#1749)
3 Years Ago
Fix label PerformLayout in DCheckBoxLabel (#1767)
3 Years Ago
Update admin_functions.lua (#1768)
3 Years Ago
TTT: fix error handling when adding a translation string Missing return meant we still tried to add the string to the nonexistent language, instead of failing gracefully
3 Years Ago
Fixed default faceposer presets Changes to base_ai sound script changes Slots 7-0 in Options HL2 credits so that they work in gmod Update send.txt Fixed faceposer UI getting filled when changing targets Preset editor improvements handles different cAsInG of convars and missing preset convars Empty rope material Lua error fix Server browser favorites change addon list invalid state changes getmaps.lua optimisations
3 Years Ago
Noclip drive type for cameras Added Jump and Crouch bind actions to the default drive types Got rid of the weird 40 HU 3rd person view from noclip drive type Removed incorrect arguments from render.DrawSprite calls Spawnmenu handles screen resolution changes in-game better Removed dead wiki links Loading screen fixes Fixed Lua errors when default usergroups file is missing Also cleaned up the file Fixed DListView Lua errors when sorting mixed types Fixed Lua errors with Spawnicons when Paint is overwritten Create OptionsSubAudio.res Adds volume_sfx slider Adds OnRequestFullUpdate serverside gameevent
3 Years Ago
Fix Disconnect button width with other languages (russian, etc.) (#1763) * Fix Disconnect button width with other languages (russian, etc.) * style update
3 Years Ago
Dock the OpenURL disconnect button to the left (#1756)
3 Years Ago
Don't draw Sandbox world tips with nodraw ents (#1751) * Made invisible entities not draw halo/overlay. * Update base_gmodentity.lua
3 Years Ago
Disable sprays button in options New language strings halo lib no longer renders nodraw entities improvements to ArmDupe's net.receive
3 Years Ago
TTT: fixed Magneto Stick ragdoll pinning hint never showing for innocents (#1753) When ttt_ragdoll_pinning_innocents is enabled, the hint should be displayed for all players rather than only traitors.
3 Years Ago
Addendum to PR#1745 PlayerSpawn* hooks should consistently no longer receive NULL players gm_spawnvehicle no longer errors when used in srcds console Fixed serverside console spam with Paint tool Added current map/server name/gamemode to loading screen Followed and Favorite sectiosn to Dupes/Saves/Demos Fixes for -noworkshop message in main menus Workshop addon filesizes in Addons menu Also replace "local floating" with a more clear "non workshop .gma addon" Followed/Favorite sections to spawnmenu Dupes/Saves too Unreachable Servers sections in server list some feedback for players, instead of just a blank screen gui.OpenURL/askconnect confimration dialog changes DComboBox updates its color properly SetEnabled was one of the issues
3 Years Ago
Allow null ply in MakeVehicle (#1745) * Allow null ply in MakeVehicle * Update commands.lua
3 Years Ago
Update list.lua table.insert returns the index the object was placed at. Merge pull request #1742 from kunacha/patch-1 list.Add should return the index the object was placed at
3 Years Ago
Remove this sanity Allow false values in string library to be indexable by __index Merge pull request #1716 from GitSparTV/string Remove string.__index error
3 Years Ago
Added PreRegister hooks Updated hook names to PreRegister* false will now block registration false will now block registration Merge pull request #1307 from Kefta/patch-62 Added weapons/scripted_ents.PreRegistered hook
3 Years Ago
Allow weapons with a CalcView function to work with player_manager view overrides The updated view origin, angles, and fov from the player_manager returns are now used for the current weapon's CalcView call. Also, the returns are now optional. Merge pull request #1348 from Kefta/patch-71 Allow weapons with a CalcView function to work with player_manager view overrides
3 Years Ago
Fixed entity function type consistency Fixes the rest of the functions in garrysmod-issues/issues/3132 Type compatibility fix Merge pull request #1488 from Kefta/patch-84 Fixed entity function type consistency
3 Years Ago
Fix color_white corruption How to: Press R on prop, then left click on it. There you go, color_white is corrupted by duplicator.StoreEntityModifier. Merge pull request #1740 from osiris-plus/patch-1 Fix color_white corruption
3 Years Ago
Fixed not being able to unfocus text entries Added PLAYER.MaxArmor to player class system More sane maximum value for thrusters Avoids crashing issues Added mp_falldamage to Sandbox start new game Fixed skins not updating when their parent changes skin Fixed gui.OpenURL's popup not working well with modal panels Fixed whereis for floating .gma files Improvements to DMenu while parented to modal panel DProperties better handles missing control types Fixed 2 bugs with ENT:TriggerOutput 1. It was ignoring the Source's internal IO queue 2. There was a bug where auto deleting any outputs due to limited amount of fires would cause certain outputs to no longer work
3 Years Ago
TTT: update some default settings Enables by default: - ttt_detective_hats - ttt_teleport_telefrags - ttt_no_nade_throw_during_prep Fixes #1738
4 Years Ago
TTT: change "Português brasileiro" to "Português (Brasil)" (#1736)
4 Years Ago
TTT: distinguish Brazilian Portuguese and European Portuguese (#1735)
4 Years Ago
Fix mass vector_origin replacement bug (#1733) * Fix mass vector_origin replacement bug Caused by garrysmod/commit/b9839ed24e7952fd6af1049cedd887f01c6358b1#diff-5dec0ab92ef177ebb4780d5ee7fd4cddb6b4701902f4496738d4c7b51cd4d69cR136 * Update gmod_hoverball.lua Co-authored-by: Rubat <robotboy655@facepunchstudios.com>