repogarrysmodcancel

781 Commits over 2,710 Days - 0.01cph!

5 Years Ago
Allow simple_physics_prop to be ignited Found on some HL2 maps Tooltip handles contents on target pnl removal Default behaviour should be unchanged Set/IsEnabled support for some panels Create hud_textures.txt Only done for the train controls texture Fixed RPG sounds cutting off somtimes Old missed change, the laser sound was cutting off shooting sounds Server unfavorite button BUGBUG: The icons in the server browser offset text, find out why and fix HEV Suit option for Start new game Secondary Ammo HUD fits more digits Weapon ammo types use smaller font
5 Years Ago
COLOR:ToHSL()
5 Years Ago
Add Unpack, SetUnpacked, and ToTable to Color (#996) * Add unpack function to color * Add Color.SetUnpacked/Color.ToTable
5 Years Ago
TTT: switch pairs to ipairs (#1610)
5 Years Ago
TTT: stop bleeding on respawn/death (#1611)
5 Years Ago
Icon editor error fixes Errors when trying to load brush entities from picker. Also loads bodygroups from picker now DListView.SetFixedSize freeze fix Floating .gma display improvements Also fixes [unknown] names for players in some cases
5 Years Ago
Disable patterns in search boxes Fixed bodygroups tab not showing in Player editor Fixed bodygroups tab not showing in Player editor somtimes gmod_maxammo fix for Sandbox Don't create the convar 2 times
5 Years Ago
Remove hardcoded ammo type from SWEP:ShootBullet (#1502) * Remove hardcoded ammo type from SWEP:ShootBullet Also added additional arguments for secondary fire, force, and tracer frequency * secondary -> ammo_type
5 Years Ago
cleaned up animations file (#1504) * Micro optimize shared. Removed double 'if client' and check for vehicle.
5 Years Ago
Remove unused PlayerSpawnTime table from base (#1602) I couldn't find any references to the `PlayerSpawnTime`. Neither in Base, Sandbox nor TTT. Also, [GitHub search revealed nothing either](https://github.com/search?l=Lua&q=GM+PlayerSpawnTime&type=Code).
5 Years Ago
alt to walk in default config (#1559)
5 Years Ago
Moved GM:PlayerShouldTakeDamage to serverside file (#1600) * PlayerShouldTakeDamage is server-side only It doesn't belong in the shared file... * PlayerShouldTakeDamage is server-side only Moved `PlayerShouldTakeDamage` over to server-side counterpart.
5 Years Ago
Removed globals from derma code (#1598) * removed unused vars * removed global creation
5 Years Ago
GM:ShowTeam doesn't return any value (#1603) Remove the lingering falsy boolean return value.
5 Years Ago
Removed a similar condition (#1606)
5 Years Ago
Allow a weapon's new table type value if the BaseClass variable is not a table (#1586) Allow a weapon's BaseClass to have non-table values by using the defining weapon's new table type value instead of erroring and breaking weapons
5 Years Ago
TTT: optimized type checks (#1596)
5 Years Ago
Improve upon PR#1595 Flechette gun npc usage example logic_choreographed_scene translation Apparently it kills a Combine NPC at the start of C17 chapter with dog
5 Years Ago
Add a new slider option for gmod_maxammo convar to settings menu (#1595) * Add menu slider option for new gmod_maxammo convar * Add localisation for gmod_maxammo convar
5 Years Ago
Removed extra local variable (#1588) Not needed.
5 Years Ago
PlayerSpawn transition argument Addons Enabled/Disabled only filter Centered pickup history text vertically It was a bit off Fixed Fists not spawning gibs in MP on client https: //github.com/Facepunch/garrysmod-issues/issues/3942 Co-Authored-By: jvs <jvs@users.noreply.github.com>
5 Years Ago
gm_load nicer missing map error Derma_DrawBackgroundBlur fix for menu state Context menu slider default MMC thing Middle Mouse Click to reset slider to default value feature gets autoset for all tools in spawnmenu NPC SWEP related fixes/improvements manhack welder doesnt error when given to NPCs flechettegun can be picked up by NPCs and fired Updated SWEP animation translations for NPCs
5 Years Ago
Fix local dupe list not updating once it is active
5 Years Ago
ENT:OnTraceAttack for nextbots
5 Years Ago
TTT: add missing Detective/Traitor weapons to .fgd (#1593)
5 Years Ago
Server browser changes Server list changes: * Search bar for gamemode list * Gamemode list tries to display prettier/correct-er names (i.e. prefers "Sandbox" over "sandbox") * Made the server list at least a bit usable on 800x600 and below * Search boxes got a border so they are visible on white backgrounds, and are a bit wider Addon list displays noworkshop message HL1 DM gives you the hl1 ents as well Added dz_ onto CS category Updated language files oldmanharpoon in pickups
5 Years Ago
Updated Sandbox NPC List Nihilanth uses its new spawnflag to make him attack without TurnBabyOn input, and don't drop Controller NPC or Nihilanth to ground since they are flying NPCs.
5 Years Ago
Updating Game & Progress Discussion Link (#1589) * Updated README Replaced the link regarding current game discussion and update progress from the now closed Facepunch Forums to the official Garry's Mod Discord chat that opens up the #next-update chat in the Development category * Update README.md Co-Authored-By: Neico <neico@users.noreply.github.com>
5 Years Ago
Undo library fixes Performing an undo with certain ID properly tells the client to remove that undo from the UI The undo system will no longer add empty undos onto its list IsValid check for some tools redundant but to be consistent Addon menu error fix
5 Years Ago
Tiny changes Don't ask NW2Var proxies Another PR problem fix Dunno how it slipped through the initial testing
5 Years Ago
Add SF_LUA_RUN_ON_SPAWN A few main menu fixes Fixed server settings "not saving" and a JS error
5 Years Ago
Spawnflags for lua_run entity Modified version of the garrysmod/pull/1124 pull request. Code is ran a bit later (on spawn) and uses self as activator/caller. Co-Authored-By: superhighvoltage <superhighvoltage@users.noreply.github.com>
5 Years Ago
Cleaned up undo library And increased UI limit for undos to 100 Small fix for DListBox A fix for multiple items being displayed as selected when they got the same text, such as in the Undo menu
5 Years Ago
math.Clamp efficiency (#1426) * Update math.lua * Update math.lua * remove extra parenthesis
5 Years Ago
Add min, max args to Vector/AngleRand (#1428) * Add min, max args to Vector/AngleRand function VectorRand( min --[[= -1]], max --[[= 1]] ) function AngleRand( min --[[-90 pitch, -180 yaw/roll]], max --[[= 90 pitch, 180 yaw/roll]] ) Maintains previous behaviour, but the arguments now give forced mins/maxs into math.Rand. This also directly matches the behaviour of RandomVector and RandomAngle in the mathlib. * Use C operators * get rid of default arg comments
5 Years Ago
table.ToString handles colors nicer Manual merge of garrysmod/pull/902 due to merge conflicts Co-Authored-By: Partixel <partixel@users.noreply.github.com> Fix Lua error from PR #1572 Co-Authored-By: Partixel <partixel@users.noreply.github.com>
5 Years Ago
Fixed spawn and context menu hooks (#1517) * Update spawnmenu.lua * Update contextmenu.lua * Update cl_spawnmenu.lua * Update cl_spawnmenu.lua * Fix spacing
5 Years Ago
Replace usage of type() with is* functions (#1572) * Remove less than ideal usage of type() * Remove less than ideal usage of type() from gamemodes
5 Years Ago
Add list.HasEntry (#1460)
5 Years Ago
NoDrop NPC spawn fix (#1494) * NoDrop NPC spawn fix - Add NoDrop to multiple NPCs to fix them spawning below platforms/displacements. This is best shown spawning a rollermine or combine camera on this platform in gm_construct: ![](https://i.imgur.com/5pxiD7k.jpg) DropToFloor's trace starts in the platform and does not hit the displacement below, so it will drop the NPC to the floor underneath the map. The NPCs chosen for this parameter do not rely on starting on the ground and can be spawned anywhere. - Fixed NoDrop not applying to duped NPCs. - Changed some raw numbers to SF_ enums. * NoDrop duplicator fix
5 Years Ago
"noclip" drive mode can be exited now Also clean up the files Searching full model path works now Trails are clamped in Dupe func, not tool Also discard 0 start 0 end size trails Added info_survivor_rescue spawnpoints Removed info_survivor_position for the time being, c1m4_atrium has one of those in a box under the map
5 Years Ago
Updated spawnmenu.ActivateTool
5 Years Ago
Light tool changes
6 Years Ago
DColorButton: Added ability to disable the tooltip (#1583)
6 Years Ago
Optimize table.Count comparisons (#1571) * Optimize table.Count comparisons 1) Remove unnecessary use of table.Count in TTT (table is sequential). 2) Remove table.Count from duplicator icon generation and keep count in the already existing loop * minor changes
6 Years Ago
Fixed HL1 wep sounds and world models Options menu tab stuff Physics Gun => PHYSICS GUN Only affects player's inventory, not spawn menu HL1 stuff in spawnmenu Also changed up some HL2 names & rearranged NPC weapons in order of usefulness
6 Years Ago
fix for using the CMenu in nonvehicle entities (#1581) * fix for using the CMenu in nonvehicle entities improved version of my fix. earlier description: if you open the context menu while in a prop_vehicle_crane you will get a lua error like this [ERROR] lua/includes/modules/properties.lua:114: attempt to call method 'GetThirdPersonMode' (a nil value) 1. GetHovered - lua/includes/modules/properties.lua:114 2. fn - lua/includes/modules/properties.lua:174 3. Run - addons/ulib_557962238/lua/ulib/shared/hook.lua:109 4. fn - lua/includes/modules/halo.lua:149 5. unknown - addons/ulib_557962238/lua/ulib/shared/hook.lua:109 this is because LocalPlayer():GetVehicle() return the crane you are in, so the IsValid check will return true, but since it's not an actual vehicle, calling a Vehicle function will cause a lua error.
6 Years Ago
Restore encoding for gmod_eng.txt
6 Years Ago
Revert Lua gun translations to normal caps (#1582) Upon popular demand. Fixes garrysmod-issues/issues/3832.
6 Years Ago
DCategoryList reacts to SetBGColor Fixes garrysmod-issues/issues/3815 Merge branch 'master' of garrysmod