781 Commits over 2,710 Days - 0.01cph!
[TTT] Russian localization file minor fix (#1522)
[TTT] Russian translation overhaul (#1518)
TTT: translatability improvements
- Fixed several cases of hardcoded untranslatable texts
- Tweaked UI to give texts more space to fit Russian translation better
Fixes garrysmod-issues/issues/3544
TTT: optimize random weapon and ammo spawning
Changes from #1506 by @mcnuggets1
Co-Authored-By: David <mcnuggets1@users.noreply.github.com>
Updated surfaceproperites.txt
Updated surfaceproperites.txt to remove some entries to fit the 128
entry limit.
Removed snow_normal (instead adjusted snow to be less slippery)
Removed some HL2 Ep2 properties that were used on models with no physics
Removed portal/tf2 properties
Renamed local function
Genetic => Generic
Added quick filter to materials tool
And fixed some translations of sandbox entities
You can now ignite ragdolls
All properties now have proper target check
Distance check, general entity validity check
Add filter to FindUseEntity trace
oopsie
Add additional HL2 entity translations (#1501)
* Add additional HL2 entity translations
- prop_crane
- prop_vehicle_driveable
- prop_stickybomb
- prop_vehicle_jeep "Vehicle" -> "Jeep" (may represent the Jalopy too but it's better than Vehicle imo)
Same encoding issue as garrysmod/pull/1500
Add additional HL1 entity translations (#1500)
* Add additional HL1 entity translations
Last batch. GitHub refuses to keep the current encoding no matter which way I commit it.
* Remove grenade_spit
player.GetByAccountID( ID ) (#1309)
Fix incorrect hand grenade translation key (#1496)
* Fix incorrect hand grenade translation key
TTT: remove version string
HL1 sound stuff
Turret classname translations changes to differentiate which one is
which
HL1 stuff for chapter names and whatnot
HL1 Sentry soundscripts
Revert skill.cfg to HL2's/EP2's (#1498)
- Changed sk_npc_head from 5 to 3
- Uncommented sk_advisor_health
Added HL1 NPC language strings (#1492)
* Added npc_advisor and npc_ichthyosaur language strings
* Update npc-ents_english.txt
TTT: fix zoom-out animation always playing when reloading (#1491)
Replaced SortedPairs* and RandomPairs with better implementations (#1167)
Replaced SortedPairs* and RandomPairs with better implementations
No deep copies of tables are made anymore
Fixed a crash that could occur when a table is self referencing
Fix weapon_medkit (#1481)
Changes:
* Toggles lag compensation on the player while performing trace in PrimaryAttack
* Allows PrimaryAttack to heal to player's max health instead of a constant 100
prevent PrintTable() from iterating over the table that it's currently processing (#1340)
DNumberScratch zoom freeze
Press SHIFT to freeze zoom at current level.
Improved scratch decimals support (#1438)
TTT: Make first-person spectating not draw the label of the spectated player (#1486)
- Show label of spectated player instead
- Prevent magneto stick help text showing for spectators
Only try to stop multiplayer spam with dupe saves
Minor Duplicator changes
* Can no longer immediately resave an armed dupe
* More safeguards against bad user input
* Better server logging for dupes and saves
Fixed exploit to lag out servers really bad (#1478)
Fixed exploit to lag out servers
Some fixes
Reduced lag with a very huge amount of notifications
Reduced probabilty of the game crashing when rendering dupe icon
Optimized animations (#1399)
Replaces Length2D calls with Length2DSqr for speed.
Use FL_ANIMDUCKING for crouching anim
Fixed not being able to +use ents in player clips
Updated scripts/ folder
Default Spawnlists updated
Added default presets
Updated soundscape files to match the live game version
ScriptedEntityType now works same on all ent types
IsValid micro-optimisation (#1402)
Saving the table access saves an __index call in the case of metatables, entities, and panels.
Fixed paint tool not clearing entity mods on reload (#1474)
Previously, these entity mods weren't being cleared, so if you removed the decals from an entity and then duped/saved it, the copy would still have the decals applied.
Poser Tool and DNumSlider updates, Lang files updtd
Faceposer got major BUFFs, Finger/Eye posers work on effects, DNumSlider
new features
Fixed HUDPickup after changelevels
GM.PickupHistoryLast value persists over changelevels!
BodyGroup support for NPCs in Sandbox
AddFavServer button stuff
Make GetCreator return NULL for no creator (#1381)
Type-consistency
Change gmod_tool's holdtype to revolver (#1347)
The viewmodel has two hands!
menu/video.lua update (#1459)
* Made variables local
* Added sound convar
* Added feedback messages
* Added helptexts
Added a bunch of new entity translations
Added a bunch of new entity translations that might show up in the kill
feed
TTT: remove unnecessary CollisionRulesChanged call for ragdolls (#1461)