repogarrysmodcancel

781 Commits over 2,710 Days - 0.01cph!

6 Years Ago
[TTT] Russian localization file minor fix (#1522)
6 Years Ago
[TTT] Russian translation overhaul (#1518)
6 Years Ago
TTT: translatability improvements - Fixed several cases of hardcoded untranslatable texts - Tweaked UI to give texts more space to fit Russian translation better Fixes garrysmod-issues/issues/3544
6 Years Ago
TTT: optimize random weapon and ammo spawning Changes from #1506 by @mcnuggets1 Co-Authored-By: David <mcnuggets1@users.noreply.github.com>
6 Years Ago
Updated surfaceproperites.txt Updated surfaceproperites.txt to remove some entries to fit the 128 entry limit. Removed snow_normal (instead adjusted snow to be less slippery) Removed some HL2 Ep2 properties that were used on models with no physics Removed portal/tf2 properties
6 Years Ago
Renamed local function Genetic => Generic
6 Years Ago
Added quick filter to materials tool And fixed some translations of sandbox entities You can now ignite ragdolls
6 Years Ago
All properties now have proper target check Distance check, general entity validity check
6 Years Ago
Add filter to FindUseEntity trace oopsie
6 Years Ago
Restore encoding
6 Years Ago
Add additional HL2 entity translations (#1501) * Add additional HL2 entity translations - prop_crane - prop_vehicle_driveable - prop_stickybomb - prop_vehicle_jeep "Vehicle" -> "Jeep" (may represent the Jalopy too but it's better than Vehicle imo) Same encoding issue as garrysmod/pull/1500
6 Years Ago
Add additional HL1 entity translations (#1500) * Add additional HL1 entity translations Last batch. GitHub refuses to keep the current encoding no matter which way I commit it. * Remove grenade_spit
6 Years Ago
player.GetByAccountID( ID ) (#1309)
6 Years Ago
Fix incorrect hand grenade translation key (#1496) * Fix incorrect hand grenade translation key
6 Years Ago
TTT: remove version string
6 Years Ago
HL1 sound stuff Turret classname translations changes to differentiate which one is which HL1 stuff for chapter names and whatnot HL1 Sentry soundscripts
6 Years Ago
Restore encoding
6 Years Ago
Revert skill.cfg to HL2's/EP2's (#1498) - Changed sk_npc_head from 5 to 3 - Uncommented sk_advisor_health
6 Years Ago
Added HL1 NPC language strings (#1492) * Added npc_advisor and npc_ichthyosaur language strings * Update npc-ents_english.txt
6 Years Ago
TTT: fix zoom-out animation always playing when reloading (#1491)
7 Years Ago
Clean up table.lua a bit
7 Years Ago
Replaced SortedPairs* and RandomPairs with better implementations (#1167) Replaced SortedPairs* and RandomPairs with better implementations No deep copies of tables are made anymore Fixed a crash that could occur when a table is self referencing
7 Years Ago
Fix weapon_medkit (#1481) Changes: * Toggles lag compensation on the player while performing trace in PrimaryAttack * Allows PrimaryAttack to heal to player's max health instead of a constant 100
7 Years Ago
prevent PrintTable() from iterating over the table that it's currently processing (#1340)
7 Years Ago
DNumberScratch zoom freeze Press SHIFT to freeze zoom at current level.
7 Years Ago
Improved scratch decimals support (#1438)
7 Years Ago
TTT: Make first-person spectating not draw the label of the spectated player (#1486) - Show label of spectated player instead - Prevent magneto stick help text showing for spectators
7 Years Ago
Only try to stop multiplayer spam with dupe saves
7 Years Ago
Minor Duplicator changes * Can no longer immediately resave an armed dupe * More safeguards against bad user input * Better server logging for dupes and saves
7 Years Ago
Fixed exploit to lag out servers really bad (#1478) Fixed exploit to lag out servers
7 Years Ago
Randomize HLS scientists
7 Years Ago
Some fixes Reduced lag with a very huge amount of notifications Reduced probabilty of the game crashing when rendering dupe icon
7 Years Ago
Optimized animations (#1399) Replaces Length2D calls with Length2DSqr for speed.
7 Years Ago
Use FL_ANIMDUCKING for crouching anim
7 Years Ago
Fixed not being able to +use ents in player clips
7 Years Ago
Removed old presets
7 Years Ago
Updated scripts/ folder Default Spawnlists updated Added default presets Updated soundscape files to match the live game version
7 Years Ago
ScriptedEntityType now works same on all ent types
7 Years Ago
IsValid micro-optimisation (#1402) Saving the table access saves an __index call in the case of metatables, entities, and panels.
7 Years Ago
Fixed paint tool not clearing entity mods on reload (#1474) Previously, these entity mods weren't being cleared, so if you removed the decals from an entity and then duped/saved it, the copy would still have the decals applied.
7 Years Ago
Poser Tool and DNumSlider updates, Lang files updtd Faceposer got major BUFFs, Finger/Eye posers work on effects, DNumSlider new features
7 Years Ago
Fixed HUDPickup after changelevels GM.PickupHistoryLast value persists over changelevels!
7 Years Ago
BodyGroup support for NPCs in Sandbox
7 Years Ago
AddFavServer button stuff
7 Years Ago
Make GetCreator return NULL for no creator (#1381) Type-consistency
7 Years Ago
Change gmod_tool's holdtype to revolver (#1347) The viewmodel has two hands!
7 Years Ago
menu/video.lua update (#1459) * Made variables local * Added sound convar * Added feedback messages * Added helptexts
7 Years Ago
Cleaned up weapon_base
7 Years Ago
Added a bunch of new entity translations Added a bunch of new entity translations that might show up in the kill feed
7 Years Ago
TTT: remove unnecessary CollisionRulesChanged call for ragdolls (#1461)