repogarrysmodcancel

869 Commits over 2,830 Days - 0.01cph!

1 Year Ago
Add duplicator.Disallow (#1676) Used when you want to override the default duplication behaviour, eg when an Addon makes itself duplicatable but you don't want it to be. Also useful if you want a script such as persistence to be able to duplicate things that players cannot. ```lua duplicator.Allow( "prop_door_rotating" ) local tab = duplicator.CopyEnts( Ents ) duplicator.Disallow( "prop_door_rotating" ) ```
1 Year Ago
Replace timer.Destroy (deprecated) with timer.Remove (#1995) timer.Destroy is deprecated, so timer.Remove should be used instead.
1 Year Ago
Fix Malformed CSS Comments (#1997)
1 Year Ago
Add Versus Saxton Hale map category (#1996)
1 Year Ago
1 Year Ago
Fixed issues with properties not working Update legal doc links Fixed up PR #1989
1 Year Ago
DListView ignore inisible lines (#1989)
1 Year Ago
TTT: fix notification sound cue and make it toggleable (#1983)
1 Year Ago
TTT: make Poltergeist weapon range easier to override (#1986)
1 Year Ago
1 Year Ago
Update detail.vbsp Update gameinfo.txt Fixed a regression with properties library Revert Pull Request #1299 See garrysmod-issues/issues/5495 Do not use magic numbers for net.Read/WriteEntity
1 Year Ago
Entity Editing uses less bits per variable edit (#1982)
1 Year Ago
[Net] Reduced net.Write&Read Entity from 16 bits to 13 bits. (#1934)
1 Year Ago
Update README.md
1 Year Ago
Updated `cvars` library (#1972)
1 Year Ago
Minor tweak for DListView example
1 Year Ago
dlistview_column:SetFixedWidth sets the column width immediately (#1965)
1 Year Ago
Remove SWEP:SetDeploySpeed Sandbox tool validity checks constraint library tweaks Mostly validity checks
1 Year Ago
Add flags of the world to DIconBrowser (#1978)
1 Year Ago
Do not set ClassName in vgui.CreateFromTable (#1977) Panels created by this functions do not have their own class and are anonymous. The reference classname in the existing function does not exist and is nil.
1 Year Ago
Update texturize.lua (#1976) * Update texturize.lua Make the texturize effect spawnmenu icons display the texture's name instead of them all being "Texturize" * Update texturize.lua Now using 'label' in the CreateContentIcon to provide a name to the icon. Fixes issue where selecting post process texture does nothing if 'name' is incorrectly set. * formatting --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
1 Year Ago
Fixed DGrid (#1975) * `DGrid:Clear()` now works correct * Ignore invisible children in `DGrid:PerformLayout()`
1 Year Ago
Invert color option for color modify Fix potential spawnmenu search errors on invalid input from addons More validity checks for Sandbox tools garrysmod-issues/issues/5445
1 Year Ago
Update CONTRIBUTING.md Make it more clear to use tabs and what "Tab size" is.
1 Year Ago
Refresh menu subscribed lists if they are open when subs change garrysmod/pull/1964
1 Year Ago
Add missing cfg files HL1: Source skill cfgs, 360 controller cfgs so they are not ran from mounted games, and mount.cfg
1 Year Ago
TTT: Fix incorrect call to SortByMember (#1970)
1 Year Ago
Make entity properties more resilient against EyePos issues
1 Year Ago
Fix weapon_medkit holstered healing regression (#1961)
1 Year Ago
Fixed a potential Lua error in DLabel:OnMousePressed Fixes garrysmod-issues/issues/5446 Update gmod_winch_controller.lua
1 Year Ago
TTT: fix knife effect_fn not being cleared (#1959)
1 Year Ago
Fix weapon_medkit merge error (#1960)
1 Year Ago
1 Year Ago
Move derma icon browser to a more sensible place So we don't have to worry about forcing clients to download a pointless file that returns on execution
1 Year Ago
Added vgui.Exists( classname ) (#1953)
1 Year Ago
Add the ability to override Tooltip's delay per panel (#1875) Adds the following methods to Panel: ```lua Panel:SetTooltipDelay( delay ) Panel:GetTooltipDelay() ``` Internally this sets the `numTooltipDelay` value on the affected panel. DToolTip's will also have the `OpenDelay` value, which is determined by the above functions, and defaults to the existing convar value.
1 Year Ago
Menu Support for `util.IsBinaryModuleInstalled` (#1927)
1 Year Ago
Refactor weapon_medkit (#1943) * Refactor weapon_medkit - Removed the ammo/idle timers and converted them to predicted netvars like weapon_fists - Divided up the Primary/SecondaryAttack functions into SWEP:CanHeal(entity), SWEP:DoHeal(entity), SWEP:HealEntity(entity), and SWEP:HealFail(entity) - Changed many constants to class variables to promote addon SWEP modification instead of copying and modifying the code - Heal success/failures now punishes both primary and secondary fire no matter which heal type it is to prevent being able to interrupt the medpack animation with the opposite heal type attack - Removed SWEP.MaxAmmo as SWEP.Primary.ClipSize was already serving its purpose - General optimisations/cleanup * Hanging space cleanup * GetHealth->Health * Remove default SWEP:Reload Doesn't cause issues currently, just doesn't need to call DefaultReload * Final cleanup - Changed Ammo to an empty string. "none" makes no difference - Only update the NextAmmoRegen netvar if ammo was given. Prevents regen from being on a constant cycle instead of action-based - Changed TakePrimaryAmmo to a plain SetClip1 to match what's done in SWEP:Think + skip some unnecessary logic * Small fixes - GetClip1->Clip1 - math.min(..., 0)->math.max(..., 0) when setting the clip - preventing it from being set negative instead of always being set to 0 - Healing sets the NextAmmoRegen to ensure regen always happens AmmoRegenFrequency seconds after the last heal * Use the local in CustomAmmoDisplay * deuglify trace code --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
1 Year Ago
Create the Derma Icon Browser (#1734) A smart, menu state Derma Icon Browser utilizing DIconBrowser.
1 Year Ago
Contain DButton's image size if it's too big (#1954) * Crop DButton's image size if it's too big * Preserving aspect ratio of DImage * Clamp the icon's width as well, and position predictably Change positioning so that clamped icons are aligned with smaller icons nicely. --------- Co-authored-by: Rubat <3299036+robotboy655@users.noreply.github.com>
1 Year Ago
IncludeCS now returns result of include() (#1936)
1 Year Ago
TTT: Fix ironsight position when in singleplayer. (#1949) TTT: Fix ironsight position when in singleplayer.
1 Year Ago
Use snd_musicvolume instead of volume for loading screens (#1950)
2 Years Ago
PropSpawn effect safeguards Move TTT translations to TTT folder Fixed ToolGun:GetToolObject returning local players values for other players clientside
2 Years Ago
TTT: more translatability improvements and fixes (#1946) - Implement translations for TTT start new game menu - Implement translations for mute states notifications on chat
2 Years Ago
Fully remove timers when medkits are removed (#1942)
2 Years Ago
Simplify gmod_tool concommand code Call TOOL:ReleaseGhostEntity on holster even when TOOL:Holster doesn't
2 Years Ago
Make string.ToTable work with numbers again Fixes garrysmod-issues/issues/5399
2 Years Ago
base_gmodentity:GetPlayerName doesn't return nils
2 Years Ago
Fixed ipairs being nil and GetOverlayText erroring (#1937) * Fixed ipairs being nil * Fixed GetOverlayText erroring when nw string is nil