repogarrysmodcancel

781 Commits over 2,710 Days - 0.01cph!

4 Years Ago
TTT: fixed Magneto Stick ragdoll pinning hint never showing for innocents (#1753) When ttt_ragdoll_pinning_innocents is enabled, the hint should be displayed for all players rather than only traitors.
4 Years Ago
Addendum to PR#1745 PlayerSpawn* hooks should consistently no longer receive NULL players gm_spawnvehicle no longer errors when used in srcds console Fixed serverside console spam with Paint tool Added current map/server name/gamemode to loading screen Followed and Favorite sectiosn to Dupes/Saves/Demos Fixes for -noworkshop message in main menus Workshop addon filesizes in Addons menu Also replace "local floating" with a more clear "non workshop .gma addon" Followed/Favorite sections to spawnmenu Dupes/Saves too Unreachable Servers sections in server list some feedback for players, instead of just a blank screen gui.OpenURL/askconnect confimration dialog changes DComboBox updates its color properly SetEnabled was one of the issues
4 Years Ago
Allow null ply in MakeVehicle (#1745) * Allow null ply in MakeVehicle * Update commands.lua
4 Years Ago
Update list.lua table.insert returns the index the object was placed at. Merge pull request #1742 from kunacha/patch-1 list.Add should return the index the object was placed at
4 Years Ago
Remove this sanity Allow false values in string library to be indexable by __index Merge pull request #1716 from GitSparTV/string Remove string.__index error
4 Years Ago
Added PreRegister hooks Updated hook names to PreRegister* false will now block registration false will now block registration Merge pull request #1307 from Kefta/patch-62 Added weapons/scripted_ents.PreRegistered hook
4 Years Ago
Allow weapons with a CalcView function to work with player_manager view overrides The updated view origin, angles, and fov from the player_manager returns are now used for the current weapon's CalcView call. Also, the returns are now optional. Merge pull request #1348 from Kefta/patch-71 Allow weapons with a CalcView function to work with player_manager view overrides
4 Years Ago
Fixed entity function type consistency Fixes the rest of the functions in garrysmod-issues/issues/3132 Type compatibility fix Merge pull request #1488 from Kefta/patch-84 Fixed entity function type consistency
4 Years Ago
Fix color_white corruption How to: Press R on prop, then left click on it. There you go, color_white is corrupted by duplicator.StoreEntityModifier. Merge pull request #1740 from osiris-plus/patch-1 Fix color_white corruption
4 Years Ago
Fixed not being able to unfocus text entries Added PLAYER.MaxArmor to player class system More sane maximum value for thrusters Avoids crashing issues Added mp_falldamage to Sandbox start new game Fixed skins not updating when their parent changes skin Fixed gui.OpenURL's popup not working well with modal panels Fixed whereis for floating .gma files Improvements to DMenu while parented to modal panel DProperties better handles missing control types Fixed 2 bugs with ENT:TriggerOutput 1. It was ignoring the Source's internal IO queue 2. There was a bug where auto deleting any outputs due to limited amount of fires would cause certain outputs to no longer work
4 Years Ago
TTT: update some default settings Enables by default: - ttt_detective_hats - ttt_teleport_telefrags - ttt_no_nade_throw_during_prep Fixes #1738
4 Years Ago
TTT: change "Português brasileiro" to "Português (Brasil)" (#1736)
4 Years Ago
TTT: distinguish Brazilian Portuguese and European Portuguese (#1735)
4 Years Ago
Fix mass vector_origin replacement bug (#1733) * Fix mass vector_origin replacement bug Caused by garrysmod/commit/b9839ed24e7952fd6af1049cedd887f01c6358b1#diff-5dec0ab92ef177ebb4780d5ee7fd4cddb6b4701902f4496738d4c7b51cd4d69cR136 * Update gmod_hoverball.lua Co-authored-by: Rubat <robotboy655@facepunchstudios.com>
4 Years Ago
Add player_manager.GetPlayerClasses() and PLAYER:ClassChanged() (#1288) * Add player_manager.GetTable() and PLAYER:Destroy() Getting the table of registered player classes is a pain and PLAYER:Destroy() would be useful for removing things that aren't garbage collected, such as client-side props and projected textures. Also, method.Func looks useless, might want to remove it.
4 Years Ago
Fixed spawnmenu not properly loading addon sub spawnlists Addon preset resub option Also aligned checkbox labels in New game Fixed DNumberScratch's OnValueChanged being fired when value wasn't changed
4 Years Ago
Combine two weapons.Register ents loops (#1276)
4 Years Ago
Add list.GetTable() (#1693) It returns a table of all list names.
4 Years Ago
Fix DImageButton depression, add DImageButton:SetDepressImage() (#1726)
4 Years Ago
Fixed DTree_Node:ExpandRecurse erroring
4 Years Ago
TTT: Minor changes to portuguese.lua (#1725)
4 Years Ago
Delete media folder There's nothing in here useful Updated language files Undo ClearDepth from modelpanel Removed debug stuff from command.lua oops DrawModel( flags ) stuff Fixed hoverball/light/lamp/thruster effects Also removed a bunch of unused variables, etc, shuffled code around, fixed a potential error with thruster effects IconEditor Lua error fix spawnmenu_reload Changing skins/BGs of a spawnicon triggers spawnlist change Fingerposer improvements New background image, scales better with custom tool panel width, holding SHIFT should now make it easier to position fingers Localizations for workshop downloads Addon presets, sorting, invalid addons in the list, and child addon popup Hide news in main menu Light tool rope attachment position adjustment Fixed workshop gamemode download buttons not appearing in serverbrowser
4 Years Ago
Allow select Post Processing effects to work with RenderTargets (#1720) * Allow Sharpen to work with RenderTargets * Allow other GetScreenEffectTexture-based post processing effects to work with RenderTargets
4 Years Ago
Cancel melee attack on holster (#1719) This way you can no longer "store" an attack
4 Years Ago
Fixed tabulation on some HTML files
4 Years Ago
Vehicle exit anim 3rd person anim no longer sit good english yes Better default keys for Lamp & Light tool Saves/Dupes tabs resize properly UGC Pagination improvements Better handing of small screens for HTML UGC menus Minor under the hood changes for addons menu Hoverball tool improvements Better defaults new feature: Toggle on/off keybind Better placement with the toolgun Better rendering of the effects Added "Strength" to tooltip of the entity Added delay to Dynamite's tooltip
4 Years Ago
Visual fixes for DSlider and DNumberScratch Better Orbit code for DAdjustableModelPanel Playback speed for Spawnmenu IconEditor Fixed race condition error with HTML spawnmenu tabs Content icon fixes - translate None weapon & color_white Derma skin related changes Force all panels to refresh skins when a new skin is registered Do not force all panels to refresh skins when setting skin on a panel DTooltip inherits derma skin from the panel it is opened for metproxy hack for mega grav gun Removed usage of SendLua from the undo library Improvements to preventing props spawning inside world Also fixes for SWEP undoing, disallow doing that if weapon is already picked up, added cleanup, fixed translations for SENT/SWEP cleanups
4 Years Ago
Hammer model picker UI fixes Arming large dupes now works Changes to Light tool's minimum brightness Translations for Unfreeze and Undo tips Added ENT.IconOverride to allow overriding spawnmenu icons Merge branch 'master' of garrysmod
4 Years Ago
Add NiceText to the undo table (#1692) So that the NiceText can be accessed from hooks like GM:CanUndo()
4 Years Ago
Added undo for weapons (#1690) * Added undo for weapons This adds an undo entry for weapons spawned via the Creator tool or gm_spawnswep. * Get rid of the PrintName stuff Co-authored-by: Rubat <robotboy655@facepunchstudios.com>
4 Years Ago
Remove odd concat from PrintTable (#1714) * Remove odd concat from PrintTable Seperate Msg instead of concat, also add Msg as local in the function to prevent checking the global all the time. The odd concat is ":" .. "\n" why not just go ":\n" then? While we are add it just patch the function up a little. * Apply CornerPin's suggestion
4 Years Ago
Color( ... ) to color where possible and similar things Hopefully nothing broke in the process Disabled DToolTip skin inheritance this is temporary Fix for wheel indicator angle This fix is ugly AF, I am sorry Fixed TOOL.ServerConVar not doing anything Presets for Weld and Camera tools Copy to clipboard for Playermodel Selector Fixed draw.RoundedBox(Ex) corner overflow Fixed DNumberScratch text overflow kinda meh fix, probably should've used the texture tiling thing from derma skins for the background DTextEntry.OnGetFocus is called when focus is actually got
4 Years Ago
Update dalphabar.lua (#1708)
4 Years Ago
Added localized badge
4 Years Ago
TTT: Fix broken radio/drop animations (#1710) * Fix out-of-date/missing ACT references in the gesture system Apparently some of the values in this table no longer exist in the code (or maybe never did?) Since the loop that goes over this table is now an ipair (#82e842850024fa15f6ce2e20916da8b0bb2a11e4), invalid values in the table broke the loop early. This in turn broke things like radio gestures (Yes, anyone still alive, etc) because their gesture runner was never created. * Update ACT values for weapon/ammo dropping The existing values don't exist, so no animation was playing. This fixes it.
4 Years Ago
Make IP address in server browser selectable (#1707)
4 Years Ago
new language stuff DModelPanel clears depth automatically Fixes visual artifacts but may cause issues with stencils fingers crossed there will be none DCollapsibleCategory now can customize its headersize properly And DCollapsibleCategory works better with derma skins Thruster sound changes Makes it reliable to ensure the sound stops when it needs to. Fixed NPCData.Weapons not counting as valid weapons Fixed Lost Coast's fisherman not having his harpoon "Spawn with weapon" feature for NPCs in the spawnmenu Many fixes for custom spawnlist stuff auto refresh no longer breaks saving/restoring it no longer auto selects hidden spawnlists other minor fixes/improvements
4 Years Ago
Added prop select model icon creation returns created icon (#1703)
4 Years Ago
Fixed TTT fgd crashing Hammer when used with Half-Life 2 fgd
4 Years Ago
Spawnmenu handles no spawnlists much better Added DTree_Node.GetChildNodes and GetChildNodeCount
4 Years Ago
DTooltip now inherits derma skin of the panel it is opened for
4 Years Ago
Better solution for DMenu skin inheritance
4 Years Ago
Make Statue saves via duplicator Also fixed the missing language string "Gravity" property saves via duplicator Get rid of debug thing from errors.lua Fixed NextBot gestures playing at 2x intended speed Removed Toeque Limit from Ballsocket tool as it did nothing Fixed Camera tool tracking players incorrectly Manhack Welder SWEP error checking Removed duplicate DImageButton:SetMaterial DMenu sub menus now inherit parent's derma skin DMenuOption's text has the same inset regardless if it has an icon or not 32 comes from DButton's PerformLayout, assuming icon size is 16x16 Fixed a regression with DScrollPanel
4 Years Ago
TTT: add Simplified Chinese language (#1701)
4 Years Ago
Add DButton:SetMaterial & DImageButton:SetMaterial (#1700) * Add DButton:SetMaterial * Add DImageButton:SetMaterial
4 Years Ago
New text label language string
4 Years Ago
Added new nextbot hooks Fixed direct calls to :PerformLayout() part 1 Fixed direct calls to :PerformLayout() part 2 These may cause issues, but shouldn't though Minor adjustment to usage of Panel.GetChildrenInRect Motor's force limit is now functional Minor OnLuaError usage changes Just adding a new argument for future use Right click on emtpy spawnlist space to add a new label Hopefully fixed spawnlists sometimes gettiing corrupted Issue is, GetChildren() doesn't always return children in order they were added, which causes massive issues with how DTileLayoyt expects the data. ZPos seems to solve this issue for us. Hopefully this means that the rare instance of spawnlist icon positions getting randomly garbled up when moving stuff around should now be fixed.
4 Years Ago
TTT: fix duck key while spectating in roaming mode teleporting you to last spectated player (#1696)
4 Years Ago
Added DLabelEditable.Set/GetAutoStretch, defaults to false Spawnmenu labels stretch to the text that is being entered
4 Years Ago
Fixed IP blacklist Clamped pp_stereoscopy_size to reasonable values Better main menu background error handing Fixed alpha related issues with DColorMixer DNumberWang.OnValueChanged only runs if value actually changed Let anim SENTs decide their rendergroup automagically Improved random walk for npc_tf2_ghost If people copy, at least copy something decent Thruster smoke effect fixes Only display CSS models for Thrusters if CSS is mounted What are those models even doing here?