repohackweek-procedural-surfcancel
37 Commits over 0 Days - ∞cph!
Fixed possible NRE in editor
Add supports to checkpoints and spawns
Set stage index for spawns / checkpoints
wip new pillars and vertex colour shader
Delete editor world on close
Generate a lip at the start and end of track sections
Generate end caps for track mesh
Fix joint scale
Include ball and socket joints
Support pillar model scale tweak
Move models to shared
added surf pillars and booster models + materials
added surf pillars and booster models + materials
Merge branch 'main' of hackweek-procedural-surf
Spawn players on starting platforms
Ramp physics shapes
Use entities for start platform / checkpoints
Add collision to spawn platform
Merge branch 'main' of github.com:Facepunch/hackweek-procedural-surf
Load surf map in-game
Remove cubemap fog for now
Cloning / moving / rotating checkpoints and start platforms
Spawn platform, checkpoint
Better texcoord generation for track mesh
Track cross section done
Map tweaks, load the map in the editor
WIP new track cross section
Fixed sun direction
6 DoF for track keypoints, editor tweaks
Supports, brackets, track sections, placeholder track meshing
WIP new data model for surf maps
shared, editor, and game packages
Spline surf ramp data model