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167 Commits over 60 Days - 0.12cph!

9 Years Ago
- Island food gen
9 Years Ago
- Stone is now spawned (badly)
9 Years Ago
- Tree placement tweaks
9 Years Ago
- Started proc gen of individual island resources
9 Years Ago
- More
9 Years Ago
- More proc testing
9 Years Ago
- More island gen
9 Years Ago
- Scene
9 Years Ago
- Runtime generated worlds now clear editor-time generated worlds if present
9 Years Ago
- Basic editor scripts for world gen
9 Years Ago
- Bit of world generation refactor
9 Years Ago
- Fixed init order for island overview not displaying names - Island overlay now only shows island name
9 Years Ago
- More world gen stuff. - Added Islands static class. - Bit of refactor.
9 Years Ago
- More island spawning
9 Years Ago
- More proc testing
9 Years Ago
- More proc gen testing setup
9 Years Ago
- Started some island layout procgen tests
9 Years Ago
- More stuff
9 Years Ago
- Missing
9 Years Ago
- Selected entities now get deselected when entering an EntityContainer which has contol disabled
9 Years Ago
- People now eat food from global supply. Todo: Feed people in an EC with food supply before those without
9 Years Ago
- Stuff I did on the plane but may have been drunk and can't remember what I did and Mac plastic doesn't have a diff tool installed.
9 Years Ago
- Started unifying island resources to a single pot - Now start with a storage building on first island - Started adding some resource cost values for buildings
9 Years Ago
- Moved building UI to the bottom of the screen - Reduced scale amount when hovering over build UI options - Fixed bug with the TransferContainerEntities action never getting flagged as completed
9 Years Ago
- Can now only build on discovered islands - Added NoStorageEvent for when a unit tries to returnharvested goods, but there's no storage available
9 Years Ago
- WIP camera changes. Now zoom/snaps to nearest island to cursor. Need to make this an alternate zoom mode by middle clicking an island and leave default zoom to old way. - Todo list
9 Years Ago
- Made icons white - Todo
9 Years Ago
- something
9 Years Ago
- Can now cancel out of any special control/build mode with right mouse - Icon tweak
9 Years Ago
- Building UI options now have icons - Building definitions have icon property - Buildings have a tier property, and are listed in UI by tier order
9 Years Ago
- Debug visualiser done for now.
9 Years Ago
- Nearly there, made an on top shader for line positions
9 Years Ago
- Visual debugger visuals++
9 Years Ago
- Visual AI debugger progress. Visual-ish.
9 Years Ago
- Started making an Action Queue visual debugger. Has no visuals.
9 Years Ago
- More fixes
9 Years Ago
- Bit more refactor
9 Years Ago
- Started refactoring some stuff to support the new gameplay changes
9 Years Ago
- Fix
9 Years Ago
- Pathfinding
9 Years Ago
- Island cleaan up
9 Years Ago
- Bridges now require resources
9 Years Ago
- Birdge pillars now have colliders
9 Years Ago
- Bridge de-jankify
9 Years Ago
- More controls, more building stuff, more more
9 Years Ago
- Pathfinder cleanup. Now outs a list of islands
9 Years Ago
- Pathfinder works!
9 Years Ago
- Pathfinder progress
9 Years Ago
- pathy pathy
9 Years Ago
- Started making a Bridge/island pathfinder