43 Commits over 396 Days - 0.00cph!
Merged, updated to latest staging
This is where NGUI and RPOS died
Cleaning up, moving HUD to HUD scene, Removed some Old HUD stuff
New HUD system - not hooked up to anything yet.
Ripping the ass out of the inventory system.
Neater handling of startup errors
Moving portable, clean code to Portable folder - so it can be copied and synced between projects
Added build menu - so you can rebuild the server/client without all the bullshit.
Inventory is now synced server > client
Fixed some missing behaviours
Merged in new RustPortable
Can now move items between inventories (no prediction yet)
Calling item actions
This includes dropping - which needs some work to make networkable but network agnostic
Converted all line endings to Linux
Added BinaryStream
Prefab initial data
Stipped out all old UseBelt stuff. Hooking us up to the new system should be trivial.
Removed workbench, repairbench etc.
Death of Animation Blender
Backing up rust_art and rust_src from beanstalk
Ignoring files
Attempt to fix compability with unity 4.5
Don't show servers with coloured names
Don't show servers with stupid and doubled up characters in their names
Don't show servers with obviously faked player counts
Tweaked stuff, hoping it fixes broken grass
Include missing grass shaders
Reverted to March 14th version
A bunch of empty folders for some reason
Updating to 18th March version
Tweaking this texture, to see if it makes any difference to the holo sight
Use staging branch instead. Lets see what this does.
Stripped out a bunch of unused shit. to rule it out of the lag spiking
Holosight reticle now uses an unlit mesh for the ring sight instead of an alpha masked texture
Switched the ambient forest sounds to be uncompressed - this should solve the issue of global lag spikes when the crickets->birds transition happens since unity 4.5
Added render.fov back in from the old dev branch
Added server blacklist for legacy (blocking 976 fake servers)