repoold_rustcancel

43 Commits over 396 Days - 0.00cph!

9 Years Ago
Updated API URL
9 Years Ago
UnityAnalytics updates
9 Years Ago
Player count fixes
9 Years Ago
Adding UnityAnalytics
9 Years Ago
Fixed legacy console etc
9 Years Ago
Added server blacklist for legacy (blocking 976 fake servers)
10 Years Ago
Added render.fov back in from the old dev branch
10 Years Ago
Holosight reticle now uses an unlit mesh for the ring sight instead of an alpha masked texture Switched the ambient forest sounds to be uncompressed - this should solve the issue of global lag spikes when the crickets->birds transition happens since unity 4.5
10 Years Ago
Stripped out a bunch of unused shit. to rule it out of the lag spiking
10 Years Ago
Use staging branch instead. Lets see what this does.
10 Years Ago
Tweaking this texture, to see if it makes any difference to the holo sight
10 Years Ago
Updating to 18th March version
10 Years Ago
A bunch of empty folders for some reason
10 Years Ago
Reverted to March 14th version
10 Years Ago
Include missing grass shaders
10 Years Ago
Tweaked stuff, hoping it fixes broken grass
10 Years Ago
Don't show servers with coloured names Don't show servers with stupid and doubled up characters in their names Don't show servers with obviously faked player counts
10 Years Ago
Ignoring files Attempt to fix compability with unity 4.5
10 Years Ago
Backing up rust_art and rust_src from beanstalk
10 Years Ago
Death of Animation Blender
10 Years Ago
Stipped out all old UseBelt stuff. Hooking us up to the new system should be trivial. Removed workbench, repairbench etc.
10 Years Ago
Added BinaryStream Prefab initial data
10 Years Ago
Converted all line endings to Linux
10 Years Ago
Calling item actions This includes dropping - which needs some work to make networkable but network agnostic
10 Years Ago
Can now move items between inventories (no prediction yet)
10 Years Ago
Fixed some missing behaviours Merged in new RustPortable
10 Years Ago
Inventory is now synced server > client
10 Years Ago
Added build menu - so you can rebuild the server/client without all the bullshit.
10 Years Ago
Updating RustPortable
10 Years Ago
Moving portable, clean code to Portable folder - so it can be copied and synced between projects
10 Years Ago
Neater handling of startup errors
10 Years Ago
More item changes
10 Years Ago
Ripping the ass out of the inventory system.
10 Years Ago
New HUD system - not hooked up to anything yet.
10 Years Ago
Cleaning up, moving HUD to HUD scene, Removed some Old HUD stuff
10 Years Ago
Updated DFGUI to latest
10 Years Ago
Additional Ignores
10 Years Ago
This is where NGUI and RPOS died
10 Years Ago
Merged, updated to latest staging
10 Years Ago
Other bullshit
10 Years Ago
Re-jigging
10 Years Ago
Rust - dev branch
10 Years Ago
Root dir