reporust-litecancel

171 Commits over 243 Days - 0.03cph!

36 Days Ago
Add stb_dxt
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36 Days Ago
Some asset archive renaming
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36 Days Ago
Choose lod level when generated convex hulls from model
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36 Days Ago
Use bullet to optimize convex hulls when generating ragdoll physics bodies so that the serialized data is already optimized
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36 Days Ago
Shader can load any shader stage binary
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36 Days Ago
Only update pose buffer if it's dirty
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36 Days Ago
Simple collision and sliding for character controller
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37 Days Ago
Compile all shaders
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37 Days Ago
Shader loading from SPIR-V works
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37 Days Ago
Allow compiled assets to be loaded as loose files if they don't exist in the asset archive
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37 Days Ago
Some cleanup of sequence pose node
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37 Days Ago
Add helper function for adding grid nodes to blend matrix
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37 Days Ago
Link glslang and SPIRV. Add basic shader compiler in asset compiler to test it.
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37 Days Ago
Output compiled shaders to see what they contain
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38 Days Ago
Temp wall collision
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38 Days Ago
Update README.md
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38 Days Ago
Log sizes in asset compiler
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38 Days Ago
Copy parent local space pose when there's a skeletal mismatch (animation retargeting?)
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38 Days Ago
Add super simple shading model and a better way to insert defines into shaders before compiling
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38 Days Ago
Add 6Dof joints
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38 Days Ago
Add ballsocket joints
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38 Days Ago
Only allow PhysicsWorld to create PhysicsObject. Start PhysicsJoint interface.
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38 Days Ago
Remove the need to get bullet rigidbody outside of physics code
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38 Days Ago
Make sure physics models can only be created through asset library
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38 Days Ago
Keep a list of which bones are simulated by physics
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38 Days Ago
Don't initialize pose data or skeleton instance if model has no bones
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38 Days Ago
Add better cube builder. Add Transform Point and Transform Vector to Transform class
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39 Days Ago
Initial ragdoll and physics model support Ignore more annoying warnings Cleanup Only get bone world transform if there's a valid skeleton instance Add Transform::Inverse Model asset holds vertex data instead of a list of vertex structures, will allow for different kinds of vertex layouts Only allow new assets to be created through asset library. Cute little model builder class Move model builder to its own file Allow mesh builder to push new lods and submeshes Allow physics to be enabled on objects that have no bones Use planar mapping for model builder Add ModelBuilder::Sphere Support sphere physics bodies for model objects Only use rotation of physics bodies for ragdoll visuals Fix ragdoll velocity preservation
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44 Days Ago
Make PhysicalFileSystem::FindFiles more safe
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44 Days Ago
Add PhysicsWorld::CreateConvexHull
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45 Days Ago
Preallocate memory stream for asset compiling
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45 Days Ago
Dynamically resize MemoryStream if write will cause an overflow
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45 Days Ago
Output compiled assets as files as well as packing them into the archive so they can be inspected individually
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45 Days Ago
Fix a bunch of trivial warnings
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45 Days Ago
Add asset compile failure reasons
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45 Days Ago
AssetArchive::AssetExists checks library name against requested compiled asset name extension for extra safety
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45 Days Ago
AssetCompiler refactor
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45 Days Ago
Add AssetCompiler tool, external to game process
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46 Days Ago
Fix fmt/color logging when not running through debugger (ENABLE_VIRTUAL_TERMINAL_PROCESSING)
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46 Days Ago
Add last write time to asset archive entry so it can be compared against
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46 Days Ago
Add asset loaders outside of asset classes so they don't depend on them
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46 Days Ago
Add FileLogger
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46 Days Ago
Fix StandardOutputLogger color text
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46 Days Ago
Start loading compiled models and animations from asset archive
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46 Days Ago
Add AssetSystem lib
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47 Days Ago
Add IModelRenderResource and a asset post process system so that model asset doesn't depend on render code
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47 Days Ago
Move asset compiling test code to its own class
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48 Days Ago
Rename game class to application
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48 Days Ago
Add logging labels
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48 Days Ago
Add info, warn, error to log class
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