284 Commits over 792 Days - 0.01cph!
Optimized panel lookups
Implemented server-side texture support
Implemented fade in for components
Implemented fade out for panels
Removed logging to avoid breaking client console
Merge pull request #1 from bawNg/master
Some small improvements and optimization
Merge pull request #2 from bawNg/master
Fixed typo
Server-side texture support for Image component
Implemented Outline component
Fixed NRE when parent panel does not exist
Merge pull request #5 from bawNg/master
A few small improvements
CommunityEntity: Make images invisible before loading from URL
CommunityEntity: Added OverlayTop panel to HUD - which overlays everything
Updated image storage, less greedy, sqlite db
Added proper overlay UI layer that's above all other HUDs, visible if any other HUD is visible
CommunityEntity.FindPanel now uses hierarchy-based paths
buckle up, shit is 'bout to get rekt ( tomorrow's patch most likely )
Merge from collider-batching (beware dev servers, hide yo savegame backups)
Reworked EffectRecycle to also perform action on effect destroy (parent detach etc)
Ragdolls properly inheret all effects that were parented to its parent
Don't spawn effects that don't have a EffectRecycle component (because they don't get destroyed!)
ObjectList, a garbage free params[]
RPC calls use ObjectList
Doors/gates use animations (client and serverside)
merged sentry guide into main
fixed bug with the horse ragdoll skin not matching the alive version
Fixed community ui not respecting uiscale
Fixed Overlay/Overall parents not working in communityui
Merge from building_system_2
Subtracting building_system_2