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116 Commits over 92 Days - 0.05cph!

4 Years Ago
Run Rcon SendQueue in thread InteropGen supports "out string" Binding more styles properties Prefer player eye data from clientside (smoother)
4 Years Ago
NativePointer can be weak or normal Added Style.Scale, Style.SetTransform Added Entity.EngineEntityName Added Entity.Ang Entity only dispose nativePointer if both client and server are dead Calling Delete on LayerPanel more directly deletes layer Assert if IPreRenderUI.All already contains Do CleanupConnections in InternalOnDeleted ESP tests
4 Years Ago
Added includecpp keyworld to interopgen Vector3 implicit convert to Numerics vector3 Added Vector3.ToScreen() Added Length.Percent, Length.Fraction (ui) Added Sandbox.UI.IPreRender More style accessors
4 Years Ago
Properly maintain Entity.All on ListenServer Fixed Build isn't needed errors when disconnect and remap Demo playback works
4 Years Ago
Update LinePreserve.cs Fixed IsLocalPlayer always returning false ConsoleSystem.Caller defaults to LocalPlayer if listen server
4 Years Ago
Removign Realming ClientCommand Realm Fixes ServerCommand Realm Fixes Rpc Realm Fixes bind CBaseEntity.IsNetworked() Entity no realming fixes Fixed addon errors missing file and line info
4 Years Ago
LinePreserve RPC params C_BasePlayer bindings Camera stub class Added Panel.IsValid Throw if calling Delete clientside Fix CreateClientEntityFromNetwork swallowing exceptions
4 Years Ago
HUD entity Always include standard.less Adding help to attributes Realmed.Set( val ) Create Hud entity in gamemdoe Entities can be created using new, don't need to call Spawn()
4 Years Ago
Engine stuff to send messages from client to server client->server entity rpc
4 Years Ago
EntityMessageBegin binds [Client] Rpc implementation
4 Years Ago
Ignore .gen folders in filewatches Different engine networking strategy [old one caused startup delay] Read network var in clientside when creating entity, or after receiving update Network Var dirty state Enity.IsValid Fixed ClientKillInternal being serverside Replicated vars automatially SetDirty
4 Years Ago
Starting porting over Replicate generators
4 Years Ago
Simple network data (not worth optimizing beyond this)
4 Years Ago
Debounce console StateHasChanged to 30fps when getting spammed Generate ClientCmd for server to send to multiple players
4 Years Ago
Layers and Panels no longer different, merged into a LayerPanel since it can't exist without a root panel anyway
4 Years Ago
Added ClientCommand.CanBeCalledFromServer
4 Years Ago
Reworking Code Generator so we can modify code instead of just adding Serverside commands automatically send the command to server if called clientside Generator cleaning CodeGen overloaded functions for server -> commands
4 Years Ago
Added Realmed accessor Entity.All is realmed
4 Years Ago
Tasks properly retain realm
4 Years Ago
Generator output .cs files to disk so we can get intellisense
4 Years Ago
Added Sandbox.ThreadSafe to check that we're on the main thread etc Added custom SynchronizationContext to always run tasks on the main thread Catch UnobservedTaskException Warning spam Chat cleanup boilerplate for networking commands
4 Years Ago
Fixed calling wrong OnLayoutTraverse (fixes text selection, caret)
4 Years Ago
Fixed passing commands to engine not quoted properly Strip engine chat shit
4 Years Ago
Can close old console instances with middle click Toggle error/warning/info in console Show session length
4 Years Ago
Move Sandbox.UI inside Sandbox.Engine
4 Years Ago
Bind panel.MoveChildAfter, panel.MoveChildBefore Added IUIPanel.SetChildIndex Added Panel.SetFirstSibling(), Panel.SetLastSibling() Added Panel.GetIndex, Panel.SetIndex
4 Years Ago
Added Panel.IsTransparent Layer.Tick m_pWindows isn't used Added Panel.IsTransparentInHierarchy Added Panel.Blur If focused element is transparent in hierachy, blur it
4 Years Ago
Entity.Delete() Added game_restart Entity OnDelete callback
4 Years Ago
Fixed panorama layer render order
4 Years Ago
Fixed setting TextEntry text not working properly UIPanel disabled actions if fully transparent Chat Fixes
4 Years Ago
TextEntry Construct Realm Asserts are permissive, targetted Remove Debug protect from rogue unremovable layers due to exceptions when creating a panel Change oninputsubmit to onsubmit Added Panel.Focus() Chat WIP
4 Years Ago
Fixed gamemode not init when changing maps Added ClientLayer.ClearState Delete UI Layers when clearing state
4 Years Ago
Entity.Init called after spawn client/serverside Cleaning up console spam
4 Years Ago
Switch addons, compile when switching gamemode Templated versions of Entity.Create ServerLayer:ServerSpawn Gamemode is an entity Added Entity.Transmit (always, never, culled etc)
4 Years Ago
Remove unused Clientside gamemode
4 Years Ago
Removed some unused code Added Library.TryCreate( uid ) Network managed class type, create right class clientside
4 Years Ago
InteropGen attribute support Added clientside/serverside attributes +Realm class Realming working
4 Years Ago
Entity leave/enter pvs
4 Years Ago
EntityManager.CreateClientEntityFromNetwork InteropGen: do type casts in c++ to avoid multi-inheritence disasters Maintain clientside entity list
4 Years Ago
newtonsoft free
4 Years Ago
IGame creates the player entity
4 Years Ago
InteropGen - allow access to static native variables Managed GameServer creates the player entity
4 Years Ago
InteropGen - native variable access (managed) InteropGen - native variable access (native)
4 Years Ago
Was editing files in the wrong folder :S
4 Years Ago
GameClient/GameServer
4 Years Ago
added a comment for future garry
4 Years Ago
Fixed hotloading not removing convars properly player.EyeQuat() Addons can use System.Numerics.Vectors Fixed Math.ToDegrees/ToRadians TestCommand spawns a chicken when player is looking
4 Years Ago
Added Quaternion class Vector and Angle play nice with Quaternion Added Entity.Create Bind Entity.Set/Get position/angles Player.EyeAng returns a Quaternion Update cbaseentity.def Fixed interop error when returning a managed class to managed Fixed idiotic infinite loop in Vector3
4 Years Ago
Added Convar.RunContext - allows automatically passing special objects to console commands (like the calling player's entity etc)
4 Years Ago
Managed class fixes Fixed passing managed class from native to managed