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116 Commits over 92 Days - 0.05cph!

1 Year Ago
Run Rcon SendQueue in thread InteropGen supports "out string" Binding more styles properties Prefer player eye data from clientside (smoother)
1 Year Ago
NativePointer can be weak or normal Added Style.Scale, Style.SetTransform Added Entity.EngineEntityName Added Entity.Ang Entity only dispose nativePointer if both client and server are dead Calling Delete on LayerPanel more directly deletes layer Assert if IPreRenderUI.All already contains Do CleanupConnections in InternalOnDeleted ESP tests
1 Year Ago
Added includecpp keyworld to interopgen Vector3 implicit convert to Numerics vector3 Added Vector3.ToScreen() Added Length.Percent, Length.Fraction (ui) Added Sandbox.UI.IPreRender More style accessors
1 Year Ago
Properly maintain Entity.All on ListenServer Fixed Build isn't needed errors when disconnect and remap Demo playback works
1 Year Ago
Update LinePreserve.cs Fixed IsLocalPlayer always returning false ConsoleSystem.Caller defaults to LocalPlayer if listen server
1 Year Ago
Removign Realming ClientCommand Realm Fixes ServerCommand Realm Fixes Rpc Realm Fixes bind CBaseEntity.IsNetworked() Entity no realming fixes Fixed addon errors missing file and line info
1 Year Ago
LinePreserve RPC params C_BasePlayer bindings Camera stub class Added Panel.IsValid Throw if calling Delete clientside Fix CreateClientEntityFromNetwork swallowing exceptions
1 Year Ago
HUD entity Always include standard.less Adding help to attributes Realmed.Set( val ) Create Hud entity in gamemdoe Entities can be created using new, don't need to call Spawn()
1 Year Ago
Engine stuff to send messages from client to server client->server entity rpc
1 Year Ago
EntityMessageBegin binds [Client] Rpc implementation
1 Year Ago
Ignore .gen folders in filewatches Different engine networking strategy [old one caused startup delay] Read network var in clientside when creating entity, or after receiving update Network Var dirty state Enity.IsValid Fixed ClientKillInternal being serverside Replicated vars automatially SetDirty
1 Year Ago
Starting porting over Replicate generators
1 Year Ago
Simple network data (not worth optimizing beyond this)
1 Year Ago
Debounce console StateHasChanged to 30fps when getting spammed Generate ClientCmd for server to send to multiple players
1 Year Ago
Layers and Panels no longer different, merged into a LayerPanel since it can't exist without a root panel anyway
1 Year Ago
Added ClientCommand.CanBeCalledFromServer
1 Year Ago
Reworking Code Generator so we can modify code instead of just adding Serverside commands automatically send the command to server if called clientside Generator cleaning CodeGen overloaded functions for server -> commands
1 Year Ago
Added Realmed accessor Entity.All is realmed
1 Year Ago
Tasks properly retain realm
1 Year Ago
Generator output .cs files to disk so we can get intellisense
1 Year Ago
Added Sandbox.ThreadSafe to check that we're on the main thread etc Added custom SynchronizationContext to always run tasks on the main thread Catch UnobservedTaskException Warning spam Chat cleanup boilerplate for networking commands
1 Year Ago
Fixed calling wrong OnLayoutTraverse (fixes text selection, caret)
1 Year Ago
Fixed passing commands to engine not quoted properly Strip engine chat shit
1 Year Ago
Can close old console instances with middle click Toggle error/warning/info in console Show session length
1 Year Ago
Move Sandbox.UI inside Sandbox.Engine
1 Year Ago
Bind panel.MoveChildAfter, panel.MoveChildBefore Added IUIPanel.SetChildIndex Added Panel.SetFirstSibling(), Panel.SetLastSibling() Added Panel.GetIndex, Panel.SetIndex
1 Year Ago
Added Panel.IsTransparent Layer.Tick m_pWindows isn't used Added Panel.IsTransparentInHierarchy Added Panel.Blur If focused element is transparent in hierachy, blur it
1 Year Ago
Entity.Delete() Added game_restart Entity OnDelete callback
1 Year Ago
Fixed panorama layer render order
1 Year Ago
Fixed setting TextEntry text not working properly UIPanel disabled actions if fully transparent Chat Fixes
1 Year Ago
TextEntry Construct Realm Asserts are permissive, targetted Remove Debug protect from rogue unremovable layers due to exceptions when creating a panel Change oninputsubmit to onsubmit Added Panel.Focus() Chat WIP
1 Year Ago
Fixed gamemode not init when changing maps Added ClientLayer.ClearState Delete UI Layers when clearing state
1 Year Ago
Entity.Init called after spawn client/serverside Cleaning up console spam
1 Year Ago
Switch addons, compile when switching gamemode Templated versions of Entity.Create ServerLayer:ServerSpawn Gamemode is an entity Added Entity.Transmit (always, never, culled etc)
1 Year Ago
Remove unused Clientside gamemode
1 Year Ago
Removed some unused code Added Library.TryCreate( uid ) Network managed class type, create right class clientside
1 Year Ago
InteropGen attribute support Added clientside/serverside attributes +Realm class Realming working
1 Year Ago
Entity leave/enter pvs
1 Year Ago
EntityManager.CreateClientEntityFromNetwork InteropGen: do type casts in c++ to avoid multi-inheritence disasters Maintain clientside entity list
1 Year Ago
newtonsoft free
1 Year Ago
IGame creates the player entity
1 Year Ago
InteropGen - allow access to static native variables Managed GameServer creates the player entity
1 Year Ago
InteropGen - native variable access (managed) InteropGen - native variable access (native)
1 Year Ago
Was editing files in the wrong folder :S
1 Year Ago
GameClient/GameServer
1 Year Ago
added a comment for future garry
1 Year Ago
Fixed hotloading not removing convars properly player.EyeQuat() Addons can use System.Numerics.Vectors Fixed Math.ToDegrees/ToRadians TestCommand spawns a chicken when player is looking
1 Year Ago
Added Quaternion class Vector and Angle play nice with Quaternion Added Entity.Create Bind Entity.Set/Get position/angles Player.EyeAng returns a Quaternion Update cbaseentity.def Fixed interop error when returning a managed class to managed Fixed idiotic infinite loop in Vector3
1 Year Ago
Added Convar.RunContext - allows automatically passing special objects to console commands (like the calling player's entity etc)
1 Year Ago
Managed class fixes Fixed passing managed class from native to managed