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115 Commits over 92 Days - 0.05cph!
InteropGen - baseclass definitions are namespace optional
Added IServerEntity.GetManagedPointer()
Bind IServerEntity
Folding Sandbox.Source.Engine into Sandbox.Engine
Define fixes
Update soundscape.cpp
Combine interop for Sandbox.Engine/Source.Engine
Engine def cleanup
Interop - don't generate types if type already exists in assembly
Merge Sandbox.Entity with Sandbox.Engine
Make Sandbox.UI shared source, include in Engine
Cleanup
Sandbox.RCon fixes
Library.RegisterAssembly can take a string instead of assembly
Library.Create optional argument complainOnMissing
Library register Sandbox.Entity
Addons reference Sandbox.Entity
Entity creation via Class.Library
Player Entity
Player EyePos, EyeAngles
Updated to net 5.0.0-preview.6.20305.6
Facepunch.WebCon -> Sandbox.RCon
move sandbox.source.client into sandbox.source.engine
Route client commands from engine
Facepunch.Console -> Sandbox.ConVar
Run managed console commands from native
Delete Facepunch.Input (unused)
Fixed VPC /mksln not adding ".sln" if path name has a . in it
Fixed crash when saving preferences in console
Removed unused bindings system
Bind g_pCVar
Save console window position
Don't commit addon sln/csproj
CBaseEntity managed pointer
Entity notify manged on delete
Remove Sandbox.Source.Server
Add Sandbox.Entity
Added interopgen cast flag
Fixed interopgen always trying to cast classes to void*
GameUIFuncs.AddPanoramaView cast fix
undef GetClassName
Proxy CEntityFactoryDictionary::Create through managed
Ignores
Unused crap
game dlls
required manged dlls
Don't commit libraries that are gonna change
More ignore
devtools
launcher fix
Fixed over-ignores
Fixed compile errors
delete generated files
Ignore proto gen
game
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