reposandboxcancel

393 Commits over 609 Days - 0.03cph!

Today
Latest engine refactor
Yesterday
Let ZNear/ZFar defaults feed through
3 Days Ago
Use Vertical FOV
3 Days Ago
engine-refactor-1 Latest api
5 Days Ago
Use OriginalViewAngles as before
5 Days Ago
Fixed view angles not locking when rotating with phys gun
5 Days Ago
Branch for Sandbox for input changes Use updated inputs Use ActiveChildInput Merge branch 'master' into custom-client-input Merge branch 'master' into custom-client-input Merge branch 'master' into custom-client-input Merge remote-tracking branch 'origin/custom-client-input' Ignore all compiled files
5 Days Ago
Update .addon Don't commit these
9 Days Ago
Update spawnmenu, package spawning tests Fix spawnmenu invert Entity/Npc/Model list use new package/find/ api Merge branch 'master' into custom-client-input
13 Days Ago
Experimenting with new Chatbox w/ history https://files.facepunch.com/devultj/1b2711b1/sbox-dev_94lfCQ6Xir.jpg
23 Days Ago
Entity/Npc/Model list use new package/find/ api
24 Days Ago
Fix spawnmenu invert
24 Days Ago
Update spawnmenu, package spawning tests
38 Days Ago
Tooltips Merge branch 'master' into custom-client-input
39 Days Ago
Tooltips
46 Days Ago
Resolve obsolete warnings Update car surface Make the obscured glow color a little bit nicer https://files.facepunch.com/ognik/1b1411b1/sbox-dev_c7CNdpCnJQ.mp4 Fix obsolete GetHitboxGroup / HitboxIndex Merge branch 'master' into custom-client-input
54 Days Ago
Fix obsolete GetHitboxGroup / HitboxIndex
57 Days Ago
Make the obscured glow color a little bit nicer https://files.facepunch.com/ognik/1b1411b1/sbox-dev_c7CNdpCnJQ.mp4
58 Days Ago
Use ActiveChildInput
58 Days Ago
Use updated inputs
59 Days Ago
Resolve obsolete warnings Update car surface
60 Days Ago
Branch for Sandbox for input changes
2 Months Ago
Re-enable physgun glow Turn outline effect on and off properly
3 Months Ago
respawn_entities also does so on the clients
3 Months Ago
Fix car authority exception
3 Months Ago
Get rid of compile warnings about glow for now
3 Months Ago
pickup debris with physgun and gravgun
3 Months Ago
Fix NRE in player TakeDamage
3 Months Ago
Slow down the grab distance a bit
3 Months Ago
FIlter out damage from grabbed objects using tags
3 Months Ago
Fix obsolete GetTypeByName
3 Months Ago
Remove unused .vtex_c
3 Months Ago
models resource path
3 Months Ago
Remove physgun rotate hacks, Input.MouseDelta is fixed
3 Months Ago
Fix car screen shake
3 Months Ago
Fix car not smashing through things Fix car not driving under water
4 Months Ago
Fix warning
4 Months Ago
Rotate with physgun using accumulated analog look deltas so it's consistent across frame rates (Input.MouseDelta is unreliable per tick)
4 Months Ago
gravgun uses smooth damp instead of joints
4 Months Ago
gravgun only works on dynamic bodies
4 Months Ago
Localization tests
4 Months Ago
formatting
4 Months Ago
Rework physgun to use smooth damp functions, to show the usefulness of it, and it works nicer. Use the tag system to check for already grabbed objects
4 Months Ago
Disable prediction on car
4 Months Ago
Remove driver before grabbing input so car doesn't drive by itself
4 Months Ago
Compiled content
4 Months Ago
Set physics substeps to 4, to prevent ragdoll "stretching" issues
4 Months Ago
Fix BaseTool not being filtered out of tool UI
4 Months Ago
Add tracing to base tool
4 Months Ago
Rework tools to fix dodgy previews