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220 Commits over 91 Days - 0.10cph!

Today
Allow complete 360 mouse look while in firstperson car camera
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Today
Update Game.cs
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Today
Look forward when not orbiting in thirdperson car camera
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Yesterday
Fix incorrect rope anchors on ragdolls
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Yesterday
Rope length is distance between the two anchor points instead of a fixed length
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Yesterday
Fix incorrect rope anchors, only rope particle points need scaling
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Yesterday
Attach ropes to scaled objects properly
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Yesterday
Update sandbox.fgd
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Yesterday
Update sandbox.fgd
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3 Days Ago
Don't exit car if use key is disabled, allows rotating with physgun while in car
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3 Days Ago
Don't use pawns eye rot for first person car camera, seems to be jittery
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3 Days Ago
Reset orbit when changing car camera mode
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3 Days Ago
Cleanup some hardcoded values in car camera
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3 Days Ago
Allow mouse look in first person car camera
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3 Days Ago
Use joint onbreak handler for ropes
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3 Days Ago
Add rope tool, mostly to test spring joints and find a nice way to manage and cleanup rope particles in a nice way
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3 Days Ago
Set reference mass for spring ropes used for balloons and lights
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5 Days Ago
Don't manually destroy cars client side models, this is handled now
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5 Days Ago
Car camera never includes roll in input view angles
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5 Days Ago
Reset camera rot on car camera deactivate
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6 Days Ago
Basic firstperson car camera (toggle with view key)
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6 Days Ago
Fix breaking
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6 Days Ago
Improved car sliding
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6 Days Ago
Compile error
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6 Days Ago
Make car sliding a bit less extreme
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7 Days Ago
Car sliding and downforce attempt
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7 Days Ago
Better car collision model
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7 Days Ago
give car a tiny bit of friction so it doesn't slide forever
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7 Days Ago
Custom car surface with no friction which makes hitting walls and landing much more forgiving
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8 Days Ago
Fix car flying away when props are welded to it
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10 Days Ago
Fix local eye pos in car controller
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10 Days Ago
Scale air control calculations
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10 Days Ago
Remove left over debug overlay
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10 Days Ago
Fix inconsistent car camera when scaled
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10 Days Ago
Player use distance respects scale
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10 Days Ago
Add a short cooldown before player can enter car again
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10 Days Ago
Only apply extra car camera pitch when car is grounded
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10 Days Ago
Add car_accelspeed convar
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10 Days Ago
Smooth out extra car camera pitch. Add screenshake when going very fast.
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10 Days Ago
Car camera adds clamped car pitch to orbit pitch
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10 Days Ago
Update CarCamera.cs
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10 Days Ago
Disable self collisions on car and pickup trigger so they never interact with each other when driving
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10 Days Ago
Don't ignore owner hierarchy when using tracing with physgun or gravgun Copy car model to this repo
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10 Days Ago
Add pawn animator for when driving vehicle Disable collisions on PickupTrigger when weapon is carried so it doesn't intersect with the car Parent player to car to avoid clients jittering while driving
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11 Days Ago
Update sandbox.fgd
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11 Days Ago
Disable players physics hull when driving instead of using tags, hitboxes still work when physics body is disabled
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12 Days Ago
Make double sure player can't be damaged by a vehicle while driving a vehicle
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12 Days Ago
Only allow air control when car is sufficient distance away from surface
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12 Days Ago
Turn wheels even when stationary
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12 Days Ago
Rework air control input
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