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259 Commits over 183 Days - 0.06cph!

3 Months Ago
Reset orbit when changing car camera mode
3 Months Ago
Cleanup some hardcoded values in car camera
3 Months Ago
Allow mouse look in first person car camera
3 Months Ago
Use joint onbreak handler for ropes
3 Months Ago
Add rope tool, mostly to test spring joints and find a nice way to manage and cleanup rope particles in a nice way
3 Months Ago
Set reference mass for spring ropes used for balloons and lights
3 Months Ago
Don't manually destroy cars client side models, this is handled now
3 Months Ago
Car camera never includes roll in input view angles
3 Months Ago
Reset camera rot on car camera deactivate
3 Months Ago
Basic firstperson car camera (toggle with view key)
3 Months Ago
Fix breaking
3 Months Ago
Improved car sliding
3 Months Ago
Compile error
3 Months Ago
Make car sliding a bit less extreme
3 Months Ago
Car sliding and downforce attempt
3 Months Ago
Better car collision model
3 Months Ago
give car a tiny bit of friction so it doesn't slide forever
3 Months Ago
Custom car surface with no friction which makes hitting walls and landing much more forgiving
3 Months Ago
Fix car flying away when props are welded to it
3 Months Ago
Fix local eye pos in car controller
3 Months Ago
Scale air control calculations
3 Months Ago
Remove left over debug overlay
3 Months Ago
Fix inconsistent car camera when scaled
3 Months Ago
Player use distance respects scale
3 Months Ago
Add a short cooldown before player can enter car again
3 Months Ago
Only apply extra car camera pitch when car is grounded
3 Months Ago
Add car_accelspeed convar
3 Months Ago
Smooth out extra car camera pitch. Add screenshake when going very fast.
3 Months Ago
Car camera adds clamped car pitch to orbit pitch
3 Months Ago
Update CarCamera.cs
3 Months Ago
Disable self collisions on car and pickup trigger so they never interact with each other when driving
3 Months Ago
Don't ignore owner hierarchy when using tracing with physgun or gravgun Copy car model to this repo
3 Months Ago
Add pawn animator for when driving vehicle Disable collisions on PickupTrigger when weapon is carried so it doesn't intersect with the car Parent player to car to avoid clients jittering while driving
3 Months Ago
Update sandbox.fgd
3 Months Ago
Disable players physics hull when driving instead of using tags, hitboxes still work when physics body is disabled
3 Months Ago
Make double sure player can't be damaged by a vehicle while driving a vehicle
3 Months Ago
Only allow air control when car is sufficient distance away from surface
3 Months Ago
Turn wheels even when stationary
3 Months Ago
Rework air control input
3 Months Ago
Car air control and uprighting when you're upside down
3 Months Ago
Slightly better car camera for all orientations
3 Months Ago
Use car driver as attacker
3 Months Ago
Fix incorrect wheel distance
3 Months Ago
Add tag to player while driving so wheel traces can filter it out
3 Months Ago
Use physics world global gravity for car grounded gravity
3 Months Ago
Resizer tool can reset scale with reload button
3 Months Ago
Car runs the base OnPhysicsCollision not just for collisions with players
3 Months Ago
Don't damage player from vehicle if they're driving one
3 Months Ago
Support scaled cars a bit better
3 Months Ago
Reset car input when driver is removed