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393 Commits over 609 Days - 0.03cph!

1 Year Ago
Rename GetUserString to GetClientData
1 Year Ago
Fix strange rope positions when using rope tool on welded props
1 Year Ago
Create a fake joint between player and held body to disable collision
1 Year Ago
GravGun: offset held distance by closest point to avoid larger objects from getting too close to player
1 Year Ago
Fix warnings on entities using physics post step event
1 Year Ago
Create .editorconfig
1 Year Ago
Restore angular velocity too when breaking something with car
1 Year Ago
Fix NRE when player disconnects while driving Fix shiny_white.vmat
1 Year Ago
recompile car.vmdl to see if it stops erroring for some people
1 Year Ago
Improve player use behavior to match base game
1 Year Ago
Resizer: Also rebuild mass and wake up children on parent resizes, forces physics proxies to update
1 Year Ago
Car restores prevelocity when breaking something on physics impact
1 Year Ago
Rebuild tool list on hotload
1 Year Ago
Set flashlight cookie
1 Year Ago
Set light cookies for lamps and lights server side to see if it fucks up for anyone
1 Year Ago
Remove broken pants path
1 Year Ago
Spawn props with collision bounds mins offset, FindClosestPoint can be unreliable
1 Year Ago
Fix prediction errors
1 Year Ago
Include citizen thumbnail in this repo so it should be spawnable on steam version
1 Year Ago
PhysGun: Unfreeze all bodies in physics group with Reload input
1 Year Ago
Disable viewmodel bobbing when noclipping
1 Year Ago
Car camera orientates to car on activate
1 Year Ago
Update sandbox.fgd
1 Year Ago
Allow complete 360 mouse look while in firstperson car camera
1 Year Ago
Update Game.cs
1 Year Ago
Look forward when not orbiting in thirdperson car camera
1 Year Ago
Fix incorrect rope anchors on ragdolls
1 Year Ago
Rope length is distance between the two anchor points instead of a fixed length
1 Year Ago
Fix incorrect rope anchors, only rope particle points need scaling
1 Year Ago
Attach ropes to scaled objects properly
1 Year Ago
Update sandbox.fgd
1 Year Ago
Update sandbox.fgd
1 Year Ago
Don't exit car if use key is disabled, allows rotating with physgun while in car
1 Year Ago
Don't use pawns eye rot for first person car camera, seems to be jittery
1 Year Ago
Reset orbit when changing car camera mode
1 Year Ago
Cleanup some hardcoded values in car camera
1 Year Ago
Allow mouse look in first person car camera
1 Year Ago
Use joint onbreak handler for ropes
1 Year Ago
Add rope tool, mostly to test spring joints and find a nice way to manage and cleanup rope particles in a nice way
1 Year Ago
Set reference mass for spring ropes used for balloons and lights
1 Year Ago
Don't manually destroy cars client side models, this is handled now
1 Year Ago
Car camera never includes roll in input view angles
1 Year Ago
Reset camera rot on car camera deactivate
1 Year Ago
Basic firstperson car camera (toggle with view key)
1 Year Ago
Fix breaking
1 Year Ago
Improved car sliding
1 Year Ago
Compile error
1 Year Ago
Make car sliding a bit less extreme
1 Year Ago
Car sliding and downforce attempt
1 Year Ago
Better car collision model