453 Commits over 883 Days - 0.02cph!
Replace obsolete NetworkComponent with BaseNetworkable
Merge pull request #29 from handsomematt/obsolete-network
Replace obsolete NetworkComponent with BaseNetworkable
temp fix animating car wheels
fix not being able to drive car
Use component to change glow
Remove LibraryAttribute from SandboxGame, update fgd
Resizer tool resizes root entity
override SimulateAnimator in pistol, change toolgun handedness to 1H for fun
Rename GetUserString to GetClientData
Fix strange rope positions when using rope tool on welded props
Create a fake joint between player and held body to disable collision
GravGun: offset held distance by closest point to avoid larger objects from getting too close to player
Fix warnings on entities using physics post step event
Restore angular velocity too when breaking something with car
Fix NRE when player disconnects while driving
Fix shiny_white.vmat
recompile car.vmdl to see if it stops erroring for some people
Improve player use behavior to match base game
Resizer: Also rebuild mass and wake up children on parent resizes, forces physics proxies to update
Car restores prevelocity when breaking something on physics impact
Rebuild tool list on hotload
Set light cookies for lamps and lights server side to see if it fucks up for anyone
Spawn props with collision bounds mins offset, FindClosestPoint can be unreliable
Include citizen thumbnail in this repo so it should be spawnable on steam version
PhysGun: Unfreeze all bodies in physics group with Reload input
Disable viewmodel bobbing when noclipping
Car camera orientates to car on activate
Allow complete 360 mouse look while in firstperson car camera
Look forward when not orbiting in thirdperson car camera
Fix incorrect rope anchors on ragdolls
Rope length is distance between the two anchor points instead of a fixed length
Fix incorrect rope anchors, only rope particle points need scaling
Attach ropes to scaled objects properly
Don't exit car if use key is disabled, allows rotating with physgun while in car
Don't use pawns eye rot for first person car camera, seems to be jittery
Reset orbit when changing car camera mode
Cleanup some hardcoded values in car camera
Allow mouse look in first person car camera
Use joint onbreak handler for ropes
Add rope tool, mostly to test spring joints and find a nice way to manage and cleanup rope particles in a nice way
Set reference mass for spring ropes used for balloons and lights