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16,283 Commits over 1,248 Days - 0.54cph!

15 Minutes Ago
Update Editor.Trace summary Resolves sbox-issues/issues/4786
27 Minutes Ago
Don't mark scenes unsaved from Selection * Exposed issue where EditorTool wasn't adding to the scene's EditLog and marking unsaved, also fixed Resolves sbox-issues/issues/4776
3 Hours Ago
Update Facepunch.ActionGraphs Fix copy/pasting scene ref nodes Rewrote scene.ref node * Has a useful error if referenced object isn't from same scene as graph * Shows icon of referenced type * Nicer serialization
4 Hours Ago
Don't clear all attributes when popping a layer Preserve everything (so we keep scissor attributes etc) Fixes sbox-issues/issues/4971.
6 Hours Ago
Possible fix for custom node hotload bugs Facepunch/sbox-issues#4946 Facepunch/sbox-issues#4976 Facepunch/sbox-issues#4977
Today
If drag drop trace doesn't hit anything, try hitting grid plane
Translation.TryConvert can perform implicit conversions Fixed SerializedProperty.GetDefault passing the DefaultValueAttribute, not the actual default value 🤦
Today
Rotation FromAxis & RotateAroundAxis remarks Resolves sbox-issues/issues/4930
Today
Disable context menu for live game scene tab Resolves sbox-issues/issues/4856
Today
Fix SegmentedControl displaying wrong when size changes during animation Resolves sbox-issues/issues/4497
Today
Fix component selector sometimes getting stuck half way If an animation finishes before the Layout does its size/position adjustments the layout will have final say. Issue exposes itself at low framerates or animation time of 0 Resolves sbox-issues/issues/4890
Today
Do something similar in hammer (Downloading dragged assets easier to see)
Today
Downloading dragged assets easier to see
Yesterday
Add .sln to default gitignore
Yesterday
Apply scale to Prop gibs
Yesterday
Check for non uniform scale properly
Yesterday
Approximate hull for sphere collider when it has non uniform scale https://files.facepunch.com/layla/1b2511b1/sbox-dev_cEmmJpViho.mp4
Yesterday
Gimzo -> Gizmo
Yesterday
Change nudge shortcut to Alt+ (blocks text input otherwise)
Yesterday
Build runtime models ray trace objects with mesh collision data, this makes more sense for now and doesn't fuck up triangle order when you want multiple materials
2 Days Ago
Add arrow key nudging to scene menu https://files.facepunch.com/layla/1b2411b1/sbox-dev_jsu3UScQxU.mp4
2 Days Ago
Add IMaterialSetter for material drops UseRenderMeshes for material drops as they don't care about tags
2 Days Ago
Component editor
2 Days Ago
Why does SerializedProperty have 4 virtual methods to get attributes? Fixed SerializedList.Parent
3 Days Ago
Make these functions more readable
3 Days Ago
Add Rotation.ClosestAxis - Will give you the axis most aligned with the given normal Add Gizmo.Nudge - Will give you a nudge vector along the most aligned left and up axis of the rotation
3 Days Ago
quick fix to skeleton gib vmdl
3 Days Ago
Fixed TransformTest randomly failing
3 Days Ago
New Hair + Citizen Gibs
3 Days Ago
Fixed Facepunch/sbox-issues#4947
3 Days Ago
Correct text-decoration thickness default value
3 Days Ago
Action Graphs can reference the GameResource they're embedded in Ctrl+S in an embedded Action Graph saves its host scene
3 Days Ago
Asset Drag & Drop into Action Graph Editor (#1468)
3 Days Ago
Added parameterless Asset.LoadResource() Added DragData.OfType<T>(), DragData.Assets helpers Asset drag & drop into AG editor
4 Days Ago
Soundscape map hammer entity info_player_start tint
4 Days Ago
Demote some new stuff from being public Fixed overlay flicker when re-laying out (due to stuff being pressed on), don't set Style.Width|Height
4 Days Ago
Refactor: remove IVirtualCursor, IMenuSystem hook-ins, cursor razor component - add InputOverlaySystem which works in MenuDll and GameMenuDll, add RootPanel.Priority
4 Days Ago
Fix PositionEditorTool not snapping properly in localspace
4 Days Ago
Add gamepad navigation support to main menu UI and game menu UI - Virtual cursor system - Panel traversal system
4 Days Ago
Add gamepad navigation support to main menu UI and game menu UI - Virtual cursor system - Panel traversal system
4 Days Ago
Node input context menu signal fixes
4 Days Ago
Added DragData.OfType<T>(), DragData.Assets helpers Asset drag & drop into AG editor
4 Days Ago
Asset drag & drop into AG editor
4 Days Ago
Added parameterless Asset.LoadResource() Added DragData.OfType<T>(), DragData.Assets helpers Asset drag & drop into AG editor
4 Days Ago
Fixed nullable parameters in nodes Fix warning when dragging non-text
4 Days Ago
Package.FormatIdent Added default Resource.ToString(), Component.ToString() Format matches GameObject.ToString(): "<type>:<name>"
4 Days Ago
Component editor
4 Days Ago
Fixed #1467
4 Days Ago
Pass mouse events from labels to the plug, fixes #1465 https://files.facepunch.com/ziks/2024-02-22/sbox-dev_30vniCtdgM.mp4
4 Days Ago
Can create variables by right-clicking inputs Add "Use Labeled Output" menu on input context menu https://files.facepunch.com/ziks/2024-02-22/sbox-dev_5qn6eAweBY.mp4 Fixes #1464