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3,228 Commits over 395 Days - 0.34cph!

8 Minutes Ago
Lobby list fixes
27 Minutes Ago
On-the-fly delta compositing for melee_punch
46 Minutes Ago
UseTemplate: preserve / prefix, fix menu hotloads
52 Minutes Ago
Make sure EntityComponent.OnDeactivate is called when the component's entity is removed
Sam
2 Hours Ago
Make blendable compile with new base shader headers
3 Hours Ago
Full shader compile Shader compile
Sam
3 Hours Ago
Fix CUBEMAP_REFLECTION ToolsVisMode
3 Hours Ago
Fix hot reloading not working due to visual studio atomic saves
Sam
4 Hours Ago
Fix shaders not compiling, fix skinning being broken Fix path in visualization shaders
5 Hours Ago
Network WalkController properties so you can change speed easily without prediction errors
Today
Fixed crash when resizing after asset browser is closed
Today
Fix parsing error on SCSS files which end in a multiline comment
Today
Properly format empty vfx file warning
Today
Normalize filename here too so it stores the right reference
Today
Normalize filenames within Texture.Load, fixes loading images containing uppercase on joined games. Fix UseTemplate attribute substiuting wrong path
Today
security shutter - adjusted shutter curtains to have pivot at base of mesh
Today
parking bollard - tweaked phys shape Merge branch 'master' of sbox Security shutter - revised all sizing and origins for better snapping Merge branch 'master' of sbox security shutter - adjusted sizing and origins to improve snapping
Today
ModelDoc: Change physics shape box and sphere default size to 10 to keep consistent with the mesh primitives
Today
Disable light rendering if entity shouldn't draw
Today
delete unused movehelper.cpp Safer string allocation Don't upload model png's Allocate small strings and lookup and reuse
Today
[ResourceType()] attribute works with custom asset types
Yesterday
Remove include guards for pixelinput and vertexinput
Yesterday
Fix nav_edit 1 crash Closes #1089
Sam
Yesterday
Fix global cubemaps being blended while still in bounds of env_cubemap
Sam
Yesterday
Fix screenspace particles being downscaled, fix possible division by zero
Sam
Yesterday
Fix lighting on custom shaders
Yesterday
Look away test
Yesterday
Profile traces
Yesterday
Fix material lerping for VFX files Entire struct needs to be initialized, this ensures that it is
Yesterday
Fix crashing with empty vfx files
Yesterday
BBox.ClosestPoint + BBox.Distance and Player.UsableRange (def: 85f)
Yesterday
Security shutter - test blockout Merge branch 'master' of sbox
Sam
Yesterday
Add D_SKINNING Add D_SKINNING combo
Yesterday
Citizen right punch animation (complete)
Yesterday
ModelDoc: Add back multiple-take support but instead choose a single take per AnimFile node
Yesterday
ModelDoc: Revert multi-take support, needs to be handled differently
Yesterday
Temp fix for broken cubemaps running without -tools every other map load (requires shader recompiles to fix properly)
2 Days Ago
cubemap fix attempt
2 Days Ago
Recompiled toolscene lighting rigs
2 Days Ago
try again
2 Days Ago
Add some profiling scopes
2 Days Ago
temp revert
2 Days Ago
Fix broken cubemap rendering in tools
2 Days Ago
ModelDoc: Disable AnimFile take combo box if there's only a single take
2 Days Ago
ModelDoc: Support multiple takes in AnimFile https://files.facepunch.com/layla/1b1711b1/MfQuVUMJWf.mp4
3 Days Ago
updates construct map, prefabs, adding mat/textures Merge branch 'master' of sbox
3 Days Ago
Text Shadows perf blocks
3 Days Ago
Gameicon player count text fix
3 Days Ago
Decode images downloaded from http in worker thread
3 Days Ago
Scale UI up on deck