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22,383 Commits over 1,614 Days - 0.58cph!

26 Minutes Ago
Compute texture params from coordinates on new bevel faces to keep uvs intact
1 Hour Ago
FPArms: add Reduce_WeaponRoot_50 weightlist
5 Hours Ago
Hide transform gizmos for prefab root in the prefab editor for now.
5 Hours Ago
Hide transform widget for prefab root in the prefab editor for now. Related to sbox-issues/issues/7316 sbox-issues/issues/7577 sbox-issues/issues/6785
Today
Bevel tool https://files.facepunch.com/layla/1b1611b1/sbox-dev_raW2VtEfbO.mp4
Today
Catch serialization errors when pasting game objects Fixes sbox-issues/issues/7645
Yesterday
Add summary
Yesterday
Add SkinnedModelRenderer.PlaybackRate to control playback speed of both animgraph and current sequence https://files.facepunch.com/layla/1b1511b1/sbox-dev_l0nWSJgZG3.mp4
Yesterday
Fix undo for TagSet ControlWidget
Yesterday
Fix regression when cloning List of user defined classes that contain a member called "Prefab" Fixes sbox-issues/issues/7638
Yesterday
Fix being able to select prefabinstance child objects when using box selection in scene editor
Yesterday
Remove old undo system (#1824) Removes all the private members/method related to the old undo system. Strips functionality from all public methods, but holds on to the public method stubs, so we don't completely break older editor tools. Older tools will still compile but their undo/redo won't do anything anymore.
Yesterday
Scene editor, select outermost prefab instance when clicking on a nested prefab instance
Yesterday
Fix iterating modified collection when cloning components & gameobjects
Yesterday
Fix iterating modified collection when updating prefab instances
Yesterday
Feathering from legacy maps should point outwards rather than innards, still approximate with current behavior of world units
Yesterday
Add CurrentSequence.PlaybackRate https://files.facepunch.com/layla/1b1411b1/sbox-dev_clmlfFgD6r.mp4
Yesterday
Fix topology getting fucked when flipping faces
Yesterday
Add flip all faces operation (called flip normals in hammer) https://files.facepunch.com/layla/1b1411b1/sbox-dev_HtJS8ZTxOf.mp4
Yesterday
Add "No Source" asset tag for compiled assets without source files, resolves Facepunch/sbox-issues#7606 Set Project.Current as soon as it's active Add "Published" asset tag for assets that've been enabled for publishing, Facepunch/sbox-issues#7604 Asset Browser: Tag filter chips will show highlighted when active, and let you disable them https://files.facepunch.com/solw/2025/February/14_18-14-CheapOstrich.png Asset Browser: Get tag filters via the search widget working until we replace this with something better
2 Days Ago
MorphControlWidget: dispatch edited events, randomize L and R
2 Days Ago
Fix trigger events getting fired from non triggers and support collider trigger actions on triggers attached to rigidbody https://files.facepunch.com/layla/1b1411b1/sbox-dev_Kvu2LJyZis.mp4
2 Days Ago
.Clothing adjustments
2 Days Ago
Don't allow parenting to prefab instances via scenetree Play error sound when drop operation fails. Fixes sbox-issues/issues/7628
2 Days Ago
Tests reproducing #1826 #nullable enable in DefaultUpgrader More robust type hierarchy matching in default upgrader Fixes #1826 https://files.facepunch.com/ziks/2025-02-14/explorer_7llmQXMW5F.mp4
2 Days Ago
#nullable enable in DefaultUpgrader More robust type hierarchy matching in default upgrader Fixes #1826
2 Days Ago
Tests reproducing #1826
3 Days Ago
Only show vertex merge distance in fixed range mode
3 Days Ago
Fix stupid mistake causing odd number segmented bevel to not work Add temp bevel properties until a bevel tool is made for it
3 Days Ago
Update Sweeper sample project
3 Days Ago
Remove built in Vox resource, some games want to use vox files as is without compiling them, it should be up to games if they want to make these a resource
3 Days Ago
This comment doesn't apply any more
3 Days Ago
Restore Vector3.SmoothDamp to previous function
3 Days Ago
LOD and texture fixes to Teddy Bear
3 Days Ago
Split cmd and args input by space, don't prematurely de-quote args, resolves Facepunch/sbox-issues#7611
3 Days Ago
Fix warning in SpringDamperTest
3 Days Ago
WIP Fix warning in SpringDamperTest
3 Days Ago
Use fixed smooth time here too
3 Days Ago
Fix dragging rigid body speed regression https://files.facepunch.com/ziks/2025-02-13/sbox-dev_Nb6mf1LlfE.mp4
3 Days Ago
Make SpringDamp / SmoothDamp frame rate independent Fixes #1819 Add spring damper tests, attach a plot .svg if a test fails https://files.facepunch.com/ziks/2025-02-13/spring_2Hz_0.5.svg
3 Days Ago
3 Days Ago
Teddy Bear costume folder adjustments and .clothing file setup
4 Days Ago
Teddy Bear trousers adjustments Adding missing tail
4 Days Ago
Teddy Bear Costume Lods and Skinned, Both Citizen and Human versions. Initial push .clothing files
4 Days Ago
Readd IndirectLightScale property to lighting entities for enhanced control over light bounce brightness, values beyond 1.0f are not energy conserving https://files.facepunch.com/sampavlovic/1b1311b1/sbox-dev_6TJvtGnbXi.png
4 Days Ago
Fix Model.GetVertices not getting vertices from all vertex buffers of a render mesh
4 Days Ago
Revert "Use Unix trailing paths for codegen" This reverts commit eb86cb41a20dc2d3b57a0b5a67b2be5563d4d513.
4 Days Ago
Mac/Linux build scripts Mac: Add Makefile for VPC so we can actually build it without actually having vpc Rename some IOSALL flags to just PLATFORM_APPLE, we always imply arm64 SDL_config doesnt always imply windows Update gitignore Mac: Managed Build Scripts, no need for nvpatch for non-windows targets Use Unix trailing paths for codegen
4 Days Ago
[Pick] Set platform and Struct Pack Size properly from Facepunch.Steamworks
4 Days Ago
Linux/Mac: Resourcecompiler is only available on Windows right now, Clang/GCC has different behavior -std=c++20, revisit when back on mac Linux: HarfBuzzSharp and SkiaSharp native binaries [Pick] Linux: Remove references to loading Pango Fix Developer-BuildAll.sh