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2,964 Commits over 365 Days - 0.34cph!

Today
Added MathX.Remap Added curve support to custom Entity properties via FGDCurve class
Today
Components are networked properly
Today
Added support for IList, List, IReadOnlyCollection to Asset autoFGD Added support for TagList in assets
Today
Support [Net] nullables Make networking classes a tiny bit more generic
Yesterday
Fix Render.DrawScene exception returns wrong image format
Yesterday
Remove bullshit from NetRead
Yesterday
Simplifying network data, can have lists in Network classes, and Network classes in Network classes
Yesterday
Added Tags field to all entities in Hammer Restore other Hierarchy properties in FGD autogen and do not duplicate then for every entity, use baseclasses instead Support for basic arrays in asset autofgd
Yesterday
Move interfaces to their own files
Yesterday
Remove websocket copy
Yesterday
Missed some asserts
Yesterday
Make tag list editor in Hammer take less space per tag
Yesterday
Move StreamChatMessage to Sandbox.Engine, fixes issue with events
Yesterday
Sandbox.Streamer front to Sandbox.Engine.Streamer to ensure API can only run on menu or client
Yesterday
Added Components.Get, TryGet Add Components.GetAll<T> Add Components.GetOrCreate<T>() Make Event system more resilient to registering/unregistering events during an event Added Component.Enabled Components.Get<T> - T doesn't have to be a component (makes interfaces work)
Yesterday
ModelDoc: Warn if model has too many bodygroups
Yesterday
Component Add/Remove
Yesterday
Cleaned Entity constructor, readonly accessors Call frame event after RenderGameSystem so we can override SceneObject params on ModelEntity etc
Yesterday
AssertMenu in SetStreamService Don't run events in server context Remove debug logs
Yesterday
Fix internal IsVrUser not working
Yesterday
Entity.EntityName becomes Entity.Name, is networked properly, has default value
Sam
2 Days Ago
Intial work on ShaderProc to pack shader headers
Sam
2 Days Ago
Iterate compute API Choose if SceneMonitorObject should render with HDR Matrix.ToString Assert only once if we are resolving outside the rect Add Render.ClipPlanes Iterate on compute API DispatchComputeShader on GameGlue for now User clipplanes on base shader
2 Days Ago
This might fix sbox-issues/issues/950 Merge branch 'master' of sbox
2 Days Ago
Restore documentation on EntityTags/TagList, fixed EntityTags.HasAny
2 Days Ago
Add Render.UI.Text( ... ) Add Texture.Size RenderState can be readonly Add Render.UI.Clip Remove performance rcon Fix spammy TextManager Merge branch 'master' of sbox Remove ITagList, TagList is a HashSet<string>
2 Days Ago
Also do not hide cordons with hide unselected that makes a selection set Fixed Undos not updating cordon visibility
2 Days Ago
Fixed asserts in Hammer with that uses RenderThickLine QuickHide Unselected doesn't hide cordons Previous caused everything to disappear which is clearly unhelpful
3 Days Ago
Added ITagList interface for TagList and Internal.EntityTags, Added ITagList.HasAny( ITagList ), ITagList.Toggle
3 Days Ago
Make escaping quotemarks in console commands work Fixes specially formatted chat messages breaking up, and other not yet encountered issues
3 Days Ago
Remove point_*command entities from the native code
3 Days Ago
Fixed a typo in Transform.Add docs Fixes sbox-issues/issues/939
3 Days Ago
Better No Authority exception I see improved performance with this disabled. Maybe we're doing something wrong - why has resource system got pending work all the time? Added Vector4.Zero, One and constructor to create via float Added Render.UI.Box, Render.UI.BoxWithBorder
4 Days Ago
Remove automatic connect/disconnect in game loop, move to menu commands
4 Days Ago
Rename Sandbox.Stream to Sandbox.Streamer
5 Days Ago
Don't do scrolling logic if not a scroller I don't think this TaskGroup stuff is useful in reality
5 Days Ago
Vector3.ToScreen calls into client realm if called from menu more IEntity properties Added BBox.Corners Added Rect.Add( Vector3 ) Disable Entity is too far from world AssertMsg Merge branch 'master' of sbox
5 Days Ago
Keep track of all the chat channels we're in
5 Days Ago
Add StreamUser.Ban, StreamUser.Unban
5 Days Ago
Add StreamUser.CreatePoll
5 Days Ago
Add StreamUser.CreateClip Add StreamUser.CreatePrediction Add StreamUser.CreatePrediction
5 Days Ago
Only proceed with irc login if websocket connected, try a reconnect if it fails to connect
5 Days Ago
Make Stream.Init awaitable so menu can know if it failed
5 Days Ago
Check websocket is valid before trying to join/leave channel
5 Days Ago
Save stream service type to cookies
5 Days Ago
Add MenuTools.SetStreamService
5 Days Ago
Init stream service in MenuInterface.Init. Connect/Disconnect stream service in GameLoop
5 Days Ago
Add StreamGame.Broadcasts
5 Days Ago
Update Stream.cs
5 Days Ago
Add Stream.GetGame (from game name)