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952 Commits over 153 Days - 0.26cph!

1 Hour Ago
Make sure features are enabled properly when creating material from image
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2 Hours Ago
Support metalness texture when creating material from image
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3 Hours Ago
Fix drone model path. Fix modular vehicle material.
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4 Hours Ago
Fix selected asset types getting fucked on initial filter update
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4 Hours Ago
Support partial type names in asset browser filter string
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5 Hours Ago
Add FindAllAssetTypesByPartialFriendlyName
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Today
AssetBrowser: Support "t:material" in search to filter by type
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Today
Cleanup create material from image Fix assert when closing saved material from image
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Today
Make sure current tool list item is active when ui is first created Merge branch 'master' of sbox
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Today
Rust structure models Fixed ModelDoc crashes (caused by having . in lod/mesh names) Prop scale fixes Chainfence tweak Merge branch 'master' of sbox
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Today
Add CModelMesh::HasFacesInFaceGroup, should be quicker than FindFacesInFaceGroup
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Today
ModelDoc: Material group shouldn't show materials that aren't used (ie, aren't on a mesh)
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Today
Try to send entity RPCs only to players that have the entity in their PVS
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Sam
Today
Fix baked diffuse lights not appaering
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Sam
Today
Fix cascade shadows dissapearing with low FoV
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Sam
Today
Move SkyAtmosphere to it's own classlibrary
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Yesterday
Move Form to Base TextEntry blink slower Fixed NetList not dirtying GameScreen closer Added Game.PostLevelLoaded SetParent allows bone number < 0, treats it as no bone Added Entity.Transform setter Call PostSpawnGroupLoad from engine Sounds Update game names Update dm_yard Merge branch 'master' of sbox
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Yesterday
Shader Build
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2 Days Ago
Can change map name
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2 Days Ago
Property Binding Allow access to System.DateTime Move text alignment logic to Label Label.GetCaretRect works with text-align right Label.GetLetterAt works properly with text-align: right Added UITests for TextEntry and TextAlign
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2 Days Ago
Devcam, hit hitboxes Allow bigger blur Instant Focus
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Sam
3 Days Ago
Pipe DoF stuff to pipeline through Renderingworld Trim a bunch of HLVR rendering code DevCam autofocus and bind DoF to C# Post process with DoF Merge branch 'master' of sbox
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3 Days Ago
Add dm_yard default gamemode to sandbox Debug list active games
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3 Days Ago
Handle replicated vars a little bit differently if not in game Game Screen work Merge branch 'master' of sbox
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Sam
3 Days Ago
Depth of Field Refactor postprocess shader Fix offsets being wrong when reading depth on a viewport
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3 Days Ago
Fixed RPC codegen when using virtual/override
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3 Days Ago
Tweak footstep sound events
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3 Days Ago
Renamed FollowEntity to SetParent Merge branch 'master' of sbox Added SetParent overload which takes the bone id
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4 Days Ago
slowed down run anims
comment4 Comments
Sam
4 Days Ago
DoF / Motion blur testing dots on testmap
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4 Days Ago
Making HotloadResult Json friendly
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4 Days Ago
Enable specular by default when creating material from image
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4 Days Ago
If there's no valid suffix on texture name, just throw it into the color slot
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4 Days Ago
Right clicking an image file in asset browser tries to create a material (needs cleaning up but works)
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5 Days Ago
Add StringTable.Contains Add FileWatch.OnChangedFile AssetList automatically adds all .scss files Renamed AssetList to NetworkAssetList Merge branch 'master' of sbox
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5 Days Ago
Don't accept drag action if there's no valid files
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5 Days Ago
ModelDoc: Add support for fbx file drag and drop
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5 Days Ago
ModelDoc: New bone "Do Not Discard" true by default AssetBrowser: Refresh Thumbnails/Dump thumbnail are context aware (only allow it for assets that have thumbnails)
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6 Days Ago
Use ClassInfo.Title for gamemode title in rich presence Also provide gamename Move DebugOverlay to Utility/ Don't add yourself to the friends list DebugInfo on friends list Remove debug Fixed NRE when sending replicated vars with NULL values Network the server's lobby Merge branch 'master' of sbox
comment1 Comment
6 Days Ago
Create models for each modular vehicle part
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6 Days Ago
pump shotgun Network TimeSincePrimaryAttack,TimeSinceSecondaryAttack
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6 Days Ago
v_rust_shotgun
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Sam
6 Days Ago
Skin shader compiled objects
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6 Days Ago
Move drone/modular vehicle into entities/, lowercase filenames
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6 Days Ago
Added Camera.Deactivated DevCamera adds devcamera class to HUD when activated Hide HUD if devcamera class Remember devcamera overlay status (per session) Merge branch 'master' of sbox
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6 Days Ago
ModelDoc: Attempt to offset bindpose by any import translation or alignment
comment4 Comments
6 Days Ago
Start porting modular vehicle assets
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7 Days Ago
ModelDoc: Add origin alignment to RenderMeshFile (offset mesh to bounds min, max or center) Add Distance to TraceResult Car physics test
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7 Days Ago
Fixed exception on spawn rust_shotgun
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7 Days Ago
attack anims, brass eject pistol ejectbrass particles Allow BaseCarriable a go at the PlayerAnimator (to choose holdtype etc)
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