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1,700 Commits over 242 Days - 0.29cph!

5 Minutes Ago
Add environment light entity so it can be changed from managed
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1 Hour Ago
Fix "Animgraph flashing upon opening second file, epilepsy triggering #153"
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1 Hour Ago
Updated N/NE/E/SE/S walks
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6 Hours Ago
Fixed func_shatterglass materials. Remade materials needed for func_shatterglass. Merge branch 'master' of sbox
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Refined AO capsules + individual finger ones Merge branch 'citizenv2' of sbox into citizenv2
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Today
updated brick texture, added variation
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Today
Updated Trainers to fit new Citizen rig Updated Workboots to fit new Citizen rig Updated Hardhat to fit new Citizen rig Remove physics hull from hardhat (causing visibility issues) Updated Wooly hat to fir new Citizen rig Updated Beret to fit the new Citizen rig Updated Security Helmet (with and without strap) to fit new Citizen rig Workboots compile Updated Tophat to fit new Citizen rig Updated Cap to fit new Citizen rig Updated Woolyhatbobble to fit new Citizen rig Updated Leather cap (with and without badge) to fit new Citizen rig Updated Uniform hat to fit new Citizen rig Updated Service hat to fit new Citizen rig Updated femalebun to fit new Citizen rig Updated male hair 02 to fit new Citizen rig
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Today
Removed BufferedActiveChild stuff Move PlayerAnimator and PlayerController to addons Setting Pawn also sets Owner Renamed OwnerEntity to Owner Add Entity.Input, Entity.Client
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Today
Added Entity.SpawnFlags.Add Reimplemented basic prop_door_rotating in C# Increased "tickrate" for trigger_hurt
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Today
Rename Client to ClientEnt, make a Client interface to emphasise that it's not a regular entity Client.Local => Local.Client Delete IPlayerControllable, Add Entity.Simulate( Client cl ) PlayerAnimator, PlayerController works again
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Today
Implement C# door Open/Close inputs, implement TimeBeforeReset for rotating door
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Today
Make C# map IO case insensitive, fixes trigger_hurt not being targetable
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Today
Fixed Hammer crashing when pressing CTRL+S without a map open Merge branch 'master' of sbox
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Today
Fix "#147 Unable to right click and bring up the context menu for any image in the Material Editor"
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Today
Remove redundant element count from buffers SetData
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Today
Rename Player.cs to Client.cs
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Today
UpdateCamera to BuildCamera, OnInput to BuildInput, ClientSimulate to Simulate
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Today
Add FindOrCreateProceduralMesh to IMeshSystem Move mesh stuff out of game glue and into mesh glue Whitelist Span Allow draw desc to draw non indexed if there's no index buffer Remove old voxel shader Add Vector3 indexer Add Entity.RenderDirty to mark rendering dirty Add IndexBufferHandle and VertexBufferHandle, experimental access to GPU buffers Bind render meshes Allow models to be created from meshes or VertexBuffer class
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Yesterday
Fidget idle test
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Yesterday
Updated trousers to fit new Citizen rig Updated longsleeve shirt to fit new Citizen rig Updated Tracksuit to fit new Citizen rig Updated Shorts to fit new Citizen rig Updated Labcoat to fit new Citizen rig Updated Jackets (hoodie and tuxedo) to fit new Citizen rig Updated HeavyJacket to fit new Citizen rig Updated Shoes to fit new Citizen rig Merge branch 'citizenv2' of sbox into citizenv2
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Yesterday
Working IK on the legs, animgraph updates, fixed look chains, etc.
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Yesterday
Fixed changes SCSS files not being sent to clients Wheely bin prop Wheely bin prop, has mask for tinting and all lods Merge branch 'master' of sbox Merge branch 'master' into player-client
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Yesterday
Remove FieldOfView from player, that was a mistake Add Client.Camera, cleanup
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Yesterday
Delete IFrameUpdate, IClientUpdate Add viewpos to usercmd Fix DOF on by default and only getting 50fps and debugging and reverting your 2 hours of changes thinking it was something you did
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Yesterday
Wheely bin prop Wheely bin prop, has mask for tinting and all lods Merge branch 'master' of sbox
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Yesterday
Fixed changes SCSS files not being sent to clients
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Yesterday
Addon code prep Fov and Pawn
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Yesterday
Engine - rename Player to Client
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Yesterday
InteropGen - put native classes in order, least baseclasses first
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2 Days Ago
Fixed axis drifting on constraints + separate cycle resets on noclip entry/exit repeats
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2 Days Ago
Fixed some VelocityClipPlanes backwards logic Increase default GroundAngle Cleanup WalkController.StepMove, fix bouncing off stairs Merge branch 'master' of sbox
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2 Days Ago
Implemented noclip in/out transition states
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3 Days Ago
Fixed unwelded vert in knee
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3 Days Ago
Added missing blend textures Forgot to commit the addition textures Merge branch 'master' of sbox
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3 Days Ago
Halved new loops, tweaked skin weights, stripped off "Citizen@" off of all animation names to make everything cohesive
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3 Days Ago
Fix "new word" in console Fixed RootPanel not enrolling into event system [Event] works on static methods
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3 Days Ago
Fix stalling when download zip file Merge branch 'master' of sbox
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3 Days Ago
Improved blend grass Removed tint from layer 2 Added blend mask Added tint mask to layer 1 Merge branch 'master' of sbox
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3 Days Ago
Be doubly sure we're doing GameLoop.Shutdown, especially when we disconnect after only being half connected
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3 Days Ago
Updated citizen model with some added loops around elbows/knees. Made mouth a separate material so it doesn't get tinted. Added a fake AO under eyelids
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3 Days Ago
Added Render.DrawScene (this is a stub, I need someone who knows what they're doing to fill it in)
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3 Days Ago
Removed colour from skin to allow for better tinting
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3 Days Ago
Fix hard crash when creating AnimSceneObject with invalid model
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3 Days Ago
Make Event.Unregister public Added Parsers so Rotation, Vector4, vector2 can be sent via console command Add error if servercmd used on non static method
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3 Days Ago
Fix padding with 4 lengths being in the wrong order
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3 Days Ago
Fix Global.MapName not being set on the server
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3 Days Ago
Whitelist System.Private.CoreLib/System.Tuple Whitelist System.Collections.Generic.Stack Whitelist System.Random
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3 Days Ago
Fix accesscontrol missing generic arguments Merge branch 'master' of sbox
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3 Days Ago
updated brick texture/mat
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3 Days Ago
More puzzling animgraph shenanigans
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