reposbox-2dtestcancel

88 Commits over 184 Days - 0.02cph!

Yesterday
Fixed camera Fixed client mouse input Log an error if we try to set a NaN position
2 Days Ago
Fixed compilation errors
56 Days Ago
some api fixes Merge branch 'main' of sbox-2dtest
2 Months Ago
Delete compiled old-style shaders
2 Months Ago
Missing ; in sprite shader
2 Months Ago
Tabify sprite shader
2 Months Ago
Update sprite shader extension
2 Months Ago
Refreshed shaders
2 Months Ago
Fix MoveSpeed not being networked
3 Months Ago
victory crate enemy xp drop range magnet player revive
3 Months Ago
fix boss hp bar persisting boss sfx boss charging
3 Months Ago
runner sprites and sfx boss boss healthbar boss
3 Months Ago
spitter sprites exploder sprites charger sprites
3 Months Ago
spiker reverse anim
3 Months Ago
freeze sfx spiker visuals spiker sfx
3 Months Ago
spike background
3 Months Ago
FreezeShootStatus more freezing statuses freeze burn status runner enemy enemy spike fix spike pos
3 Months Ago
push strength burning vfx only on client, frozen status enemy timescale
3 Months Ago
sfx clear death panel on restart dash improvements fire sfx more sfx
3 Months Ago
sound wip Merge branch 'main' of sbox-2dtest
3 Months Ago
Make Sprite a normal Entity, use SceneObject directly Use a single background sprite again Sprite rendering fixes
3 Months Ago
sound positioning sfx etc
3 Months Ago
health pack health packs remove debug
3 Months Ago
remove debug
3 Months Ago
remove info panel tooltip tweaks last ammo damage status
3 Months Ago
fire spreading round damage numbers some fire statuses only need 1 req status, not all thing heightZ more fire statuses dash cooldown status
3 Months Ago
some more statuses burning enemy status
4 Months Ago
exploder enemy
4 Months Ago
charger enemy dust cloud effects
4 Months Ago
reroll button spitter bullet improve spitter bullet hp bar delta
4 Months Ago
death ghost spawn repel tweak fixed doubled choice ui only host can restart
4 Months Ago
spitter spritesheet balance
4 Months Ago
more blood stuff zombie subclass
4 Months Ago
Fixed client-only animated sprites
4 Months Ago
num dashes powerup player damage floaters status panel max label blood test Merge branch 'main' of sbox-2dtest merge
4 Months Ago
Added Sprite.UvRect property Use a single tiled sprite for the background
4 Months Ago
use TypeDescription instead of strings NumUpgradeChoices health regen dash indicator ui Update HUD.scss
4 Months Ago
Create background tiles on client spawn, something is getting messed up when spawning client side entities from game constructor
4 Months Ago
Added Sprite.Opacity Fixed Sprite.AnimationPath resource type Set Transmit and model of Sprite in Spawn()
4 Months Ago
remove tint debug
4 Months Ago
some fixes and ui polish, BulletLifetimeStatus, etc
4 Months Ago
reload ui bar background
4 Months Ago
dmg powerup, etc more statuses criticals crit floaters ui restarting fixes Merge branch 'main' of sbox-2dtest Merge branch 'main' of sbox-2dtest shadows
4 Months Ago
Most sprite properties should be supported client-only now
4 Months Ago
Fixed setting ColorFill and ColorTint on client-only sprites
4 Months Ago
timer
4 Months Ago
death ui death tweaks status level num label status tooltip level status upgrade description
4 Months Ago
hp bar hp bar color stage resetting
4 Months Ago
Fixed Nametag position Fixed player aim direction
4 Months Ago
nametag test Merge branch 'main' of sbox-2dtest