branchsbox-architect/mastercancel

54 Commits over 273 Days - 0.01cph!

26 Days Ago
fix wall preview fucking up
45 Days Ago
mesh all sides of wall preview
45 Days Ago
Don't simulate current tool if we're driving the camera
45 Days Ago
Allow all tools to use arrow preview
45 Days Ago
Temp Placement arrow
45 Days Ago
fix wall preview
45 Days Ago
Removed _c's files Lets not push _c's files every push anymore
45 Days Ago
Added temp arrow
45 Days Ago
Use the new debug overlay thing
45 Days Ago
test the new particle when removing a room
45 Days Ago
Updated wall place particle
45 Days Ago
Temp wall placed particle
46 Days Ago
Fix bug getting corner half edges or vertices of face
46 Days Ago
change preview color for removing walls
46 Days Ago
Add simple preview rendering for wall tool
46 Days Ago
Fix camera being shit at low fps
47 Days Ago
Only remove distinct edges when removing room
47 Days Ago
Properly remove floors by setting the type to zero and removing any edges that don't have a floor opposite Remove whole rooms with select tool until there's proper selecting
47 Days Ago
Better copying of face properties Don't destroy edge of connecting rooms when removing wall, just set the wall type to zero
48 Days Ago
Try to remove rooms by removing edges that have an outer face
48 Days Ago
Add half edge data to support foundations and platforms Better base tool Create a physics body for each wall, mapping triangle index is unreliable Try to remove walls with delete tool
50 Days Ago
Add command to reset map
50 Days Ago
Don't allocate massive buffers upfront, resize as needed
51 Days Ago
Inherit face data when splitting a face
52 Days Ago
add edge type and face type/height to map save/load
52 Days Ago
temp tool to raise and lower floors
52 Days Ago
Simple tool system
52 Days Ago
Add floor mesh so we can replace with a terrain later
52 Days Ago
Updated lighting on test map
52 Days Ago
Add grid mesh to floors
52 Days Ago
Simple Test map
52 Days Ago
adjusted transparency on grid mat
52 Days Ago
Architect grid material
52 Days Ago
Fix incorrect wall meshing when there's multiple hidden walls around our vertex connection
52 Days Ago
Mesh the sides of floors
52 Days Ago
Add hidden wall type, wall still exists but isn't meshed
53 Days Ago
Optimize floor triangulation by just skipping parallel vertices https://files.facepunch.com/layla/1b2111b1/sbox_0176.mp4
53 Days Ago
Basic floor triangulation
53 Days Ago
Simple test wall material
53 Days Ago
Basic Plaster wall material
55 Days Ago
Add basic map saving and loading
55 Days Ago
Room detection https://files.facepunch.com/layla/1b1811b1/sbox_0165.mp4
2 Months Ago
Move wall geometry code out of game Add grid object
2 Months Ago
delete empty map, dont need this shit now
2 Months Ago
fix errors yeah baby yeah
10 Months Ago
pan with middle mouse
10 Months Ago
Generate mesh collision instead of convex shapes, faster
10 Months Ago
send client the edge and not the steps, avoids having to rebuild each step, server already confirmed the edge is valid
10 Months Ago
Remove body when we're done with it
10 Months Ago
Create convex collision for each half edge