reposbox-arenacancel

49 Commits over 60 Days - 0.03cph!

48 Days Ago
Update for clothing api
54 Days Ago
Make tracer come from muzzle if proxy
54 Days Ago
Hide VM camera for other players. When setting initial comp references, include disabled as setting from OnAwake
54 Days Ago
Don't serialize view models with the scene snapshot
55 Days Ago
USP VM
55 Days Ago
Fixed MP5 view model arms, and VMs now all good
3 Months Ago
Need to set viewmodel camera constantly to main camera position to have particles render in the right place?
3 Months Ago
Fix NRE
3 Months Ago
Add initial View Model support - make MP5 use view model to test. Camera borked
3 Months Ago
Post process, grunt when hurt, health regen - visualize health
3 Months Ago
Attempt to make sounds better until get some new ones
3 Months Ago
Deploy starting weapon when respawning. Don't increase ammo count forever each respawn
3 Months Ago
Added basic lobby menu to create or join servers
3 Months Ago
Add temporary kill notification in chat until I sort a killfeed Respawn
3 Months Ago
Actually show Kills and Deaths
3 Months Ago
Add scoreboard with kills/deaths, add ragdoll controller and ragdoll on death. add HUD with ammo count. Add rudimentary crosshair with hitmarker anim.
3 Months Ago
Add nametag. Configure chat. Add PickupSpawner gizmo stuff
3 Months Ago
Added pickup system - change the way deploying and holstering works
3 Months Ago
Add SpawnPointStripper component for when you want to remove all spawnpoints that come with a map
3 Months Ago
Add crouch support but disable for now. Ensure head doesn't clip through stuff when jumping
3 Months Ago
Lower sprint speed. Use Killhouse as test map.
3 Months Ago
Less silly API for one shot particle
3 Months Ago
Don't always play hitmarker
3 Months Ago
Add smoke puffs when firing. IHealthComponent. Implement health / damage for players. Network damage. Blood effect
3 Months Ago
Add ClothingContainer.ApplyWithComponent extension. PlayerDresser uses ApplyWithComponent Add WeaponComponent.Initialized - set ModelRenderer OnAwake Add ClothingComponent - update visibility for head clothing depending on if proxy, set to cast shadows only if not
3 Months Ago
Add Facepunch.Arena.ChangeAttribute Remove old WasDeployed OnUpdate check - use ChangeCallback
3 Months Ago
Added AmmoContainer, ammo system and reload
3 Months Ago
Added muzzle flash
3 Months Ago
Cheeky business to hide player's head for owner so it will never clip, but still render full shadow with head
3 Months Ago
Can use GetAttachment and use muzzle for shoot pos now (thanks layla!)
3 Months Ago
Added SoundSequenceData resource and SoundSequence class. Add reload sound sequences to USP and MP5.
3 Months Ago
Add FireSound and DeploySound to WeaponComponent
3 Months Ago
Footstep aounds
3 Months Ago
Add Extensions.GetTemplate for PrefabScene
3 Months Ago
Add WeaponContainer
3 Months Ago
Remove redundant param
3 Months Ago
Kind of better handling of switching weapons on network / mp5 test Basic spread and recoil, auto fire
3 Months Ago
Dress player
3 Months Ago
Fire Rate, Deploy Time, GiveWeapon, SelectNextWeapon, SelectPreviousWeapon
3 Months Ago
OneShotParticle extension, WeaponManager to store prefabs
3 Months Ago
Check valid scene
3 Months Ago
Test weapon networked tracer
3 Months Ago
Use NetworkSpawn - players now have their own pistol
3 Months Ago
Update to give org
3 Months Ago
Try to give a starting weapon to test
3 Months Ago
FOV change
3 Months Ago
Test weapon / better camera
4 Months Ago
skeleton
4 Months Ago
Initial commit