reposbox-assetscancel

671 Commits over 427 Days - 0.07cph!

Yesterday
added wire_cage_a + b materials
2 Days Ago
Optimised gutter kit materials
3 Days Ago
v_usp: fixed fire animations having the hammer behaving wrong, and a little blend-out hitch (was caused by fire anims being turned into self-referential additives as opposed to referencing the base idle poses)
4 Days Ago
m9 bayonet texture changes
4 Days Ago
m700 magazine seperated mesh
4 Days Ago
m700 full and empty magazine bodygroups, and 7.62x51 bullet added https://files.facepunch.com/rickgreeve/3BMdK6fAD9.png https://files.facepunch.com/rickgreeve/Tpee1j7rpV.jpg
4 Days Ago
actually upload JUST the .meta file this time
4 Days Ago
Revert "cardboard_trim meta files" This reverts commit 9f8f285fef19b68a58c9b741fb4a2cc46f6e1f29.
4 Days Ago
cardboard_trim meta files
4 Days Ago
various material adjustments + .meta files added tint to some tileable/trimsheet materials that didn't previously
4 Days Ago
added floor_asphalt_b + damaged blend material https://files.facepunch.com/jason/1b2211b1/VyndgYRS1E.png
4 Days Ago
added corrugated_wall_b + rust blend https://files.facepunch.com/jason/1b2211b1/firefox_HMNsTm1PXF.png
4 Days Ago
M700 sniper rifle Model only https://sbox.game/facepunch/v_m700
8 Days Ago
weapon crate with dry grass, bodygroups, skins and setup for asset party
14 Days Ago
Weapon crate textures and mesh setup
14 Days Ago
Weapon Skin Shader
14 Days Ago
Weapon Skin shader test Update glass_scope.shader.meta Update .sbproj
14 Days Ago
M4A1 wm second UV channel test
14 Days Ago
M4 world model texture size fix
16 Days Ago
Fix glass scope shader not rendering correct
16 Days Ago
Weapon crate texture update
17 Days Ago
weapon crate asset setup
22 Days Ago
All first-person weapons: implemented b_deploy_skip on remaining graphs, disabled Auto Reset on that parameter
22 Days Ago
v_m4a1: added "bayonet" bodygroup
22 Days Ago
Generator mesh normal fix
24 Days Ago
v_trenchknife: added "weapon" bodygroup (set to 1 to hide) v_mp9bayonet: added weapon_root bone for v_trenchknife compatibility
25 Days Ago
m9 bayonet texture updates
25 Days Ago
m9 bayonet world model and lods https://sbox.game/facepunch/w_m9bayonet
25 Days Ago
Melee weapon - M9 Bayonet model only https://sbox.game/facepunch/v_m9bayonet
25 Days Ago
material stack and watertote update and addition
25 Days Ago
Larger plank stack addition and upload
26 Days Ago
dev models
26 Days Ago
van dev mesh update
27 Days Ago
All first-person weapons: overhauled jump/land/airborne logic (jump is now handled completely separately from the rest and can be triggered at any time if you so wish) + turned that group into a subgraph
29 Days Ago
generator, van interior and damaged van, bollard and watertote scale adjustment Added generator dev model interior to Van Damaged version of van in accordance with concept Water tote large version adjusted Bollard height to fit concept and grid
29 Days Ago
van blockout update interior and door
33 Days Ago
update ejectbrass particles
36 Days Ago
added 12g_eject might need cleanup
36 Days Ago
added 556_ejectbrass particle changes to 9mm_ejectbrass
36 Days Ago
All first-person animgraphs: more replication of newly-updated shared components
36 Days Ago
All first-person animgraphs: fixed accidental 1001 instead of 1 on move_bob + removed 2nd setting on ironsights (it's now either disabled or enabled... but it's still an int)
36 Days Ago
v_m4a1: parameter rename & update to latestversion of jump/airborne/land group
36 Days Ago
v_spaghellim4: update to new version of jump/airborne/land group v_spaghellim4: move_groundspeed to move_bob
36 Days Ago
v_m4a1: update shared airborne reference
36 Days Ago
v_usp: big rework of just about everything (added ironsights, improved animgraph bits ported over from other graphs, improvements to existing animations, changed idle poses).
36 Days Ago
v_mp5: overhauled jump/airborne/land logic & animations (coming from a pending USP rework, which itself grabbed bits from the Citizen graph... reduce, reuse, recycle, etc.)
36 Days Ago
material stacks addition
36 Days Ago
material stack meshes Merge branch 'main' of sbox-assets
36 Days Ago
v_mp5: rename move_groundspeed (which controls the run/sprint movement additives) to move_bob, and it's now a 0-1 float instead of a previously arbitrary 0-100
36 Days Ago
Ticket decals use correct shader