reposbox-assetscancel

815 Commits over 580 Days - 0.06cph!

9 Days Ago
Fixed using boolproperty
13 Days Ago
▍▄▌▆▅▌▋ ▅▄▋▇▊▍▊ ▄▉▋▄ (▆▊▄▆▇▅▇▄▉█)
13 Days Ago
flash grenade world model USP darken slide
17 Days Ago
table_round_a col
17 Days Ago
trimsheet props
17 Days Ago
wood_trim_polished_blend_04 files
21 Days Ago
drawer_a initial commit
21 Days Ago
metal trim meta
21 Days Ago
bookcase_01 + cabinet_b also allowed metal_trim_02 mat tinting
22 Days Ago
added wood_trim_polished_blend_03 update wardrobe_01
23 Days Ago
wardrobe_01 updates + wood_trim_polished_blend_02 meta
23 Days Ago
hoover mat tweaks added another wood_trim_polished blend material wardrobe_01 initial commit
23 Days Ago
hoover_a final
24 Days Ago
few hoover things
24 Days Ago
few asset fixes
24 Days Ago
Plunger vert colour adjustment
27 Days Ago
Plunger and Small Pipe Set Mesh update
27 Days Ago
impact_water prefab adjustment removed some bits
27 Days Ago
hoover files + plastic_hose cable material + plastic blend mat adjustments
28 Days Ago
more tweaks on hoover/plastic trims
28 Days Ago
hoover_a + trimsheet normal additions
28 Days Ago
cement mixer Merge branch 'main' of sbox-assets
28 Days Ago
recompile water_drum assets
29 Days Ago
Tool/Constraint blockout meshes update and upload
29 Days Ago
Small PVC Pipe set trimsheet blockout
29 Days Ago
Adjusted World Mapping Size of all trimsheets Stepped the mapping size down to 64 from 128, effectively doubling the working resolution of our trims. They were too low-res in most use-cases, producing shit mipmap compression. This shouldn't fuck anything, just makes everything sharper when hotspotting from now on
29 Days Ago
Frisbee blockout
29 Days Ago
tint test map
30 Days Ago
Weapon case LOD adjustment and texture fix
30 Days Ago
Weapon Case and packing Foam texture/mesh update and material creation
30 Days Ago
impact fx updates
31 Days Ago
Weapon_case Missile Case WIP texture asset, uploaded for world placement and decoration
31 Days Ago
impact fx updates + explosion_medium updates added impact.brick particle fx
31 Days Ago
impact_brick files
34 Days Ago
Sandbox Tool assets csontraints UV'd meshes and initial setup of blockout/lps of the different constraints assets Howie concepted
35 Days Ago
USP Pistol - fixed normal issue, slightly darker slide
37 Days Ago
explosion_medium + explosion tex/files
38 Days Ago
fix debris_a normal
38 Days Ago
Updated debris_kit_a mat with detail normals
38 Days Ago
added detail normals for concrete + tarp
38 Days Ago
update bulkbag props added alternate skin to dirt_mound assets
40 Days Ago
bulkbag prop initial commit + tarp detail normal
49 Days Ago
more atlases for fx
49 Days Ago
explosion.medium rework wip
50 Days Ago
Locker adjusted textures and LOD published
50 Days Ago
impact fx meta + prefabs
50 Days Ago
impact fx updates
50 Days Ago
wood impact fx
51 Days Ago
impact particles rework wip files + meta
51 Days Ago
python weapon