reposbox-assetscancel

738 Commits over 489 Days - 0.06cph!

11 Months Ago
brick_single_a dirty blend adjustment
11 Months Ago
post_box fix
11 Months Ago
brick adjustments
11 Months Ago
v_mp5/v_usp: sync up with recent changes
11 Months Ago
v_usp/v_spaghellim4: added holster animations
11 Months Ago
brick_single scatter + corner meshes painted skin
11 Months Ago
brick_single models https://files.facepunch.com/jason/1b0511b1/sbox_kJMYDn3t1P.png https://files.facepunch.com/jason/1b0511b1/sbox_XlGAXJvURf.png
11 Months Ago
Recompiled assets
11 Months Ago
Adjust blend mask on corrugated metal Ivy moss decal
11 Months Ago
brick trim no alpha
11 Months Ago
wall_brick_d_trim rough fix
11 Months Ago
Ivy collection
11 Months Ago
v_spaghellim4: base animgraph
11 Months Ago
v_spaghellim4: basic viewmodel setup
11 Months Ago
v_usp/v_mp5: use shared references instead of previous cross references
11 Months Ago
v_mp5/v_usp: changes related to first person arms work (see main commit comments: 2573bebbec159e3703c437a5887d64fa5dd94665)
12 Months Ago
RMR red dot mounts WIP https://files.facepunch.com/rickgreeve/RMR_02.jpg https://files.facepunch.com/rickgreeve/RMR_01.jpg
12 Months Ago
wall_brick_b_trim_painted
12 Months Ago
More materials plaster_d wall_brick_d + blend + painted wall_brick_b painted
12 Months Ago
Remove metal texture from concrete trim sheet
12 Months Ago
Floor brick blend
12 Months Ago
v_usp: added run/sprint additives (mp5 re-use for now)
12 Months Ago
v_mp5/v_usp: manually synced up graph Parameters & Tags
12 Months Ago
v_mp5: fixed ironsights using the wrong weightlist when reducing run/sprint additive
12 Months Ago
v_mp5: added aim offsets
12 Months Ago
v_usp: renamed "offsets" to "aim offsets" & added forwards/backwards component
12 Months Ago
Initial check-in for wall_brick_b + c + d + e tileables, blends and trims https://files.facepunch.com/jason/1b2211b1/sbox_3e5UpJdIX0.png https://files.facepunch.com/jason/1b2211b1/sbox_njdpmEDp6R.png https://files.facepunch.com/jason/1b2211b1/sbox_uLYbdAsjIk.png
12 Months Ago
construction wall blend hotspot https://files.facepunch.com/louie/1b2111b1/sbox-dev_6gDt0SwqPX.jpg rect file cobble stone blend https://files.facepunch.com/louie/1b2111b1/sbox-dev_UbWdxKkwVg.jpg
12 Months Ago
v_mp5: use a Tag to disable run/sprint additive when needed (jump, airborne...)
12 Months Ago
v_mp5: protect sprint transitions against input mashing
12 Months Ago
Bike wheel Merge branch 'main' of sbox-assets
12 Months Ago
adding wall/floor tile materials/textures
12 Months Ago
concrete trim sheet ao
12 Months Ago
v_mp5: Tags now properly suppress the ironsights exit additives
12 Months Ago
Remove skins from plastic crate
12 Months Ago
Trim sheets clean up
12 Months Ago
v_mp5: fix ironsights_fire_scale applying even outside of ironsights... 🤦‍♂️
12 Months Ago
v_usp/v_mp5: rename weightlists involved in & around weapon_root (they were getting kind of confusing) + reverse attack_hold scaling for fire additives
12 Months Ago
v_mp5: animgraph cleanup
12 Months Ago
v_usp: added parametric offsets Here's a *VERY EXAGGERATED* example of what this does: https://files.facepunch.com/maxlebled/1b1511b1/2023-09-15%2014-43-39.mp4
12 Months Ago
v_usp: look offset stuff
12 Months Ago
v_mp5: implemented new run & sprint movement animations https://files.facepunch.com/maxlebled/1b1511b1/2023-09-15%2008-07-53.mp4
12 Months Ago
Created Industrial stair material (not sure where it went)
12 Months Ago
rock_scatter updates added LODs added rock_scatter_pile_05 https://files.facepunch.com/jason/1b1411b1/sbox_uwgfrr1A1J.png
12 Months Ago
Plastic Crates
12 Months Ago
Bare concrete additional layer concrete floor tile
1 Year Ago
added rock_scatter updated snow_a1 material
1 Year Ago
World Model optimization for USP (now included RMR red dot) World Model for Trenchknife
1 Year Ago
v_mp5: basic version of movement anim implementation
1 Year Ago
v_mp5: merge fire & dry fire groups together v_usp: merge fire & dry fire groups together