837 Commits over 611 Days - 0.06cph!
Cleaned up stone_trim + ornate
added copious amounts of bird shit to roof_metal_panels_hs blend
made procedural bird shit generator - will add overlays/decals from this shortly
USP Pistol now includes RMR in bodygroups
https://files.facepunch.com/rickgreeve/sbox_o1K0nzrqPM.mp4
Telephone box
telephone box
Bait box
Merge branch 'main' of sbox-assets
To Let signage
meta files
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Merge branch 'main' of sbox-assets
v_usp: draft of two-handed idle & deploy (+ animgraph)
v_usp: added animated camera motion to reload animations
v_usp: trim sequence used for slide management, add fire variant
v_usp: reworked graph to have a slide manager, better core SM reload handling (code can set b_empty to false at any time during reload), & animation improvements
Pavement blends
tweaked cardboard box materials
silencer re export
silencer was being scaled down in the viewmodel
MP5 Viewmodel
Viewmodel only
https://files.facepunch.com/rickgreeve/MP5_render_sbox_1.jpg
Push all compiled apart from vtex
corrected file paths for roof_metal_panels + blends
Added roof_metal_panels multiple rust blends
copper + iron oxide blends
v_usp: added camera animation to deploy & improved the animation
Revert "telephone box"
This reverts commit 122dbe75266b7c496cd573ea9228cc6959321037.
telephone box
fixed wrong texture
Organisation for the future
MP5 weapon progress
work in progress of the MP5 SMG
trench cover and telephone box
v_usp: ported existing animations to updated FPArms rig, adjusted grip, made reload animations more distinct, added dry fire state, made it & regular fire properly self-interrupting
Removed unused USP content
added marble_a_hs
tweaked mat for stone_trim
Stone cladding hs blend meta
Add Tag to model materials
Stone cladding hs blend
Updated flashing meshes, stone trim assets and roof_metal_panels hotspot
roof_metal_panels_a1_hs and flashing meshes
Returned metal wheely bin and alarms to original path so we don't break maps
v_usp: animgraph implementation, additive idle layer, empty anims
v_usp: reload animations
Merge branch 'main' of sbox-assets
Updated asset library map
building01_stone_trim assets
Adjusted opening times overlay
Adjusted spacing and collision on betcash sign