reposbox-assetscancel

671 Commits over 427 Days - 0.07cph!

36 Days Ago
waste bin assets
37 Days Ago
smaller weapon crate asset updates
37 Days Ago
v_m4a1: small fix to temp reused deploy
37 Days Ago
Smaller weapon crates
37 Days Ago
weapon crate dev assets
37 Days Ago
forest updates
38 Days Ago
Vehicle scale adjustments and submission
38 Days Ago
weapon scene viewer update
38 Days Ago
v_m4a1: synced up with MP5 changes
38 Days Ago
v_mp5: rename Idle to IdlePose to be consistent with Citizen
39 Days Ago
v_mp5: adjusted ironsights pose & blend timings + slight adjustments to fire anims
39 Days Ago
pickup truck asset
39 Days Ago
truck collision fix
39 Days Ago
tyre scale fix and stack addition
39 Days Ago
Shipping container scale fix
42 Days Ago
v_mp5: completely reworked state machines for triggering additive transitions (sprint & ironsights); the additives now always play correctly (and completely snap-free regardless of mashing) when their related poses are disabled by Tags, without any weird special case handling + holstering while sprinting doesn't clip into the camera anymore v_mp5: reworked ironsight animations + changed ironsights pose https://files.facepunch.com/maxlebled/1b1511b1/sbox-dev_2024-06-15_01-07-07.mp4
43 Days Ago
M4A1 carryhandle adjustment
44 Days Ago
v_mp5: reworked sprint group logic, greatly simplified it while solving remaining problems + made additive transitions work with tag-triggered transitions again + additive transitions are weakened to 20% while in ironsights
44 Days Ago
Truck carriage additions mesh
44 Days Ago
Truck, Container, Tyre and tote Dev assets
47 Days Ago
... and also v_crowbar, which I forgot existed
47 Days Ago
All first-person weapons: changes integrating new sprint animations
48 Days Ago
dumpster dev meshes update and addition
49 Days Ago
v_usp: various changes, see commit comment • same state machine logic improvements recently made to v_mp5 • sprint now has additive in/out transitions • moved holster animation earlier in the chain of modules so it can get affected by movement & aim additives • removed obsolete explicit references to the MP5 sources that were made before shared animations were standardised
49 Days Ago
Forklift and Dumpster blockouts
49 Days Ago
Small grenade scorchmark Merge branch 'main' of sbox-assets
50 Days Ago
v_mp5: set b_deploy_skip back to off by default (oops)
50 Days Ago
v_mp5: improved various state machines in the ironsight & sprint managers so that transition anims don't play by default when the animgraph first initializes
50 Days Ago
Swap character controller scene to mesh edit
50 Days Ago
Clean up character controller scene
51 Days Ago
v_mp5: various changes, see commit comments • 'b_deploy' is now 'b_deploy_skip' and has the opposite behaviour • reworked knob manager logic to work around the unfortunate fact that animgraph has a 1-tick delay on properly reading tags 😭 • reworked sprint pose manager logic so that the graph doesn't always start in an on-off pose transition • updated idle pose to take less screen space • fixed idle pose having a 0.1 degree rotation offset on the camera & having wrong frame count • small improvements to reload animations
51 Days Ago
swat vehicle dev
51 Days Ago
Add muzzle attachment to both spaghelli models
52 Days Ago
grenade scorchmark decal
52 Days Ago
vehicle dev meshes standard car addition
53 Days Ago
hand grenade, wm and vm https://files.facepunch.com/rickgreeve/Screenshot_1.jpg https://files.facepunch.com/rickgreeve/7V5QmBRVcY.jpg
53 Days Ago
Update .gitignore
53 Days Ago
vehicle dev van
53 Days Ago
Large Open Window Frame Dev
53 Days Ago
PackedMaskBlend shader updates
53 Days Ago
forest scene updates moved things over to new terrain systems
53 Days Ago
Fix compile error
53 Days Ago
added floor_dirt_d mat https://files.facepunch.com/jason/1b0311b1/firefox_2eoICdfNUY.png
54 Days Ago
Update asset_zoo.scene
56 Days Ago
v_spaghellim4: rigged the shotgun up, added animatable shell meshes for future reload animation(s)
56 Days Ago
bollard and cone file check in
56 Days Ago
Update asset_zoo.scene
56 Days Ago
more dev models
57 Days Ago
Crate and crate stack dev Merge branch 'main' of sbox-assets Ladder dev files
57 Days Ago
Update asset_zoo.scene