reposbox-assetscancel

935 Commits over 670 Days - 0.06cph!

25 Days Ago
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25 Days Ago
v_m4a1: added speed_reload and speed_ironsights float parameters https://files.facepunch.com/maxlebled/1b2011b1/2025-02-20%2013-13-54.mp4
25 Days Ago
v_usp: make the 'Slide Manager' animgraph group less specific so I can drag it to other weapons more easily
25 Days Ago
dirt materials
25 Days Ago
v_mp5/v_m4a1: the first shot you fire doesn't use the new 50/50 system anymore, making it look more unique; a shot is considered first if you haven't fired in the last 1000ms
25 Days Ago
added concrete_castinsitu_a + concrete_panels_a
25 Days Ago
Reworked floor_steel_diamond_plate material + blends replace tga with png
25 Days Ago
Pipe and Flashlight compile update
26 Days Ago
cinderblocks_02_blend mat updates
26 Days Ago
Flashlight mesh texture and setup updates
26 Days Ago
added dirty layer to cinderblock_02_blend material https://files.facepunch.com/jason/1b1811b1/firefox_JerBO3mPRx.png
26 Days Ago
added cinderblock_02 + painted blend materials https://files.facepunch.com/jason/1b1811b1/sbox-dev_92kwziR9VS.png
26 Days Ago
Pipe set, mesh scale fix
27 Days Ago
added ceramic_tiles_a material https://files.facepunch.com/jason/1b1811b1/sbox-dev_Cy2XX8JZ3Z.png
27 Days Ago
Optimized brick_corner meshes for lightmaps
27 Days Ago
wooden_floor_b_blend .meta
27 Days Ago
added wooden_floor_b blend material https://files.facepunch.com/jason/1b1711b1/sbox-dev_VToHk5RuXf.png
27 Days Ago
added terrazzo_tiles_a material https://files.facepunch.com/jason/1b1711b1/sbox-dev_WGORKJwdYl.png
27 Days Ago
added wooden_floor_a material
27 Days Ago
added floor_tile_03 material
27 Days Ago
particle updates removed loops
27 Days Ago
Pipe kit, flashlight and smaller asset material, LOD and engine setup update.
28 Days Ago
v_m4a1: fix stock_pin and stock_lever being parented to weapon_root instead of stock
28 Days Ago
All weapons: renamed a couple of Tags for clarity
28 Days Ago
v_mp5: apply the new fire animation method (see previous commit)
28 Days Ago
v_m4a1: rework how fire animations are played. Instead of alternating between picking between 01-05 then 06-09, add two separate randomized (WeightedRandomNoRepeat) animations from the *entire* set together, then halve the result. This results in a much more natural-looking "animated recoil pattern" with no visible repeats
29 Days Ago
v_m4a1: added new bespoke animations (except deploy/holster). Added weapon_pose enum parameter for adjusting hand pose when handguard covers are enabled (uses a Tag to disable itself during parts of certain animations)
32 Days Ago
electrical enclosure hotspots
34 Days Ago
electrical enclosures assets
35 Days Ago
modular pipe set texture and mesh update
36 Days Ago
Modular Pipe set asset setup and update
37 Days Ago
electrical_enclosure asset WIP https://files.facepunch.com/jason/1b0811b1/sbox-dev_i6KCbgMIUG.png
41 Days Ago
pipe kit collision fix
42 Days Ago
modular pipe mesh fix
44 Days Ago
Frisbee with branding and upload
45 Days Ago
Modular Pipe set part blockout and setup with trimsheet textures
53 Days Ago
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53 Days Ago
oil_drum meta
53 Days Ago
recompiled oil_drum + oil_drum_explosive scale correction, sorry not sorry
53 Days Ago
Square radiator mesh update
53 Days Ago
gas cylinder mesh and model doc cleanup.
53 Days Ago
m700 sight attachments attached to root bone
53 Days Ago
Gas Cylinder Colour changes, model doc update
54 Days Ago
Gas Cylinder gibs and explosion setup
55 Days Ago
hedge shears prop
55 Days Ago
Radiator Scale fix
55 Days Ago
clawhammer meta
55 Days Ago
clawhammer_b prop
57 Days Ago
recompiled trimsheet blendable materials + added toolchest assets https://files.facepunch.com/jason/1b1811b1/sbox-dev_UYZVm5kUXh.png
58 Days Ago
Re-saved out impact.flesh.mist to fix up refs