reposbox-assetscancel

738 Commits over 489 Days - 0.06cph!

32 Days Ago
Update Test_weapon_skin_1.vmat
32 Days Ago
skin shader test assets
33 Days Ago
weapon vmdl cleanup
33 Days Ago
MP5 viewmodel magazine full and empty bodygroups
33 Days Ago
v_m4a1: correctly bound foregrip attachments to weapon_root
33 Days Ago
weapon viewer update
33 Days Ago
viewmodel vmdl cleanup
33 Days Ago
v_m4a1 bug fixing
33 Days Ago
Door Skins
34 Days Ago
construction material stack assets
34 Days Ago
added concrete_aggregate_a material
36 Days Ago
v_spaghellim4: added VMDL & animgraph metadata related to showing/hiding shells bodygroup
37 Days Ago
v_spaghellim4: 'first shell reload' animation + added support for 'classic' b_reload https://files.facepunch.com/maxlebled/1b0211b1/sbox-dev_2024-08-02_03-19-43.mp4
38 Days Ago
ranged sight initial push, cleanup of unused textures on holo sight
39 Days Ago
added wall_brick_e material
41 Days Ago
v_spaghellim4: new animations & base animgraph
43 Days Ago
Material stacks and weapon crate stack asset setups
44 Days Ago
added wire_cage_a + b materials
45 Days Ago
Optimised gutter kit materials
46 Days Ago
v_usp: fixed fire animations having the hammer behaving wrong, and a little blend-out hitch (was caused by fire anims being turned into self-referential additives as opposed to referencing the base idle poses)
47 Days Ago
m9 bayonet texture changes
47 Days Ago
m700 magazine seperated mesh
47 Days Ago
m700 full and empty magazine bodygroups, and 7.62x51 bullet added https://files.facepunch.com/rickgreeve/3BMdK6fAD9.png https://files.facepunch.com/rickgreeve/Tpee1j7rpV.jpg
47 Days Ago
actually upload JUST the .meta file this time
47 Days Ago
Revert "cardboard_trim meta files" This reverts commit 9f8f285fef19b68a58c9b741fb4a2cc46f6e1f29.
47 Days Ago
cardboard_trim meta files
47 Days Ago
various material adjustments + .meta files added tint to some tileable/trimsheet materials that didn't previously
47 Days Ago
added floor_asphalt_b + damaged blend material https://files.facepunch.com/jason/1b2211b1/VyndgYRS1E.png
47 Days Ago
added corrugated_wall_b + rust blend https://files.facepunch.com/jason/1b2211b1/firefox_HMNsTm1PXF.png
47 Days Ago
M700 sniper rifle Model only https://sbox.game/facepunch/v_m700
51 Days Ago
weapon crate with dry grass, bodygroups, skins and setup for asset party
57 Days Ago
Weapon crate textures and mesh setup
57 Days Ago
Weapon Skin Shader
57 Days Ago
Weapon Skin shader test Update glass_scope.shader.meta Update .sbproj
57 Days Ago
M4A1 wm second UV channel test
57 Days Ago
M4 world model texture size fix
59 Days Ago
Fix glass scope shader not rendering correct
59 Days Ago
Weapon crate texture update
2 Months Ago
weapon crate asset setup
2 Months Ago
All first-person weapons: implemented b_deploy_skip on remaining graphs, disabled Auto Reset on that parameter
2 Months Ago
v_m4a1: added "bayonet" bodygroup
2 Months Ago
Generator mesh normal fix
2 Months Ago
v_trenchknife: added "weapon" bodygroup (set to 1 to hide) v_mp9bayonet: added weapon_root bone for v_trenchknife compatibility
2 Months Ago
m9 bayonet texture updates
2 Months Ago
m9 bayonet world model and lods https://sbox.game/facepunch/w_m9bayonet
2 Months Ago
Melee weapon - M9 Bayonet model only https://sbox.game/facepunch/v_m9bayonet
2 Months Ago
material stack and watertote update and addition
2 Months Ago
Larger plank stack addition and upload
2 Months Ago
dev models
2 Months Ago
van dev mesh update