738 Commits over 489 Days - 0.06cph!
Update Test_weapon_skin_1.vmat
MP5 viewmodel magazine full and empty bodygroups
v_m4a1: correctly bound foregrip attachments to weapon_root
construction material stack assets
added concrete_aggregate_a material
v_spaghellim4: added VMDL & animgraph metadata related to showing/hiding shells bodygroup
v_spaghellim4: 'first shell reload' animation + added support for 'classic' b_reload
https://files.facepunch.com/maxlebled/1b0211b1/sbox-dev_2024-08-02_03-19-43.mp4
ranged sight initial push, cleanup of unused textures on holo sight
added wall_brick_e material
v_spaghellim4: new animations & base animgraph
Material stacks and weapon crate stack asset setups
added wire_cage_a + b materials
Optimised gutter kit materials
v_usp: fixed fire animations having the hammer behaving wrong, and a little blend-out hitch (was caused by fire anims being turned into self-referential additives as opposed to referencing the base idle poses)
m9 bayonet texture changes
m700 magazine seperated mesh
m700 full and empty magazine bodygroups, and 7.62x51 bullet added
https://files.facepunch.com/rickgreeve/3BMdK6fAD9.png
https://files.facepunch.com/rickgreeve/Tpee1j7rpV.jpg
actually upload JUST the .meta file this time
Revert "cardboard_trim meta files"
This reverts commit 9f8f285fef19b68a58c9b741fb4a2cc46f6e1f29.
cardboard_trim meta files
various material adjustments + .meta files
added tint to some tileable/trimsheet materials that didn't previously
added floor_asphalt_b + damaged blend material
https://files.facepunch.com/jason/1b2211b1/VyndgYRS1E.png
added corrugated_wall_b + rust blend
https://files.facepunch.com/jason/1b2211b1/firefox_HMNsTm1PXF.png
M700 sniper rifle
Model only
https://sbox.game/facepunch/v_m700
weapon crate with dry grass, bodygroups, skins and setup for asset party
Weapon crate textures and mesh setup
Weapon Skin shader test
Update glass_scope.shader.meta
Update .sbproj
M4A1 wm second UV channel test
M4 world model texture size fix
Fix glass scope shader not rendering correct
Weapon crate texture update
All first-person weapons: implemented b_deploy_skip on remaining graphs, disabled Auto Reset on that parameter
v_m4a1: added "bayonet" bodygroup
Generator mesh normal fix
v_trenchknife: added "weapon" bodygroup (set to 1 to hide)
v_mp9bayonet: added weapon_root bone for v_trenchknife compatibility
m9 bayonet texture updates
m9 bayonet world model and lods
https://sbox.game/facepunch/w_m9bayonet
Melee weapon - M9 Bayonet
model only
https://sbox.game/facepunch/v_m9bayonet
material stack and watertote update and addition
Larger plank stack addition and upload