reposbox-assetscancel

754 Commits over 519 Days - 0.06cph!

4 Months Ago
v_mp5: reworked sprint group logic, greatly simplified it while solving remaining problems + made additive transitions work with tag-triggered transitions again + additive transitions are weakened to 20% while in ironsights
4 Months Ago
Truck carriage additions mesh
4 Months Ago
Truck, Container, Tyre and tote Dev assets
4 Months Ago
... and also v_crowbar, which I forgot existed
4 Months Ago
All first-person weapons: changes integrating new sprint animations
4 Months Ago
dumpster dev meshes update and addition
4 Months Ago
v_usp: various changes, see commit comment • same state machine logic improvements recently made to v_mp5 • sprint now has additive in/out transitions • moved holster animation earlier in the chain of modules so it can get affected by movement & aim additives • removed obsolete explicit references to the MP5 sources that were made before shared animations were standardised
4 Months Ago
Forklift and Dumpster blockouts
4 Months Ago
Small grenade scorchmark Merge branch 'main' of sbox-assets
4 Months Ago
v_mp5: set b_deploy_skip back to off by default (oops)
4 Months Ago
v_mp5: improved various state machines in the ironsight & sprint managers so that transition anims don't play by default when the animgraph first initializes
4 Months Ago
Swap character controller scene to mesh edit
4 Months Ago
Clean up character controller scene
4 Months Ago
v_mp5: various changes, see commit comments • 'b_deploy' is now 'b_deploy_skip' and has the opposite behaviour • reworked knob manager logic to work around the unfortunate fact that animgraph has a 1-tick delay on properly reading tags 😭 • reworked sprint pose manager logic so that the graph doesn't always start in an on-off pose transition • updated idle pose to take less screen space • fixed idle pose having a 0.1 degree rotation offset on the camera & having wrong frame count • small improvements to reload animations
4 Months Ago
swat vehicle dev
4 Months Ago
Add muzzle attachment to both spaghelli models
5 Months Ago
grenade scorchmark decal
5 Months Ago
vehicle dev meshes standard car addition
5 Months Ago
hand grenade, wm and vm https://files.facepunch.com/rickgreeve/Screenshot_1.jpg https://files.facepunch.com/rickgreeve/7V5QmBRVcY.jpg
5 Months Ago
Update .gitignore
5 Months Ago
vehicle dev van
5 Months Ago
Large Open Window Frame Dev
5 Months Ago
PackedMaskBlend shader updates
5 Months Ago
forest scene updates moved things over to new terrain systems
5 Months Ago
Fix compile error
5 Months Ago
added floor_dirt_d mat https://files.facepunch.com/jason/1b0311b1/firefox_2eoICdfNUY.png
5 Months Ago
Update asset_zoo.scene
5 Months Ago
v_spaghellim4: rigged the shotgun up, added animatable shell meshes for future reload animation(s)
5 Months Ago
bollard and cone file check in
5 Months Ago
Update asset_zoo.scene
5 Months Ago
more dev models
5 Months Ago
Crate and crate stack dev Merge branch 'main' of sbox-assets Ladder dev files
5 Months Ago
Update asset_zoo.scene
5 Months Ago
added pipes_dev
5 Months Ago
oildrum_dev quick fix
5 Months Ago
metadata
5 Months Ago
Fix broken movement animations on M4A1 & Spaghelli M4
5 Months Ago
crate blockout meshes
5 Months Ago
added door + doorframes dev models updated asset_zoo
5 Months Ago
pallet_dev model
5 Months Ago
crate_dev mesh setup check-in
5 Months Ago
add col for oildrum_dev
5 Months Ago
update asset_zoo with dev models
5 Months Ago
oildrum_dev model
5 Months Ago
v_spaghellim4: updated idle pose (again)
5 Months Ago
v_spaghellim4: updated idle pose
5 Months Ago
drying_rack_02 mat fixes
5 Months Ago
v_m4a1: copy non-shared mode selector weightlists from MP5
5 Months Ago
v_trenchknife: asset.party metadata v_m4a1: make temp reused MP5 reload slightly less janky by making it additive at runtime
5 Months Ago
v_m4a1: viewmodel setup + animgraph (beware of temporary jank) https://files.facepunch.com/maxlebled/1b2411b1/sbox-dev_2024-05-24_20-01-02.png