738 Commits over 489 Days - 0.06cph!
spraycan final textures
added Lewis amazing 2D Graphics
PhysicsComponent => Rigidbody
Dev Cam + Improved Ducking and Interaction
more rail lift tileset stuff
Character scene updates + footstep sounds
Improved interaction (Thanks Layla)
kickstool tintmaks update
re-applied tintmask to kickstool
Merge branch 'main' of sbox-assets
Fixed Telegraph pole collision
Basic Interactions - ModelViewer
Spraycans sbox files
textures, lods, physics setup
Add skin changer component - ModelViewer
"aim_headaim_body_weight_weight" ➡ "aim_body_weight"
Updated modelviewer model
Model Viewer: expand the character controller scene so I can better gauge movement
Rust Content from Game
Uploaded Weapons;
https://asset.party/rust/rustweapons
spraycans asset
model, texture, material and vmt setup
Kickstool texture updates
Added branding to rubber
Kickstool asset update
updated texture and data uploaded to asset party
Couple more soundscapes
beach day
cave
Couple of soundscapes to get the ball rolling
https://asset.party/rust/soundscapes
Rust ambient sounds
Big download
Kickstool sbox files
updated mesh and materials, all LODs added, collision updated
Texture update for kickstool
Update kickstool texture
kickstool asset
vmdl and vmat setup alongside fbx and textures
Moving folder from sbox_props to props
updated references in vmdl files
All breakable meshes and LOD setup
All textures updated for correct tinting, custom LODs for all mugs, gib pieces for all mugs, all collision adjusted
adding wip rail lift stuff
adding missing tileset (air duct support) and plasterboard textures
mug mesh and texture exports
WIP Contains exported meshes for all 3 mugs
some break pieces, textures and asset setup data
Merge branch 'main' of sbox-assets
big button
Merge branch 'main' of sbox-assets
trimsheet models .meta files