815 Commits over 580 Days - 0.06cph!
Upload and clean up + move wip files to construct
Move model viewer to sbox_content
Old construction wall wip
meta files
missed meta file
added decal_brick_damage_a + b
only show camera controls for current camera
switch decal_wall_damage a + b to static_overlay
also updated damage_a color
decal_stain_c + d color adjustments
added decal_dirt_a
switched decal_stain assets to static_overlay
added decal_stain_a + b + c
also adjusted decal_wall_damage_a + b
added decal_wall_damage_a + decal_leak_c
kitchen utensils meta
decal_leak b + c set
watering can collision and scale update
added kitchen_utensils_b set
wateringcans LODs and vmdl setup for all meshes and final textures added
Watering cans, final textures and masks and LOD0 setup
Publish files for textures
Fixed various model issues
+ meta files from asset.party uploads
removed unneaded vmdl's from USP
Merge branch 'main' of sbox-assets
flames001
smoke
Fix project files being lfs
Fix a bunch of other stuff being lfs
Add explosion001
Watering can plastic and metal mesh and texture for editor
tea_towel material variants
added tea_towel_a + mat variants
Actually push the water collider 🤦♂️
asset zoo + action graph dev cam
ash bin wrong phys model enabled
correct surface on concrete trim 2
misc kitchen trim props + bed_frame_02 updates
Updated first-person weapon animgraphs
Add face override support to model viewer
https://files.facepunch.com/louie/1b1211b1/sbox-dev_nyrwL0MWcn.jpg
bed_frame_02 added and filing_cabinet_03 tweaked
Don't match subcategories if we're not looking for one
fix clothing not being re enabled after coming out of first person
Lantern and button
Merge branch 'main' of sbox-assets
Added Square Scene
Updated prop + shooting
added filing cabinet 03 + metal_trim_painted_blend_02
also tweaked plywood_trim_01_dirty colors
Ability to set focus object
added more trimsheet props
drying rack
water drum
cable reel update
step ladders