815 Commits over 580 Days - 0.06cph!
Additional model block outs
Remove test concrete trimsheet
added wood_trim_burnt + associated wood blends
https://files.facepunch.com/jason/1b2711b1/sbox_Lfgga20AJO.png
added surface property to plaster_e
added plaster_e + painted blend
https://files.facepunch.com/jason/1b2711b1/sbox_8xXGahCPV8.png
metal_trim_02 + wood_trim_polished and all associated blends
Corrected trimsheet surface properties
concrete trim additions + weathering + damage blends
https://files.facepunch.com/jason/1b2511b1/sbox_N0xwIey6Vv.png
Added concrete_trim clean + normal + damaged blend
corrected plywood_trim path
various wood trimsheets
wood_trim_01
https://files.facepunch.com/jason/1b2011b1/Adobe_Substance_3D_Painter_VLwKKXe26G.png
wood_trim_02
https://files.facepunch.com/jason/1b2011b1/Adobe_Substance_3D_Painter_wWKirnMHvs.png
wood_trim_weathered
https://files.facepunch.com/jason/1b1911b1/Adobe_Substance_3D_Painter_YjNs2qhWHe.png
wood_trim_painted
https://files.facepunch.com/jason/1b1911b1/Adobe_Substance_3D_Painter_YJCOAw6dOP.png
plywood_trim_01
https://files.facepunch.com/jason/1b2011b1/Adobe_Substance_3D_Painter_RQmxoDeZ3n.png
+blends
https://files.facepunch.com/jason/1b2011b1/sbox_AE1021mVjq.png
Fix .gitignore wildcard that should have been *.*_c instead of *_c & restore the few assets caught by the former
Remove all compiled content that is now excluded by .gitignore
.gitignore: ignore all compiled content except shaders
mountain bike
source files
added metal_trim_galvanized
https://files.facepunch.com/jason/1b1211b1/Adobe_Substance_3D_Painter_dp8XGOdoUU.png
added iron_trim_rust + blend
also fixed metal_trim_painted
https://files.facepunch.com/jason/1b1211b1/Adobe_Substance_3D_Painter_10UVgkohpv.png
Updated trimsheet rect to use tiling
Added metal_trim_rust_01 + iron_trim_01
https://files.facepunch.com/jason/1b1111b1/opera_8sRndSQDk8.png
https://files.facepunch.com/jason/1b1111b1/Adobe_Substance_3D_Painter_2KHTC6LJIR.png
Grass weeds cluster set
Leak decal
metal_trim_01 + weathered + painted
https://files.facepunch.com/jason/1b1011b1/Adobe_Substance_3D_Painter_CpAspnBaT1.png
https://files.facepunch.com/jason/1b1011b1/Adobe_Substance_3D_Painter_2sOi9sX1OG.png
https://files.facepunch.com/jason/1b1011b1/Adobe_Substance_3D_Painter_TVK7nZwYuq.png
Weapons: sync with changes
adding airduct tileset, plasterboard hotspot
Weapons: remove HoldAdjustment_ parameters from all animgraphs
brick_single_a dirty blend adjustment
v_mp5/v_usp: sync up with recent changes
v_usp/v_spaghellim4: added holster animations
brick_single
scatter + corner meshes
painted skin
brick_single models
https://files.facepunch.com/jason/1b0511b1/sbox_kJMYDn3t1P.png
https://files.facepunch.com/jason/1b0511b1/sbox_XlGAXJvURf.png
Adjust blend mask on corrugated metal
Ivy moss decal
wall_brick_d_trim rough fix
v_spaghellim4: base animgraph
v_spaghellim4: basic viewmodel setup
v_usp/v_mp5: use shared references instead of previous cross references
v_mp5/v_usp: changes related to first person arms work (see main commit comments: 2573bebbec159e3703c437a5887d64fa5dd94665)
RMR red dot mounts WIP
https://files.facepunch.com/rickgreeve/RMR_02.jpg
https://files.facepunch.com/rickgreeve/RMR_01.jpg
wall_brick_b_trim_painted
More materials
plaster_d
wall_brick_d + blend + painted
wall_brick_b painted
Remove metal texture from concrete trim sheet
v_usp: added run/sprint additives (mp5 re-use for now)
v_mp5/v_usp: manually synced up graph Parameters & Tags