reposbox-assetscancel

741 Commits over 489 Days - 0.06cph!

1 Year Ago
v_mp5: various updates (see commit comment) • added firing_mode parameter. 0 = off (safety), 1 = single, 2 = burst, 3 = full_auto. This value controls the visual position of the mode selector knob on the side of the weapon. • added various components that manage the visual state of this knob and play an animation accordingly. The system uses a sort of self-locking (or pseudo-latching) selector, which lets the visual state of the knob sync up when animations call for a specific Tag. • video: https://files.facepunch.com/maxlebled/1b2311b1/sbox_2023-08-23_23-56-42.mp4 • fixed accidental hierarchy swap: the bones that were supposed to stand between weapon_root & the weapon_ikrule bones were children instead of parents. I'll need to export some animations again because of this • added camera animation to deploy & reload • improved reload animation
1 Year Ago
BenelliM4 work in progress Initial set up, still work in progress
1 Year Ago
v_mp5: improved ironsights entry/exit additive animations + anim-driven pose has 200ms blend (from 350) https://files.facepunch.com/maxlebled/1b2111b1/2023-08-21%2018-04-13.mp4
1 Year Ago
v_mp5: improved ironsight system with a tag-based override & a resilient additive entry/exit animation setup
1 Year Ago
Roof Vents Selection of roof vents Merge branch 'main' of sbox-assets
1 Year Ago
set b_grounded to start true by default on v_usp & v_mp5
1 Year Ago
vmat_c changes
1 Year Ago
_cs material from core pvc panels
1 Year Ago
added metal_painted_c + rust_b + rust_c + appropriate blends https://files.facepunch.com/jason/1b1711b1/opera_ICEI68gxPM.png
1 Year Ago
Assets from core
1 Year Ago
Wired Glass
1 Year Ago
v_mp5: added idle layers
1 Year Ago
v_usp: set noise idle layer to 9 fps playback instead of 10 so that it desyncs over time with the breathe idle layer
1 Year Ago
v_mp5: vmat_c changes
1 Year Ago
v_mp5: implemented ironsights (see commit comment) Ironsights can be either code-driven or mostly animation-driven: • "ironsights" enum, default 0. If set to 1, will trigger the different layers and behaviours required, but will not offset the weapon. Consider it to be a "do the offset yourself" mode. 2 and above will match the different attachments available on the weapon. • "ironsight_fire_scale" float, ranges from 0 to 1, default 0.5. Choose how much scaling down to apply to the firing recoil animations while in any ironsights mode.
1 Year Ago
Additional tape skins https://files.facepunch.com/louie/1b1011b1/sbox-dev_Ueq5hbbqcE.jpg
1 Year Ago
Tape collection https://files.facepunch.com/louie/1b0811b1/sbox-dev_HyjLssrXwH.jpg
1 Year Ago
v_mp5: added (rough) holster animation
1 Year Ago
w_mp5: adjusted hold position
1 Year Ago
v_usp: first pass at implementing jump/airborne/land movement states
1 Year Ago
v_usp: bit of polish on reload & deploy animations
1 Year Ago
v_usp: improve 2H_Deploy_Safety camera
1 Year Ago
v_usp: don't blank out the left arm of fire additives if two-handed
1 Year Ago
v_usp: added different fire animations for two-handed
1 Year Ago
v_usp: renamed all animations to be consistent with the naming scheme in Citizen ("1H/2H" goes first)
1 Year Ago
v_mp5: improved the look of firing by adding new animations, updating existing ones, and making the hold layer a bouncy spring
1 Year Ago
9mm brass eject particle Steel grid correct surface Dead end road sign from core Concrete debris fix Corrugated blend Dynamic reflection on glossy concrete Grass mud blend wip Use new mud on asphalt blend
1 Year Ago
Plastic chair
1 Year Ago
concrete_rough_a adjustments & polish https://files.facepunch.com/jason/1b0311b1/sbox_w7v8uHVS9c.png
1 Year Ago
dirt_pile_01 vmdl LOD threshold adjustment
1 Year Ago
adjusted concrete_rough + damaged blends
1 Year Ago
various vmat_c changes
1 Year Ago
added concrete_rough + damaged mat
1 Year Ago
added branding to ash_bin assets
1 Year Ago
ash_bin meta files
1 Year Ago
added ash_bin assets https://files.facepunch.com/jason/1b0111b1/sbox_yEbDFi7Veq.png
1 Year Ago
v_mp5: attachments
1 Year Ago
w_mp5: physics shapes + quick AO proxies
1 Year Ago
w_mp5: bone & attachments
1 Year Ago
v_usp: changed on-screen position to be a bit closer, higher, and a slight roll to the left. Also fixed bones for IK intermediaries in animations
1 Year Ago
Content from core
1 Year Ago
adding plaster/brick blendable, adding door assets(model/mat/textures etc) Merge branch 'main' of sbox-assets
1 Year Ago
v_mp5: deploy & reload animations + animgraph
1 Year Ago
v_usp: minor updates
1 Year Ago
Couch - TV TV - fixed bug on lod 2 material Updated couch AO proxy Merge branch 'main' of sbox-assets
1 Year Ago
v_usp: offsets WIP
1 Year Ago
v_usp: fix reload's left hand having a bit of jank if you fired & reloaded immediately
1 Year Ago
couch Merge branch 'main' of sbox-assets
1 Year Ago
uploaded waterbase_sign https://files.facepunch.com/jason/1b2511b1/opera_IkqEceAq8W.jpg
1 Year Ago
v_mp5: initial animation commit