738 Commits over 489 Days - 0.06cph!
Fixed broken collision on https://asset.party/rust/rustwaterdrum
Rust vehicle parts
oil drum explosive meta
temporary fencing
bent variant and gib for large panel
Temporary fencing
Merge branch 'main' of sbox-assets
v_usp: move reloading states into their own sub-state machine, make fire additives with a separately timed reload interruption
_c's
Additional blend layers for grass dirt blend and asphalt blend
Small flower models
Stone tile brick materials
v_toolgun: latest blockout
v_usp: new animations, + animated camera rotation scales down with movement speed (down to 50% at 100 u/s)
Updated roof_bitumen_panels_hs
v_toolgun: updated blockout
v_toolgun (blockout version)
Assets to be uploaded from core
Tweaked floor tile blends
access button
Merge branch 'main' of sbox-assets
dirt_pile asset kit
https://files.facepunch.com/jason/1b0611b1/sbox_3sslhy0VTY.jpg
Fixed Rust text zfighting on shipping containers
MP5 Texture update and one more lod for the worldmodel
Manhole cover
Dirty glass
Update content map
ibc water tank
bug fixes
Merge branch 'main' of sbox-assets
v_usp: various new animations & animgraph changes (including the return of the adjustments subgraph)
(So you can hide the USP, use the various adjustment parameters, and be able to easily reuse the USP animations for something else if you so wish)
stone_trim_hs and building trim material variant
https://files.facepunch.com/jason/1b3011b1/opera_SV8H3uHBQd.jpg
v_usp: added second idle layer
Refined stone_trim_hs and added grunge blend
pizza source files
Update pizza_box_gib.vmdl_c
Merge branch 'main' of sbox-assets
added stone_trim_hs
to accompany building01/02_stone_trim assets
Update glass_scope shader
building02_stone_trim texture updates
added building02_stone_trim
Majority of Rust content (Still needs uploading)
bird dropping decals & roof_metal_panels files
Leaf sprite
Oak tree textures
Leaves falling particle
_cs
Updated stone cladding hs
herringbone brick blend 2
added a mount to the MP5 for scopes, etc.
https://files.facepunch.com/rickgreeve/MP5_render_mount.jpg
v_usp: ...and actually re-hooking up the system after doing an always-on testing would have been nice (oops)
v_usp: implemented "skeletondelta" proof-of-concept system
Nature models from core + use foliage animation
https://files.facepunch.com/louie/1b2211b1/sbox_0046.mp4
removed files in wrong location
Merge branch 'main' of sbox-assets
Flashing zebra crossing light
zebra crossing, electrical and wet floor files
Merge branch 'main' of sbox-assets