815 Commits over 580 Days - 0.06cph!
MP5 Texture update and one more lod for the worldmodel
Manhole cover
Dirty glass
Update content map
ibc water tank
bug fixes
Merge branch 'main' of sbox-assets
v_usp: various new animations & animgraph changes (including the return of the adjustments subgraph)
(So you can hide the USP, use the various adjustment parameters, and be able to easily reuse the USP animations for something else if you so wish)
stone_trim_hs and building trim material variant
https://files.facepunch.com/jason/1b3011b1/opera_SV8H3uHBQd.jpg
v_usp: added second idle layer
Refined stone_trim_hs and added grunge blend
pizza source files
Update pizza_box_gib.vmdl_c
Merge branch 'main' of sbox-assets
added stone_trim_hs
to accompany building01/02_stone_trim assets
Update glass_scope shader
building02_stone_trim texture updates
added building02_stone_trim
Majority of Rust content (Still needs uploading)
bird dropping decals & roof_metal_panels files
Leaf sprite
Oak tree textures
Leaves falling particle
_cs
Updated stone cladding hs
herringbone brick blend 2
added a mount to the MP5 for scopes, etc.
https://files.facepunch.com/rickgreeve/MP5_render_mount.jpg
v_usp: ...and actually re-hooking up the system after doing an always-on testing would have been nice (oops)
v_usp: implemented "skeletondelta" proof-of-concept system
Nature models from core + use foliage animation
https://files.facepunch.com/louie/1b2211b1/sbox_0046.mp4
removed files in wrong location
Merge branch 'main' of sbox-assets
Flashing zebra crossing light
zebra crossing, electrical and wet floor files
Merge branch 'main' of sbox-assets
Cleaned up stone_trim + ornate
added copious amounts of bird shit to roof_metal_panels_hs blend
made procedural bird shit generator - will add overlays/decals from this shortly
USP Pistol now includes RMR in bodygroups
https://files.facepunch.com/rickgreeve/sbox_o1K0nzrqPM.mp4
Telephone box
telephone box
Bait box
Merge branch 'main' of sbox-assets
To Let signage
meta files
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Merge branch 'main' of sbox-assets
v_usp: draft of two-handed idle & deploy (+ animgraph)
v_usp: added animated camera motion to reload animations
v_usp: trim sequence used for slide management, add fire variant
v_usp: reworked graph to have a slide manager, better core SM reload handling (code can set b_empty to false at any time during reload), & animation improvements
Pavement blends
tweaked cardboard box materials
silencer re export
silencer was being scaled down in the viewmodel
MP5 Viewmodel
Viewmodel only
https://files.facepunch.com/rickgreeve/MP5_render_sbox_1.jpg
Push all compiled apart from vtex
corrected file paths for roof_metal_panels + blends
Added roof_metal_panels multiple rust blends
copper + iron oxide blends
v_usp: added camera animation to deploy & improved the animation