815 Commits over 580 Days - 0.06cph!
Revert "telephone box"
This reverts commit 122dbe75266b7c496cd573ea9228cc6959321037.
telephone box
fixed wrong texture
Organisation for the future
MP5 weapon progress
work in progress of the MP5 SMG
trench cover and telephone box
v_usp: ported existing animations to updated FPArms rig, adjusted grip, made reload animations more distinct, added dry fire state, made it & regular fire properly self-interrupting
Removed unused USP content
added marble_a_hs
tweaked mat for stone_trim
Stone cladding hs blend meta
Add Tag to model materials
Stone cladding hs blend
Updated flashing meshes, stone trim assets and roof_metal_panels hotspot
roof_metal_panels_a1_hs and flashing meshes
Returned metal wheely bin and alarms to original path so we don't break maps
v_usp: animgraph implementation, additive idle layer, empty anims
v_usp: reload animations
Merge branch 'main' of sbox-assets
Updated asset library map
building01_stone_trim assets
Adjusted opening times overlay
Adjusted spacing and collision on betcash sign
Fixed incorrect material references
BetCash sign model
BetCash sign overlays
Fixed models referencing old paths
cinderblocks_01_hs first pass
https://asset.party/facepunch/cinderblocks_01_hs
wall_stone_brick_a1 blend material
Added Georgian-style large stone brickwork - Clean, Dirty, Damaged blend material
https://files.facepunch.com/jason/1b3111b1/sbox_2dApkBjUAc.jpg
intruder alarms and metal bin
wet floor sign
v_usp: updates to anims & new deploy
beer_keg assets
https://files.facepunch.com/jason/1b2211b1/Photoshop_J2o8A4tj2e.jpg
https://files.facepunch.com/jason/1b2211b1/Photoshop_xYcEtDb8OJ.jpg
Added plaster hs 03
https://asset.party/facepunch/plaster_hs_03
Initial commit
Create README.md
Added concrete + stone + pavement + plaster materials
Added wood plank hs
.meta for uploaded materials
Added materials + blend
concrete floor_tile_blend_02
dirt_ground_02
plaster_b_hs
plywood_panels tileable
plywood_hs
naming updates
Shader
Add red dot scope shader https://i.imgur.com/e2uQIMT.mp4
Test for rick
Added IridescenceScale
Allow rendering only sights, increase red dot default brightness, let iridescence absorb albedo
Added materials
concrete_polished + plywood_panels_painted mats and blends
Ceiling plaster
Added tarpaulin mats
missing .meta
cinderblocks tileable + hotspot (wip)
https://files.facepunch.com/jason/1b1411b1/sbox_jbXhR8KBM5.jpg
Added USP (from sbox game)
Fixed 9mm eject particle
missing .meta
Update README.md
silencer_9mm: explicitly bind to a "silencer" bone
v_usp: viewmodel set-up + barebones animgraph
beer_cask asset files
Fixed plaster 2 hs
added cast concrete hs
updated cast concrete hs
Use git lfs
Fixed plaster 2 hs
added cast concrete hs
v_usp: viewmodel set-up + barebones animgraph
silencer_9mm: explicitly bind to a "silencer" bone
Fixed 9mm eject particle
missing .meta
Added USP (from sbox game)
cinderblocks tileable + hotspot (wip)
https://files.facepunch.com/jason/1b1411b1/sbox_jbXhR8KBM5.jpg