538 Commits over 366 Days - 0.06cph!
Only tint the plaster on the brick_d
updated brick_single_a2 blend
packaged food - cans update
added decal_leak_d overlay
added decal_scratches_a + b
https://files.facepunch.com/jason/1b2311b1/sbox-dev_VxQ1F2fTVm.png
food packaging - canned food, updated scale, pre 2D final texture pass
added wall_brick_b2_trim_noalpha
added wall_brick_b2 trim + single mats
lighter brick material added (wall_brick_b2)
M4A1 viewmodel and worldmodel only
https://files.facepunch.com/rickgreeve/M4A1_03.jpg
https://files.facepunch.com/rickgreeve/gN5xy0GIke.jpg
v_rmr resolution change
9mm bullet texture update
5.56x45 Bullet added
https://files.facepunch.com/rickgreeve/305088549-03cb2be9-8e59-484e-9da9-17fb7f4a1c9a.png
Fix window shader not compiling
missed a few uploads
and a couple more
Upload and clean up + move wip files to construct
Move model viewer to sbox_content
Old construction wall wip
meta files
missed meta file
added decal_brick_damage_a + b
only show camera controls for current camera
switch decal_wall_damage a + b to static_overlay
also updated damage_a color
decal_stain_c + d color adjustments
added decal_dirt_a
switched decal_stain assets to static_overlay
added decal_stain_a + b + c
also adjusted decal_wall_damage_a + b
added decal_wall_damage_a + decal_leak_c
kitchen utensils meta
decal_leak b + c set
watering can collision and scale update
added kitchen_utensils_b set
wateringcans LODs and vmdl setup for all meshes and final textures added
Watering cans, final textures and masks and LOD0 setup
Publish files for textures
Fixed various model issues
+ meta files from asset.party uploads
removed unneaded vmdl's from USP
Merge branch 'main' of sbox-assets
flames001
smoke
Fix project files being lfs
Fix a bunch of other stuff being lfs
Add explosion001
Watering can plastic and metal mesh and texture for editor
tea_towel material variants
added tea_towel_a + mat variants