branchsbox-battlebugs/maincancel

79 Commits over 61 Days - 0.05cph!

18 Days Ago
Fixes for all the errors
2 Months Ago
Fix GameHud render tree building More build tree NREs Fix PlayerHud NRE on chat message
2 Months Ago
Fix lobby list buttons not working
2 Months Ago
Create README.md
2 Months Ago
Display 2 instead of MaxMembers since people can spectate Make turn length 15s instead of 10s
2 Months Ago
Update .sbproj Fixed spectating CPU games creating boards for spectators Show GameHud as a spectator with some different text Fix Bot Matches not working Don't show hints to spectators. Fixed AttackRandomly not working as non-host Show player count in lobby. Remove lobby status until it can be properly implemented.
2 Months Ago
Return to Main Menu button on ResultsHud Change starting scene to mainmenu.scene Added timer between turns, forcing you to take your turn after some time.
2 Months Ago
UI Cleanup Better UI folder structure. Added LobbyList to Play Menu Added Lobby Icons Various font size fixes Refactored a few panels so they're split up better
2 Months Ago
StatsPanel styling SidePanel styling Made CPUs attack more fairly Make SFX less ear-piercing
2 Months Ago
Add cursors to Resource Files Remove unneeded assets Singleplayer/Multiplayer buttons on Main Menu + Minor styling changes Added Stats (Games Played/Won/Lost, Coins Spent/Earned, Bugs Killed, Damage Dealt) Added Pause Menu More MainMenu styling, added content-panel for stats Add MainMenu to Battlebugs namespace Added StatsPanel
2 Months Ago
soundscape in menu
2 Months Ago
Menu Scene super basic menu
2 Months Ago
Cursors
2 Months Ago
Removing in PlacementInput doesnt give opponent money anymore Fix score percent value in pre-playing state(s) Replace Weak Rock weapon with Double Rock. Start with 3 of each Weapon now. Don't show default rock in shop. Disable scrolling. Updated description on all weapons
2 Months Ago
Created PlayerHud component from GameHud and added chat support (bubbles beneath each player) Playtest Balancing
2 Months Ago
Hint Notification SFX Coin SFX Added weighted bar to the top of the screen to show who's currently ahead Made Cell colours more vibrant Game End State Split BugListHud into SidePanel and BugList Revealing a cell has a chance to drop coins Apply angular damping to rock as well Created ResultsHud + Some various polish and bugfixes
2 Months Ago
Fix typos Rocks properly detect when they have come to a complete stop Make BroadcastHit an Authority call Apply friction to rocks once they've hit the ground Added "Place Bugs For Me" button Basic Hint System. Give hints for the different revealed cell colours.
2 Months Ago
block middle
2 Months Ago
Finished Shop and it's functionality. Can purchase new weapons from the shop with earned coins.
2 Months Ago
Remove more debug logs Bugs only drop coins on death, not on deletion Player Coins Add to coin count on bug death Fix segment order on InspectorPanel Don't consume pebble HitCount when hitting an already hit cell Added Cost to WeaponResource More coin drop fixes Created ShopPanel and button to open Shop AttackingInput does nothing when in Shop Added Weak Rock Weapon
2 Months Ago
Remove CPU debug log Mantis -> Dragonfly Update Thumbnails & Thumbnail Generation
2 Months Ago
New font
2 Months Ago
board base
2 Months Ago
Animations
2 Months Ago
Update particle_rock_burst.prefab
2 Months Ago
Update particle_bug_splat.prefab
2 Months Ago
Dragonfly
2 Months Ago
CPU fires more accurately at revealed bugs
2 Months Ago
Started support for CPU Board/Opponent CPU Boards save their bug references properly CPU Opponents now attack on their turn, chosing a random weapon when attacking.
2 Months Ago
Fixed lingering highlight component when hovering multiple bugs quickly Create Coin Prefab and Component Spawn Coins on Bug Death
2 Months Ago
Remove some unneeded debug logs Position bugs on their cell properly Bees float on sin wave with offset based on cell position Remove unnecessary collisions from game_environment prefab Model references in BugResource Thumbnail generation Editor Tool for BugList UI PlacingHud now shows bug thumbnails instead of coloured icons Draw thumbnail icons on BugList, drawing correct segment type Display thumbnail icons in inspector panel
2 Months Ago
Don't tint the bugs to their colour anymore. Reposition body in prefabs, give each proper colliders Determines head/body/corner/tail pieces and the needed rotational offset
2 Months Ago
caterpillar origin
2 Months Ago
Added BugListSegment to BugListEntry Hovering a BugListSegment highlights the segment on the board if visible (and shows its inspector) Assign categories to Bug GameResource Rename Bug -> BugResource Rename Weapon -> WeaponResource BugResource now has definitions for different body part prefabs. PlacingInput now determines which prefab to use on each cell when placing. Fixed issues with calculating segment rotation on creation.
2 Months Ago
legs
2 Months Ago
caterpillar
2 Months Ago
Disabled the environment camera object
2 Months Ago
New Bee
2 Months Ago
PlacingHud orders by segment count Rock spawning bug fixes Store relevant references/information of initial bug setup per-player Basic BugList UI that shows remaining segments for both players.
2 Months Ago
update ladybug fbx
2 Months Ago
Coin Expand bounds
2 Months Ago
Ladybug
2 Months Ago
Bee
2 Months Ago
Environment + Shader + Particle change
2 Months Ago
Playtesting tweaks
2 Months Ago
Disable the game_environment camera
2 Months Ago
Started HintPanel and added it to game Scene
2 Months Ago
small env stuff
2 Months Ago
Move environment into prefab
2 Months Ago
raise cell 2nd layer model