branchsbox-benchmark/maincancel
22 Commits over 214 Days - 0.00cph!
Bump amount of nav tiles generated per frame
Implement IBenchmarkComponent for Navmesh generation test
Add NavMesh Generation Benchmark
Add prefab.clone
gameobject.clone
Tweak times
Character Controller test
Fix cubes_actions test name
Add cubes_actions.scene
Each cube uses an action to change color every update
Allow running individual benchmarks, change camera position loop
Cubes test
particle collision scene
Don't save spawned objects
Tweak scenes
Write specs to seperate file, print paths to console
Populate GridScene on OnLoad
Add GpuFrametime, Warmup time
add system info to benchmark results
Improve output format readability, remove optional result types
Remove AudioReflections sampler
initial commit w/ placeholder scenes