branchsbox-boomer/maincancel

333 Commits over 184 Days - 0.08cph!

1 Year Ago
Added Client.IsFriend Make sure IsTeamPlayEnabled doesn't error out Add entity hudmarker system Hook up hudmarker to players, only applicable in team play Merge branch 'main' of sbox-boomer
1 Year Ago
Added English language localization Updated the localization files
1 Year Ago
Fixed lobby
1 Year Ago
Updated Ammo models (Howie)
1 Year Ago
Adjusted lightning particle when zoomed in
1 Year Ago
Added LODs to the guns
1 Year Ago
Added Team modes
1 Year Ago
Only display damage / armor hints if the damage was inflicted
1 Year Ago
Fixed up friendly fire damage expression to also cover invalid attacker
1 Year Ago
Don't try to evaluate friendly fire if the attacker is us
1 Year Ago
Fix Enum.TryParse compiler error
1 Year Ago
Updated Weapon models and anims
1 Year Ago
Start work on Teams, Team Manager Add TeamComponent, Client.GetTeam, Client.SetTeam Set up team where needed on client join / left, inform team component of team changes. Gamemodes can define their own team sorting. This might not be needed. Add Friendly Fire convar, checks teams on damage Only check for friendly fire if team play is enabled Add Friendly Fire to lobby settings Set up player colors to match their team if applicable Forgot to rename these Set Pawn before player.Respawn, fixed team balancer Temporary way to sort by team in the scoreboard
1 Year Ago
Switched QuadDamage to basepickup Merge branch 'main' of sbox-boomer
1 Year Ago
Assets
1 Year Ago
Fix compile error
1 Year Ago
default controller settings
1 Year Ago
Add BasePickup, made ArmorPickup and converted ArmorShard to use it. No need to null out the model Add BasePickup.OnPickupAction, delete armor pickups when they're used if dropped by a player Refactor Ammo pickups to use BasePickup Armor pickup feed message uses armor granted value Added BasePickup.Disabled Re-enable if Disabled = false, disallow pickup Rename RespawnImmediately to SpawnImmediate - fix draw on startup Updated Health and armour to have fixed respawn values Merge branch 'main' into pickups Set up megahealth + respawn timer Mega armour set up Allow players to set Time Limit in lobby Game Type Lobby settings Back up round timer Hide timer once pickup is ready _cs Disable Quad Damage in hammer for now Slightly better map check
1 Year Ago
Respawn Timer Particle
1 Year Ago
If the map isn't set up correctly we go to a different map
1 Year Ago
Slight tidy up
1 Year Ago
Default to Deathmatch if no gamemodes set
1 Year Ago
Work In Progress GameModes rework
1 Year Ago
Correct values for armour shard
1 Year Ago
15s respawn on Armour Shard and Health Vial
1 Year Ago
Armour Shard +5 armour Health Vial +5 Heal Sprites Removed testmap
1 Year Ago
Better visuals for ball timer https://files.facepunch.com/louie/1b1711b1/sbox-dev_F6Eap1pS09.gif
1 Year Ago
Add some sounds to MasterBall
1 Year Ago
Sounds if needed
1 Year Ago
Simple Masterball notification hud
1 Year Ago
Added MasterBall gamemode Its like oddball bm_masterball true
1 Year Ago
Gameloop for Masterball
1 Year Ago
Drop masterball on death
1 Year Ago
Assets Masterball gets dropped when its not the active child, and enables physics on drop
1 Year Ago
wip masterball
1 Year Ago
Updated Explosion Particle
1 Year Ago
Added Rocket Arena gamemode Like InstaGib but with Rockets bm_rocketarena true
1 Year Ago
fixed tiny speedo number in corner
1 Year Ago
only clear inventory on rail tag
1 Year Ago
Added Movement Hints settings https://files.facepunch.com/louie/1b1511b1/sbox-dev_rPKOR9VT6R.png
1 Year Ago
Added Rail Tag gamemode Like InstaGib but only the player tagged has a rail gun (you lose the rail gun on passing the tag), to earn points you must last the longest without being tagged. bm_railtag true
1 Year Ago
Fixed weapons switching after spawn when using E/R/F
1 Year Ago
Added MasterTrio mode bm_mastertrio true You only have RailGun, Lightning Gun and Rocket Launcher Unlimited ammo No self damage on rockets
1 Year Ago
Forgot to set ammo to unlimited Gib players in instagib
1 Year Ago
InstaGib Gamemode bm_instagib true
1 Year Ago
Move into the normal by the bullet radius to give us a better chance of making a decal
1 Year Ago
Updated particles on rocket and rail
1 Year Ago
Don't ledge grab if vertical velocity is high Improve ledge grab momentum
1 Year Ago
Create railgun effect regardless if it hits or not
1 Year Ago
Fix winning map, I think?