branchsbox-boomer/maincancel

333 Commits over 184 Days - 0.08cph!

2 Years Ago
Added Client.IsFriend Make sure IsTeamPlayEnabled doesn't error out Add entity hudmarker system Hook up hudmarker to players, only applicable in team play Merge branch 'main' of sbox-boomer
2 Years Ago
Added English language localization Updated the localization files
2 Years Ago
Fixed lobby
2 Years Ago
Updated Ammo models (Howie)
2 Years Ago
Adjusted lightning particle when zoomed in
2 Years Ago
Added LODs to the guns
2 Years Ago
Added Team modes
2 Years Ago
Only display damage / armor hints if the damage was inflicted
2 Years Ago
Fixed up friendly fire damage expression to also cover invalid attacker
2 Years Ago
Don't try to evaluate friendly fire if the attacker is us
2 Years Ago
Fix Enum.TryParse compiler error
2 Years Ago
Updated Weapon models and anims
2 Years Ago
Start work on Teams, Team Manager Add TeamComponent, Client.GetTeam, Client.SetTeam Set up team where needed on client join / left, inform team component of team changes. Gamemodes can define their own team sorting. This might not be needed. Add Friendly Fire convar, checks teams on damage Only check for friendly fire if team play is enabled Add Friendly Fire to lobby settings Set up player colors to match their team if applicable Forgot to rename these Set Pawn before player.Respawn, fixed team balancer Temporary way to sort by team in the scoreboard
2 Years Ago
Switched QuadDamage to basepickup Merge branch 'main' of sbox-boomer
2 Years Ago
Assets
2 Years Ago
Fix compile error
2 Years Ago
default controller settings
2 Years Ago
Add BasePickup, made ArmorPickup and converted ArmorShard to use it. No need to null out the model Add BasePickup.OnPickupAction, delete armor pickups when they're used if dropped by a player Refactor Ammo pickups to use BasePickup Armor pickup feed message uses armor granted value Added BasePickup.Disabled Re-enable if Disabled = false, disallow pickup Rename RespawnImmediately to SpawnImmediate - fix draw on startup Updated Health and armour to have fixed respawn values Merge branch 'main' into pickups Set up megahealth + respawn timer Mega armour set up Allow players to set Time Limit in lobby Game Type Lobby settings Back up round timer Hide timer once pickup is ready _cs Disable Quad Damage in hammer for now Slightly better map check
2 Years Ago
Respawn Timer Particle
2 Years Ago
If the map isn't set up correctly we go to a different map
2 Years Ago
Slight tidy up
2 Years Ago
Default to Deathmatch if no gamemodes set
2 Years Ago
Work In Progress GameModes rework
2 Years Ago
Correct values for armour shard
2 Years Ago
15s respawn on Armour Shard and Health Vial
2 Years Ago
Armour Shard +5 armour Health Vial +5 Heal Sprites Removed testmap
2 Years Ago
Better visuals for ball timer https://files.facepunch.com/louie/1b1711b1/sbox-dev_F6Eap1pS09.gif
2 Years Ago
Add some sounds to MasterBall
2 Years Ago
Sounds if needed
2 Years Ago
Simple Masterball notification hud
2 Years Ago
Added MasterBall gamemode Its like oddball bm_masterball true
2 Years Ago
Gameloop for Masterball
2 Years Ago
Drop masterball on death
2 Years Ago
Assets Masterball gets dropped when its not the active child, and enables physics on drop
2 Years Ago
wip masterball
2 Years Ago
Updated Explosion Particle
2 Years Ago
Added Rocket Arena gamemode Like InstaGib but with Rockets bm_rocketarena true
2 Years Ago
fixed tiny speedo number in corner
2 Years Ago
only clear inventory on rail tag
2 Years Ago
Added Movement Hints settings https://files.facepunch.com/louie/1b1511b1/sbox-dev_rPKOR9VT6R.png
2 Years Ago
Added Rail Tag gamemode Like InstaGib but only the player tagged has a rail gun (you lose the rail gun on passing the tag), to earn points you must last the longest without being tagged. bm_railtag true
2 Years Ago
Fixed weapons switching after spawn when using E/R/F
2 Years Ago
Added MasterTrio mode bm_mastertrio true You only have RailGun, Lightning Gun and Rocket Launcher Unlimited ammo No self damage on rockets
2 Years Ago
Forgot to set ammo to unlimited Gib players in instagib
2 Years Ago
InstaGib Gamemode bm_instagib true
2 Years Ago
Move into the normal by the bullet radius to give us a better chance of making a decal
2 Years Ago
Updated particles on rocket and rail
2 Years Ago
Don't ledge grab if vertical velocity is high Improve ledge grab momentum
2 Years Ago
Create railgun effect regardless if it hits or not
2 Years Ago
Fix winning map, I think?